Core/GameObjects: Fixed DestroyGate battleground hook for vehicles
Port From (https://github.com/TrinityCore/TrinityCore/commit/22298fb1725aa4d2f2ca49432a0eae490c923ae6)
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@@ -2292,11 +2292,12 @@ namespace Game.Entities
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EventInform(m_goInfo.DestructibleBuilding.DestroyedEvent, attackerOrHealer);
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EventInform(m_goInfo.DestructibleBuilding.DestroyedEvent, attackerOrHealer);
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GetAI().Destroyed(attackerOrHealer, m_goInfo.DestructibleBuilding.DestroyedEvent);
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GetAI().Destroyed(attackerOrHealer, m_goInfo.DestructibleBuilding.DestroyedEvent);
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if (attackerOrHealer != null && attackerOrHealer.IsPlayer())
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Player player = attackerOrHealer != null ? attackerOrHealer.GetCharmerOrOwnerPlayerOrPlayerItself() : null;
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if (player)
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{
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{
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var bg = attackerOrHealer.ToPlayer().GetBattleground();
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Battleground bg = player.GetBattleground();
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if (bg != null)
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if (bg != null)
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bg.DestroyGate(attackerOrHealer.ToPlayer(), this);
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bg.DestroyGate(player, this);
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}
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}
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RemoveFlag(GameObjectFlags.Damaged);
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RemoveFlag(GameObjectFlags.Damaged);
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