Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementGenerator to spline launch time
Port From (https://github.com/TrinityCore/TrinityCore/commit/36dde87249e87c5693162a6e890875d828f93d6d)
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@@ -2039,11 +2039,14 @@ namespace Scripts.World.NpcSpecial
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break;
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}
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MoveSplineInit init = new(who);
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init.DisableTransportPathTransformations();
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init.MoveTo(x, y, z, false);
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init.SetFacing(o);
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who.GetMotionMaster().LaunchMoveSpline(init, EventId.VehicleBoard, MovementGeneratorPriority.Highest);
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var initializer = (MoveSplineInit init) =>
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{
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init.DisableTransportPathTransformations();
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init.MoveTo(x, y, z, false);
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init.SetFacing(o);
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};
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who.GetMotionMaster().LaunchMoveSpline(initializer, EventId.VehicleBoard, MovementGeneratorPriority.Highest);
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who.m_Events.AddEvent(new CastFoodSpell(who, SpellIds.ChairSpells[who.GetEntry()]), who.m_Events.CalculateTime(TimeSpan.FromSeconds(1)));
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Creature creature = who.ToCreature();
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if (creature)
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