Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported

Port From (https://github.com/TrinityCore/TrinityCore/commit/c968dedfee59db53fc912ac166309f3d87470821)
This commit is contained in:
Hondacrx
2024-08-26 16:15:18 -04:00
parent 40db30bc58
commit f908481bce
9 changed files with 131 additions and 127 deletions
+1 -1
View File
@@ -9002,7 +9002,7 @@ namespace Game.Spells
// Fill base damage struct (unitTarget - is real spell target)
SpellNonMeleeDamage damageInfo = new(caster, spell.unitTarget, spell.m_spellInfo, spell.m_SpellVisual, spell.m_spellSchoolMask, spell.m_castId);
// Check damage immunity
if (spell.unitTarget.IsImmunedToDamage(spell.m_spellInfo))
if (spell.unitTarget.IsImmunedToDamage(caster, spell.m_spellInfo))
{
hitMask = ProcFlagsHit.Immune;
spell.m_damage = 0;