Core/GameObjects: Fixed DestroyGate battleground hook for vehicles

Port From (https://github.com/TrinityCore/TrinityCore/commit/22298fb1725aa4d2f2ca49432a0eae490c923ae6)
This commit is contained in:
hondacrx
2021-10-14 19:36:00 -04:00
parent b759f6204f
commit f98d993659
@@ -2292,11 +2292,12 @@ namespace Game.Entities
EventInform(m_goInfo.DestructibleBuilding.DestroyedEvent, attackerOrHealer);
GetAI().Destroyed(attackerOrHealer, m_goInfo.DestructibleBuilding.DestroyedEvent);
if (attackerOrHealer != null && attackerOrHealer.IsPlayer())
Player player = attackerOrHealer != null ? attackerOrHealer.GetCharmerOrOwnerPlayerOrPlayerItself() : null;
if (player)
{
var bg = attackerOrHealer.ToPlayer().GetBattleground();
Battleground bg = player.GetBattleground();
if (bg != null)
bg.DestroyGate(attackerOrHealer.ToPlayer(), this);
bg.DestroyGate(player, this);
}
RemoveFlag(GameObjectFlags.Damaged);