Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementGenerator to spline launch time
Port From (https://github.com/TrinityCore/TrinityCore/commit/36dde87249e87c5693162a6e890875d828f93d6d)
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@@ -234,10 +234,12 @@ namespace Game.Entities
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public void MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath = false, bool forceDestination = false)
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{
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MoveSplineInit init = new(this);
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init.MoveTo(x, y, z, generatePath, forceDestination);
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init.SetVelocity(speed);
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GetMotionMaster().LaunchMoveSpline(init, 0, MovementGeneratorPriority.Normal, MovementGeneratorType.Point);
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var initializer = (MoveSplineInit init) =>
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{
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init.MoveTo(x, y, z, generatePath, forceDestination);
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init.SetVelocity(speed);
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};
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GetMotionMaster().LaunchMoveSpline(initializer, 0, MovementGeneratorPriority.Normal, MovementGeneratorType.Point);
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}
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public void KnockbackFrom(Position origin, float speedXY, float speedZ, SpellEffectExtraData spellEffectExtraData = null)
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@@ -1108,18 +1108,20 @@ namespace Game.Entities
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}
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}
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float height = pos.GetPositionZ() + vehicle.GetBase().GetCollisionHeight();
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var initializer = (MoveSplineInit init) =>
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{
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float height = pos.GetPositionZ() + vehicle.GetBase().GetCollisionHeight();
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MoveSplineInit init = new(this);
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// Creatures without inhabit type air should begin falling after exiting the vehicle
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if (IsTypeId(TypeId.Unit) && !CanFly() && height > GetMap().GetWaterOrGroundLevel(GetPhaseShift(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + vehicle.GetBase().GetCollisionHeight(), ref height))
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init.SetFall();
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// Creatures without inhabit type air should begin falling after exiting the vehicle
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if (IsTypeId(TypeId.Unit) && !ToCreature().CanFly() && height > GetMap().GetWaterOrGroundLevel(GetPhaseShift(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + vehicle.GetBase().GetCollisionHeight(), ref height))
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init.SetFall();
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init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false);
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init.SetFacing(pos.GetOrientation());
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init.SetTransportExit();
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};
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init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false);
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init.SetFacing(pos.GetOrientation());
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init.SetTransportExit();
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GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleExit, MovementGeneratorPriority.Highest);
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GetMotionMaster().LaunchMoveSpline(initializer, EventId.VehicleExit, MovementGeneratorPriority.Highest);
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if (player != null)
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player.ResummonPetTemporaryUnSummonedIfAny();
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