Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementGenerator to spline launch time

Port From (https://github.com/TrinityCore/TrinityCore/commit/36dde87249e87c5693162a6e890875d828f93d6d)
This commit is contained in:
hondacrx
2022-06-15 15:48:07 -04:00
parent 5ff87102ca
commit f91230ae33
7 changed files with 154 additions and 127 deletions
@@ -17,12 +17,13 @@
using Framework.Constants;
using Game.Entities;
using System;
namespace Game.Movement
{
class GenericMovementGenerator : MovementGenerator
{
MoveSplineInit _splineInit;
Action<MoveSplineInit> _splineInit;
MovementGeneratorType _type;
uint _pointId;
TimeTracker _duration;
@@ -30,9 +31,9 @@ namespace Game.Movement
uint _arrivalSpellId;
ObjectGuid _arrivalSpellTargetGuid;
public GenericMovementGenerator(MoveSplineInit splineInit, MovementGeneratorType type, uint id, uint arrivalSpellId = 0, ObjectGuid arrivalSpellTargetGuid = default)
public GenericMovementGenerator(Action<MoveSplineInit> initializer, MovementGeneratorType type, uint id, uint arrivalSpellId = 0, ObjectGuid arrivalSpellTargetGuid = default)
{
_splineInit = splineInit;
_splineInit = initializer;
_type = type;
_pointId = id;
_duration = new();
@@ -57,7 +58,9 @@ namespace Game.Movement
RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Deactivated);
AddFlag(MovementGeneratorFlags.Initialized);
_duration.Reset((uint)_splineInit.Launch());
MoveSplineInit init = new(owner);
_splineInit(init);
_duration.Reset((uint)init.Launch());
}
public override void Reset(Unit owner)