Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementGenerator to spline launch time

Port From (https://github.com/TrinityCore/TrinityCore/commit/36dde87249e87c5693162a6e890875d828f93d6d)
This commit is contained in:
hondacrx
2022-06-15 15:48:07 -04:00
parent 5ff87102ca
commit f91230ae33
7 changed files with 154 additions and 127 deletions
+9 -7
View File
@@ -718,14 +718,16 @@ namespace Game.Entities
Passenger.SendClearTarget(); // SMSG_BREAK_TARGET
Passenger.SetControlled(true, UnitState.Root); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
// also adds MOVEMENTFLAG_ROOT
// also adds MOVEMENTFLAG_ROOT
MoveSplineInit init = new(Passenger);
init.DisableTransportPathTransformations();
init.MoveTo(x, y, z, false, true);
init.SetFacing(o);
init.SetTransportEnter();
Passenger.GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleBoard, MovementGeneratorPriority.Highest);
var initializer = (MoveSplineInit init) =>
{
init.DisableTransportPathTransformations();
init.MoveTo(x, y, z, false, true);
init.SetFacing(o);
init.SetTransportEnter();
};
Passenger.GetMotionMaster().LaunchMoveSpline(initializer, EventId.VehicleBoard, MovementGeneratorPriority.Highest);
foreach (var (_, threatRef) in Passenger.GetThreatManager().GetThreatenedByMeList())
threatRef.GetOwner().GetThreatManager().AddThreat(Target.GetBase(), threatRef.GetThreat(), null, true, true);