Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported

Port From (https://github.com/TrinityCore/TrinityCore/commit/c968dedfee59db53fc912ac166309f3d87470821)
This commit is contained in:
Hondacrx
2024-08-26 16:15:18 -04:00
parent 40db30bc58
commit f908481bce
9 changed files with 131 additions and 127 deletions
+2 -2
View File
@@ -410,7 +410,7 @@ namespace Game.Spells
return Global.ObjAccessor.GetUnit(m_owner, m_casterGuid);
}
WorldObject GetWorldObjectCaster()
public WorldObject GetWorldObjectCaster()
{
if (GetCasterGUID().IsUnit())
return GetCaster();
@@ -2785,7 +2785,7 @@ namespace Game.Spells
if (!GetUnitOwner().IsInWorld)
continue;
if (GetUnitOwner().HasUnitState(UnitState.Isolated))
if (GetUnitOwner().HasAuraState(AuraStateType.Banished, GetSpellInfo(), caster))
continue;
List<WorldObject> units = new();