Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
Port From (https://github.com/TrinityCore/TrinityCore/commit/c968dedfee59db53fc912ac166309f3d87470821)
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@@ -3100,7 +3100,7 @@ namespace Game.Entities
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}
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// ...or immuned
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if (IsImmunedToDamage(spellInfo))
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if (IsImmunedToDamage(this, spellInfo))
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{
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victim.SendSpellDamageImmune(this, spellInfo.Id, false);
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continue;
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