Core/Spells: Fix periodic rolling adding bonuses twice
Port From (https://github.com/TrinityCore/TrinityCore/commit/9fa95b4b57c1d843392d0c321cdabbc3a21e1d69)
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@@ -2370,22 +2370,6 @@ namespace Game.Entities
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m_Diminishing[i].Clear();
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}
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public uint GetRemainingPeriodicAmount(ObjectGuid caster, uint spellId, AuraType auraType, int effectIndex = 0)
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{
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uint amount = 0;
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var periodicAuras = GetAuraEffectsByType(auraType);
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foreach (var aurEff in periodicAuras)
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{
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if (aurEff.GetCasterGUID() != caster || aurEff.GetId() != spellId || aurEff.GetEffIndex() != effectIndex || aurEff.GetTotalTicks() == 0)
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continue;
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amount += (uint)((aurEff.GetAmount() * aurEff.GetRemainingTicks()) / aurEff.GetTotalTicks());
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break;
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}
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return amount;
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}
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// Interrupts
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public void InterruptNonMeleeSpells(bool withDelayed, uint spell_id = 0, bool withInstant = true)
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{
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