Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported

Port From (https://github.com/TrinityCore/TrinityCore/commit/c968dedfee59db53fc912ac166309f3d87470821)
This commit is contained in:
Hondacrx
2024-08-26 16:15:18 -04:00
parent 40db30bc58
commit f908481bce
9 changed files with 131 additions and 127 deletions
@@ -1702,7 +1702,7 @@ namespace Framework.Constants
ToggleFarSight = 0x2000, // Toggle Far Sight (Client Only) ToggleFarSight = 0x2000, // Toggle Far Sight (Client Only)
TrackTargetInChannel = 0x4000, // Track Target In Channel Description While Channeling, Adjust Facing To Face Target TrackTargetInChannel = 0x4000, // Track Target In Channel Description While Channeling, Adjust Facing To Face Target
ImmunityPurgesEffect = 0x8000, // Immunity Purges Effect Description For Immunity Spells, Cancel All Auras That This Spell Would Make You Immune To When The Spell Is Applied ImmunityPurgesEffect = 0x8000, // Immunity Purges Effect Description For Immunity Spells, Cancel All Auras That This Spell Would Make You Immune To When The Spell Is Applied
ImmunityToHostileAndFriendlyEffects = 0x10000, /*Wrong Impl*/ // Immunity To Hostile & Friendly Effects Description Will Not Pierce Divine Shield, Ice Block And Other Full Invulnerabilities ImmunityToHostileAndFriendlyEffects = 0x10000, // Immunity applied by this aura will also be checked for friendly spells (school immunity only) - used by Cyclone for example to cause friendly spells and healing over time to be immuned
NoAutocastAi = 0x20000, // No Autocast (Ai) NoAutocastAi = 0x20000, // No Autocast (Ai)
PreventsAnim = 0x40000, /*Nyi*/ // Prevents Anim Description Auras Apply UnitFlagPreventEmotesFromChatText PreventsAnim = 0x40000, /*Nyi*/ // Prevents Anim Description Auras Apply UnitFlagPreventEmotesFromChatText
ExcludeCaster = 0x80000, // Exclude Caster ExcludeCaster = 0x80000, // Exclude Caster
@@ -2683,7 +2683,7 @@ namespace Framework.Constants
Marked = 5, // C T| Nyi Marked = 5, // C T| Nyi
Wounded25Percent = 6, // T | Wounded25Percent = 6, // T |
Defensive2 = 7, // Cc | Nyi Defensive2 = 7, // Cc | Nyi
Banished = 8, // C | Nyi Banished = 8, // C |
Dazed = 9, // T| Dazed = 9, // T|
Victorious = 10, // C | Victorious = 10, // C |
Rampage = 11, // | Nyi Rampage = 11, // | Nyi
+2 -2
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@@ -474,7 +474,7 @@ namespace Framework.Constants
Root = 0x400, Root = 0x400,
Confused = 0x800, Confused = 0x800,
Distracted = 0x1000, Distracted = 0x1000,
Isolated = 0x2000, // Area Auras Do Not Affect Other Players Isolated_Deprecated = 0x2000, // REUSE
AttackPlayer = 0x4000, AttackPlayer = 0x4000,
Casting = 0x8000, Casting = 0x8000,
Possessed = 0x10000, // being possessed by another unit Possessed = 0x10000, // being possessed by another unit
@@ -494,7 +494,7 @@ namespace Framework.Constants
AllStateSupported = Died | MeleeAttacking | Charmed | Stunned | Roaming | Chase AllStateSupported = Died | MeleeAttacking | Charmed | Stunned | Roaming | Chase
| Focusing | Fleeing | InFlight | Follow | Root | Confused | Focusing | Fleeing | InFlight | Follow | Root | Confused
| Distracted | Isolated | AttackPlayer | Casting | Distracted | AttackPlayer | Casting
| Possessed | Charging | Jumping | Move | Rotating | Possessed | Charging | Jumping | Move | Rotating
| Evade | RoamingMove | ConfusedMove | FleeingMove | Evade | RoamingMove | ConfusedMove | FleeingMove
| ChaseMove | FollowMove | IgnorePathfinding | FollowFormationMove, | ChaseMove | FollowMove | IgnorePathfinding | FollowFormationMove,
+1 -1
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@@ -2189,7 +2189,7 @@ namespace Game.Entities
// Damage immunity is only checked if the spell has damage effects, this immunity must not prevent aura apply // Damage immunity is only checked if the spell has damage effects, this immunity must not prevent aura apply
// returns SPELL_MISS_IMMUNE in that case, for other spells, the SMSG_SPELL_GO must show hit // returns SPELL_MISS_IMMUNE in that case, for other spells, the SMSG_SPELL_GO must show hit
if (spellInfo.HasOnlyDamageEffects() && victim.IsImmunedToDamage(spellInfo)) if (spellInfo.HasOnlyDamageEffects() && victim.IsImmunedToDamage(this, spellInfo))
return SpellMissInfo.Immune; return SpellMissInfo.Immune;
// All positive spells can`t miss // All positive spells can`t miss
+92 -43
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@@ -1339,10 +1339,12 @@ namespace Game.Entities
if (immuneSpellInfo == null || !immuneSpellInfo.HasAttribute(SpellAttr1.ImmunityPurgesEffect)) if (immuneSpellInfo == null || !immuneSpellInfo.HasAttribute(SpellAttr1.ImmunityPurgesEffect))
continue; continue;
// Consider the school immune if any of these conditions are not satisfied. if (immuneSpellInfo != null && !immuneSpellInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) && caster != null && !caster.IsFriendlyTo(this))
// In case of no immuneSpellInfo, ignore that condition and check only the other conditions continue;
if ((immuneSpellInfo != null && !immuneSpellInfo.IsPositive()) || !spellInfo.IsPositive() || caster == null || !IsFriendlyTo(caster))
if (!spellInfo.CanPierceImmuneAura(immuneSpellInfo)) if (spellInfo.CanPierceImmuneAura(immuneSpellInfo))
continue;
schoolImmunityMask |= pair.Key; schoolImmunityMask |= pair.Key;
} }
@@ -1392,6 +1394,69 @@ namespace Game.Entities
return mask; return mask;
} }
public bool IsImmunedToDamage(SpellSchoolMask schoolMask)
{
if (schoolMask == SpellSchoolMask.None)
return false;
// If m_immuneToSchool type contain this school type, IMMUNE damage.
uint schoolImmunityMask = GetSchoolImmunityMask();
if (((SpellSchoolMask)schoolImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
// If m_immuneToDamage type contain magic, IMMUNE damage.
uint damageImmunityMask = GetDamageImmunityMask();
if (((SpellSchoolMask)damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
return false;
}
public bool IsImmunedToDamage(WorldObject caster, SpellInfo spellInfo, SpellEffectInfo spellEffectInfo = null)
{
if (spellInfo == null)
return false;
if (spellInfo.HasAttribute(SpellAttr0.NoImmunities) && spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities))
return false;
if (spellEffectInfo != null && spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes.NoImmunity))
return false;
uint schoolMask = (uint)spellInfo.GetSchoolMask();
if (schoolMask != 0)
{
bool hasImmunity(MultiMap<uint, uint> container)
{
uint schoolImmunityMask = 0;
foreach (var (immunitySchoolMask, immunityAuraId) in container)
{
SpellInfo immuneAuraInfo = Global.SpellMgr.GetSpellInfo(immunityAuraId, GetMap().GetDifficultyID());
if (immuneAuraInfo != null && !immuneAuraInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) && caster != null && caster.IsFriendlyTo(this))
continue;
if (immuneAuraInfo != null && spellInfo.CanPierceImmuneAura(immuneAuraInfo))
continue;
schoolImmunityMask |= immunitySchoolMask;
}
// // We need to be immune to all types
return (schoolImmunityMask & schoolMask) == schoolMask;
};
// If m_immuneToSchool type contain this school type, IMMUNE damage.
if (hasImmunity(m_spellImmune[(int)SpellImmunity.School]))
return true;
// If m_immuneToDamage type contain magic, IMMUNE damage.
if (hasImmunity(m_spellImmune[(int)SpellImmunity.Damage]))
return true;
}
return false;
}
public virtual bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster, bool requireImmunityPurgesEffectAttribute = false) public virtual bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster, bool requireImmunityPurgesEffectAttribute = false)
{ {
if (spellInfo == null) if (spellInfo == null)
@@ -1445,46 +1510,26 @@ namespace Game.Entities
if (!spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities)) if (!spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities))
{ {
// Check for immune to application of harmful magical effects foreach (AuraEffect immuneAuraApply in GetAuraEffectsByType(AuraType.ModImmuneAuraApplySchool))
var immuneAuraApply = GetAuraEffectsByType(AuraType.ModImmuneAuraApplySchool);
foreach (var auraEffect in immuneAuraApply)
if (Convert.ToBoolean(auraEffect.GetMiscValue() & (int)spellInfo.GetSchoolMask()) && // Check school
((caster != null && !IsFriendlyTo(caster)) || !spellInfo.IsPositiveEffect(spellEffectInfo.EffectIndex))) // Harmful
return true;
}
}
return false;
}
public bool IsImmunedToDamage(SpellSchoolMask schoolMask)
{ {
if (schoolMask == SpellSchoolMask.None) if ((immuneAuraApply.GetMiscValue() & (int)spellInfo.GetSchoolMask()) == 0) // Check school
return false; continue;
// If m_immuneToSchool type contain this school type, IMMUNE damage. if (spellInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) || (caster != null && !IsFriendlyTo(caster))) // Harmful
uint schoolImmunityMask = GetSchoolImmunityMask();
if (((SpellSchoolMask)schoolImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
// If m_immuneToDamage type contain magic, IMMUNE damage.
uint damageImmunityMask = GetDamageImmunityMask();
if (((SpellSchoolMask)damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true; return true;
}
}
}
return false; return false;
} }
public bool IsImmunedToDamage(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo = null) public bool IsImmunedToAuraPeriodicTick(WorldObject caster, SpellInfo spellInfo, SpellEffectInfo spellEffectInfo = null)
{ {
if (spellInfo == null) if (spellInfo == null)
return false; return false;
// for example 40175 if (spellInfo.HasAttribute(SpellAttr0.NoImmunities) || spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities) /*only school immunities are checked in this function*/)
if (spellInfo.HasAttribute(SpellAttr0.NoImmunities) && spellInfo.HasAttribute(SpellAttr3.AlwaysHit))
return false;
if (spellInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) || spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities))
return false; return false;
if (spellEffectInfo != null && spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes.NoImmunity)) if (spellEffectInfo != null && spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes.NoImmunity))
@@ -1493,20 +1538,24 @@ namespace Game.Entities
uint schoolMask = (uint)spellInfo.GetSchoolMask(); uint schoolMask = (uint)spellInfo.GetSchoolMask();
if (schoolMask != 0) if (schoolMask != 0)
{ {
// If m_immuneToSchool type contain this school type, IMMUNE damage. bool hasImmunity(MultiMap<uint, uint> container)
{
uint schoolImmunityMask = 0; uint schoolImmunityMask = 0;
var schoolList = m_spellImmune[(int)SpellImmunity.School]; foreach (var (immunitySchoolMask, immunityAuraId) in container)
foreach (var pair in schoolList) {
if (Convert.ToBoolean(pair.Key & schoolMask) && !spellInfo.CanPierceImmuneAura(Global.SpellMgr.GetSpellInfo(pair.Value, GetMap().GetDifficultyID()))) SpellInfo immuneAuraInfo = Global.SpellMgr.GetSpellInfo(immunityAuraId, GetMap().GetDifficultyID());
schoolImmunityMask |= pair.Key; if (immuneAuraInfo != null && !immuneAuraInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) && caster != null && caster.IsFriendlyTo(this))
continue;
schoolImmunityMask |= immunitySchoolMask;
}
// // We need to be immune to all types // // We need to be immune to all types
if ((schoolImmunityMask & schoolMask) == schoolMask) return (schoolImmunityMask & schoolMask) == schoolMask;
return true; }
// If m_immuneToDamage type contain magic, IMMUNE damage. // If m_immuneToSchool type contain this school type, IMMUNE damage.
uint damageImmunityMask = GetDamageImmunityMask(); if (hasImmunity(m_spellImmune[(int)SpellImmunity.School]))
if ((damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true; return true;
} }
+1 -1
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@@ -3100,7 +3100,7 @@ namespace Game.Entities
} }
// ...or immuned // ...or immuned
if (IsImmunedToDamage(spellInfo)) if (IsImmunedToDamage(this, spellInfo))
{ {
victim.SendSpellDamageImmune(this, spellInfo.Id, false); victim.SendSpellDamageImmune(this, spellInfo.Id, false);
continue; continue;
+2 -2
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@@ -410,7 +410,7 @@ namespace Game.Spells
return Global.ObjAccessor.GetUnit(m_owner, m_casterGuid); return Global.ObjAccessor.GetUnit(m_owner, m_casterGuid);
} }
WorldObject GetWorldObjectCaster() public WorldObject GetWorldObjectCaster()
{ {
if (GetCasterGUID().IsUnit()) if (GetCasterGUID().IsUnit())
return GetCaster(); return GetCaster();
@@ -2785,7 +2785,7 @@ namespace Game.Spells
if (!GetUnitOwner().IsInWorld) if (!GetUnitOwner().IsInWorld)
continue; continue;
if (GetUnitOwner().HasUnitState(UnitState.Isolated)) if (GetUnitOwner().HasAuraState(AuraStateType.Banished, GetSpellInfo(), caster))
continue; continue;
List<WorldObject> units = new(); List<WorldObject> units = new();
+9 -31
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@@ -2933,28 +2933,6 @@ namespace Game.Spells
Unit target = aurApp.GetTarget(); Unit target = aurApp.GetTarget();
m_spellInfo.ApplyAllSpellImmunitiesTo(target, GetSpellEffectInfo(), apply); m_spellInfo.ApplyAllSpellImmunitiesTo(target, GetSpellEffectInfo(), apply);
if (GetSpellInfo().Mechanic == Mechanics.Banish)
{
if (apply)
target.AddUnitState(UnitState.Isolated);
else
{
bool banishFound = false;
var banishAuras = target.GetAuraEffectsByType(GetAuraType());
foreach (var aurEff in banishAuras)
{
if (aurEff.GetSpellInfo().Mechanic == Mechanics.Banish)
{
banishFound = true;
break;
}
}
if (!banishFound)
target.ClearUnitState(UnitState.Isolated);
}
}
// TODO: should be changed to a proc script on flag spell (they have "Taken positive" proc flags in db2) // TODO: should be changed to a proc script on flag spell (they have "Taken positive" proc flags in db2)
{ {
if (apply && GetMiscValue() == (int)SpellSchoolMask.Normal) if (apply && GetMiscValue() == (int)SpellSchoolMask.Normal)
@@ -5091,7 +5069,7 @@ namespace Game.Spells
if (!target.IsAlive()) if (!target.IsAlive())
return; return;
if (target.HasUnitState(UnitState.Isolated) || target.IsImmunedToDamage(GetSpellInfo(), GetSpellEffectInfo())) if (target.IsImmunedToDamage(caster, GetSpellInfo(), GetSpellEffectInfo()))
{ {
SendTickImmune(target, caster); SendTickImmune(target, caster);
return; return;
@@ -5219,7 +5197,7 @@ namespace Game.Spells
if (!target.IsAlive()) if (!target.IsAlive())
return; return;
if (target.HasUnitState(UnitState.Isolated) || target.IsImmunedToDamage(GetSpellInfo(), GetSpellEffectInfo())) if (target.IsImmunedToDamage(caster, GetSpellInfo(), GetSpellEffectInfo()))
{ {
SendTickImmune(target, caster); SendTickImmune(target, caster);
return; return;
@@ -5319,7 +5297,7 @@ namespace Game.Spells
if (caster == null || !caster.IsAlive() || !target.IsAlive()) if (caster == null || !caster.IsAlive() || !target.IsAlive())
return; return;
if (target.HasUnitState(UnitState.Isolated)) if (target.IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), GetSpellEffectInfo()))
{ {
SendTickImmune(target, caster); SendTickImmune(target, caster);
return; return;
@@ -5349,7 +5327,7 @@ namespace Game.Spells
if (!target.IsAlive()) if (!target.IsAlive())
return; return;
if (target.HasUnitState(UnitState.Isolated)) if (target.IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), GetSpellEffectInfo()))
{ {
SendTickImmune(target, caster); SendTickImmune(target, caster);
return; return;
@@ -5409,7 +5387,7 @@ namespace Game.Spells
if (caster == null || !caster.IsAlive() || !target.IsAlive() || target.GetPowerType() != powerType) if (caster == null || !caster.IsAlive() || !target.IsAlive() || target.GetPowerType() != powerType)
return; return;
if (target.HasUnitState(UnitState.Isolated) || target.IsImmunedToDamage(GetSpellInfo(), GetSpellEffectInfo())) if (target.IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), GetSpellEffectInfo()))
{ {
SendTickImmune(target, caster); SendTickImmune(target, caster);
return; return;
@@ -5469,7 +5447,7 @@ namespace Game.Spells
if (!target.IsAlive() || target.GetMaxPower(powerType) == 0) if (!target.IsAlive() || target.GetMaxPower(powerType) == 0)
return; return;
if (target.HasUnitState(UnitState.Isolated)) if (target.IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), GetSpellEffectInfo()))
{ {
SendTickImmune(target, caster); SendTickImmune(target, caster);
return; return;
@@ -5498,7 +5476,7 @@ namespace Game.Spells
if (!target.IsAlive() || target.GetMaxPower(powerType) == 0) if (!target.IsAlive() || target.GetMaxPower(powerType) == 0)
return; return;
if (target.HasUnitState(UnitState.Isolated)) if (target.IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), GetSpellEffectInfo()))
{ {
SendTickImmune(target, caster); SendTickImmune(target, caster);
return; return;
@@ -5527,7 +5505,7 @@ namespace Game.Spells
if (caster == null || !target.IsAlive() || target.GetPowerType() != powerType) if (caster == null || !target.IsAlive() || target.GetPowerType() != powerType)
return; return;
if (target.HasUnitState(UnitState.Isolated) || target.IsImmunedToDamage(GetSpellInfo(), GetSpellEffectInfo())) if (target.IsImmunedToDamage(caster, GetSpellInfo(), GetSpellEffectInfo()))
{ {
SendTickImmune(target, caster); SendTickImmune(target, caster);
return; return;
@@ -5657,7 +5635,7 @@ namespace Game.Spells
{ {
Unit target = aurApp.GetTarget(); Unit target = aurApp.GetTarget();
Unit triggerTarget = eventInfo.GetProcTarget(); Unit triggerTarget = eventInfo.GetProcTarget();
if (triggerTarget.HasUnitState(UnitState.Isolated) || triggerTarget.IsImmunedToDamage(GetSpellInfo(), GetSpellEffectInfo())) if (triggerTarget.IsImmunedToDamage(target, GetSpellInfo(), GetSpellEffectInfo()))
{ {
SendTickImmune(triggerTarget, target); SendTickImmune(triggerTarget, target);
return; return;
+1 -1
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@@ -9002,7 +9002,7 @@ namespace Game.Spells
// Fill base damage struct (unitTarget - is real spell target) // Fill base damage struct (unitTarget - is real spell target)
SpellNonMeleeDamage damageInfo = new(caster, spell.unitTarget, spell.m_spellInfo, spell.m_SpellVisual, spell.m_spellSchoolMask, spell.m_castId); SpellNonMeleeDamage damageInfo = new(caster, spell.unitTarget, spell.m_spellInfo, spell.m_SpellVisual, spell.m_spellSchoolMask, spell.m_castId);
// Check damage immunity // Check damage immunity
if (spell.unitTarget.IsImmunedToDamage(spell.m_spellInfo)) if (spell.unitTarget.IsImmunedToDamage(caster, spell.m_spellInfo))
{ {
hitMask = ProcFlagsHit.Immune; hitMask = ProcFlagsHit.Immune;
spell.m_damage = 0; spell.m_damage = 0;
+17 -40
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@@ -673,24 +673,6 @@ namespace Game.Spells
public bool CanPierceImmuneAura(SpellInfo auraSpellInfo) public bool CanPierceImmuneAura(SpellInfo auraSpellInfo)
{ {
// aura can't be pierced
if (auraSpellInfo == null || auraSpellInfo.HasAttribute(SpellAttr0.NoImmunities))
return false;
// these spells pierce all avalible spells (Resurrection Sickness for example)
if (HasAttribute(SpellAttr0.NoImmunities))
return true;
// these spells (Cyclone for example) can pierce all...
if (HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) || HasAttribute(SpellAttr2.NoSchoolImmunities))
{
// ...but not these (Divine shield, Ice block, Cyclone and Banish for example)
if (auraSpellInfo.Mechanic != Mechanics.ImmuneShield &&
auraSpellInfo.Mechanic != Mechanics.Invulnerability &&
(auraSpellInfo.Mechanic != Mechanics.Banish || (IsRankOf(auraSpellInfo) && auraSpellInfo.Dispel != DispelType.None))) // Banish shouldn't be immune to itself, but Cyclone should
return true;
}
// Dispels other auras on immunity, check if this spell makes the unit immune to aura // Dispels other auras on immunity, check if this spell makes the unit immune to aura
if (HasAttribute(SpellAttr1.ImmunityPurgesEffect) && CanSpellProvideImmunityAgainstAura(auraSpellInfo)) if (HasAttribute(SpellAttr1.ImmunityPurgesEffect) && CanSpellProvideImmunityAgainstAura(auraSpellInfo))
return true; return true;
@@ -704,15 +686,6 @@ namespace Game.Spells
if (auraSpellInfo.HasAttribute(SpellAttr0.NoImmunities)) if (auraSpellInfo.HasAttribute(SpellAttr0.NoImmunities))
return false; return false;
// These spells (like Mass Dispel) can dispel all auras
if (HasAttribute(SpellAttr0.NoImmunities))
return true;
// These auras (Cyclone for example) are not dispelable
if ((auraSpellInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) && auraSpellInfo.Mechanic != Mechanics.None)
|| auraSpellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities))
return false;
return true; return true;
} }
@@ -2331,11 +2304,21 @@ namespace Game.Spells
target.RemoveAppliedAuras(aurApp => target.RemoveAppliedAuras(aurApp =>
{ {
SpellInfo auraSpellInfo = aurApp.GetBase().GetSpellInfo(); SpellInfo auraSpellInfo = aurApp.GetBase().GetSpellInfo();
return (((uint)auraSpellInfo.GetSchoolMask() & schoolImmunity) != 0 && // Check for school mask if (auraSpellInfo.Id == Id) // Don't remove self
CanDispelAura(auraSpellInfo) && return false;
(IsPositive() != aurApp.IsPositive()) && // Check spell vs aura possitivity if (auraSpellInfo.IsPassive()) // Don't remove passive auras
!auraSpellInfo.IsPassive() && // Don't remove passive auras return false;
auraSpellInfo.Id != Id); // Don't remove self if (((uint)auraSpellInfo.GetSchoolMask() & schoolImmunity) == 0) // Check for school mask
return false;
if (!CanDispelAura(auraSpellInfo))
return false;
if (!HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects))
{
WorldObject existingAuraCaster = aurApp.GetBase().GetWorldObjectCaster();
if (existingAuraCaster != null && existingAuraCaster.IsFriendlyTo(target)) // Check spell vs aura possitivity
return false;
}
return true;
}); });
} }
@@ -2408,13 +2391,7 @@ namespace Game.Spells
{ {
target.ApplySpellImmune(Id, SpellImmunity.State, auraType, apply); target.ApplySpellImmune(Id, SpellImmunity.State, auraType, apply);
if (apply && HasAttribute(SpellAttr1.ImmunityPurgesEffect)) if (apply && HasAttribute(SpellAttr1.ImmunityPurgesEffect))
{ target.RemoveAurasByType(auraType, aurApp => CanDispelAura(aurApp.GetBase().GetSpellInfo()));
target.RemoveAurasByType(auraType, aurApp =>
{
// if the aura has SPELL_ATTR0_NO_IMMUNITIES, then it cannot be removed by immunity
return !aurApp.GetBase().GetSpellInfo().HasAttribute(SpellAttr0.NoImmunities);
});
}
} }
foreach (SpellEffectName effectType in immuneInfo.SpellEffectImmune) foreach (SpellEffectName effectType in immuneInfo.SpellEffectImmune)
@@ -2437,7 +2414,7 @@ namespace Game.Spells
ImmunityInfo immuneInfo = effectInfo.GetImmunityInfo(); ImmunityInfo immuneInfo = effectInfo.GetImmunityInfo();
if (!auraSpellInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) && !auraSpellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities)) if (!auraSpellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities))
{ {
uint schoolImmunity = immuneInfo.SchoolImmuneMask; uint schoolImmunity = immuneInfo.SchoolImmuneMask;
if (schoolImmunity != 0) if (schoolImmunity != 0)