Core/Spells: fix logic error causing near teleports to drop combat for players
Port From (https://github.com/TrinityCore/TrinityCore/commit/8c379e920ca184d520c81ada26c42c5dfeac770d)
This commit is contained in:
@@ -7132,7 +7132,7 @@ namespace Game.Spells
|
||||
{
|
||||
foreach (var script in m_loadedScripts)
|
||||
{
|
||||
script._PrepareScriptCall(SpellScriptHookType.OnHit);
|
||||
script._PrepareScriptCall(SpellScriptHookType.Hit);
|
||||
|
||||
foreach (var hook in script.OnHit)
|
||||
hook.Call();
|
||||
|
||||
Reference in New Issue
Block a user