Updated all spell scripts.

This commit is contained in:
hondacrx
2023-10-07 14:04:50 -04:00
parent ccb5341c21
commit fa10b981bd
18 changed files with 9427 additions and 5645 deletions
+138 -80
View File
@@ -1,17 +1,17 @@
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
using static Global;
namespace Scripts.Spells.Monk
{
struct SpellIds
{
public const uint CalmingCoalescence = 388220;
public const uint CracklingJadeLightningChannel = 117952;
public const uint CracklingJadeLightningChiProc = 123333;
public const uint CracklingJadeLightningKnockback = 117962;
@@ -21,6 +21,7 @@ namespace Scripts.Spells.Monk
public const uint ProvokeSingleTarget = 116189;
public const uint ProvokeAoe = 118635;
public const uint NoFeatherFall = 79636;
public const uint OpenPalmStrikesTalent = 392970;
public const uint RollBackward = 109131;
public const uint RollForward = 107427;
public const uint SoothingMist = 115175;
@@ -32,6 +33,27 @@ namespace Scripts.Spells.Monk
public const uint SurgingMistHeal = 116995;
}
struct MonkUtility
{
// Utility for stagger scripts
public static Aura FindExistingStaggerEffect(Unit unit)
{
Aura auraLight = unit.GetAura(SpellIds.StaggerLight);
if (auraLight != null)
return auraLight;
Aura auraModerate = unit.GetAura(SpellIds.StaggerModerate);
if (auraModerate != null)
return auraModerate;
Aura auraHeavy = unit.GetAura(SpellIds.StaggerHeavy);
if (auraHeavy != null)
return auraHeavy;
return null;
}
}
[Script] // 117952 - Crackling Jade Lightning
class spell_monk_crackling_jade_lightning : AuraScript
{
@@ -43,23 +65,25 @@ namespace Scripts.Spells.Monk
void OnTick(AuraEffect aurEff)
{
Unit caster = GetCaster();
if (caster)
if (caster != null)
if (caster.HasAura(SpellIds.StanceOfTheSpiritedCrane))
caster.CastSpell(caster, SpellIds.CracklingJadeLightningChiProc, new CastSpellExtraArgs(TriggerCastFlags.FullMask));
caster.CastSpell(caster, SpellIds.CracklingJadeLightningChiProc, TriggerCastFlags.FullMask);
}
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(OnTick, 0, AuraType.PeriodicDamage));
OnEffectPeriodic.Add(new(OnTick, 0, AuraType.PeriodicDamage));
}
}
[Script] // 117959 - Crackling Jade Lightning
class spell_monk_crackling_jade_lightning_knockback_proc_aura : AuraScript
class spell_monk_crackling_jade_lightning_knockback_proc : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.CracklingJadeLightningKnockback, SpellIds.CracklingJadeLightningKnockbackCd);
return ValidateSpellInfo(SpellIds.CracklingJadeLightningKnockback,
SpellIds.CracklingJadeLightningKnockbackCd
);
}
bool CheckProc(ProcEventInfo eventInfo)
@@ -71,7 +95,7 @@ namespace Scripts.Spells.Monk
return false;
Spell currentChanneledSpell = GetTarget().GetCurrentSpell(CurrentSpellTypes.Channeled);
if (!currentChanneledSpell || currentChanneledSpell.GetSpellInfo().Id != SpellIds.CracklingJadeLightningChannel)
if (currentChanneledSpell == null || currentChanneledSpell.GetSpellInfo().Id != SpellIds.CracklingJadeLightningChannel)
return false;
return true;
@@ -79,14 +103,65 @@ namespace Scripts.Spells.Monk
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
GetTarget().CastSpell(eventInfo.GetActor(), SpellIds.CracklingJadeLightningKnockback, new CastSpellExtraArgs(TriggerCastFlags.FullMask));
GetTarget().CastSpell(GetTarget(), SpellIds.CracklingJadeLightningKnockbackCd, new CastSpellExtraArgs(TriggerCastFlags.FullMask));
GetTarget().CastSpell(eventInfo.GetActor(), SpellIds.CracklingJadeLightningKnockback, TriggerCastFlags.FullMask);
GetTarget().CastSpell(GetTarget(), SpellIds.CracklingJadeLightningKnockbackCd, TriggerCastFlags.FullMask);
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
DoCheckProc.Add(new(CheckProc));
OnEffectProc.Add(new(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 116849 - Life Cocoon
class spell_monk_life_cocoon : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.CalmingCoalescence);
}
void CalculateAbsorb(uint effIndex)
{
int absorb = (int)GetCaster().CountPctFromMaxHealth(GetEffectValue());
Player player = GetCaster().ToPlayer();
if (player != null)
MathFunctions.AddPct(ref absorb, player.GetRatingBonusValue(CombatRating.VersatilityHealingDone));
AuraEffect calmingCoalescence = GetCaster().GetAuraEffect(SpellIds.CalmingCoalescence, 0, GetCaster().GetGUID());
if (calmingCoalescence != null)
{
MathFunctions.AddPct(ref absorb, calmingCoalescence.GetAmount());
calmingCoalescence.GetBase().Remove();
}
GetSpell().SetSpellValue(SpellValueMod.BasePoint0, absorb);
}
public override void Register()
{
OnEffectLaunch.Add(new(CalculateAbsorb, 2, SpellEffectName.Dummy));
}
}
[Script] // 392972 - Open Palm Strikes
class spell_monk_open_palm_strikes : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellEffect((SpellIds.OpenPalmStrikesTalent, 1));
}
bool CheckProc(AuraEffect aurEff, ProcEventInfo procInfo)
{
AuraEffect talent = GetTarget().GetAuraEffect(SpellIds.OpenPalmStrikesTalent, 1);
return talent != null && RandomHelper.randChance(talent.GetAmount());
}
public override void Register()
{
DoCheckEffectProc.Add(new(CheckProc, 0, AuraType.ProcTriggerSpell));
}
}
@@ -105,7 +180,7 @@ namespace Scripts.Spells.Monk
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandlePeriodic, 0, AuraType.PeriodicDummy));
OnEffectPeriodic.Add(new(HandlePeriodic, 0, AuraType.PeriodicDummy));
}
}
@@ -124,10 +199,10 @@ namespace Scripts.Spells.Monk
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
OnEffectProc.Add(new(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 115546 - Provoke
class spell_monk_provoke : SpellScript
{
@@ -135,16 +210,18 @@ namespace Scripts.Spells.Monk
public override bool Validate(SpellInfo spellInfo)
{
if (!spellInfo.GetExplicitTargetMask().HasAnyFlag(SpellCastTargetFlags.UnitMask)) // ensure GetExplTargetUnit() will return something meaningful during CheckCast
if (!spellInfo.GetExplicitTargetMask().HasFlag(SpellCastTargetFlags.UnitMask)) // ensure GetExplTargetUnit() will return something meaningful during CheckCast
return false;
return ValidateSpellInfo(SpellIds.ProvokeSingleTarget, SpellIds.ProvokeAoe);
return ValidateSpellInfo(SpellIds.ProvokeSingleTarget,
SpellIds.ProvokeAoe
);
}
SpellCastResult CheckExplicitTarget()
{
if (GetExplTargetUnit().GetEntry() != BlackOxStatusEntry)
{
SpellInfo singleTarget = Global.SpellMgr.GetSpellInfo(SpellIds.ProvokeSingleTarget, GetCastDifficulty());
SpellInfo singleTarget = SpellMgr.GetSpellInfo(SpellIds.ProvokeSingleTarget, GetCastDifficulty());
SpellCastResult singleTargetExplicitResult = singleTarget.CheckExplicitTarget(GetCaster(), GetExplTargetUnit());
if (singleTargetExplicitResult != SpellCastResult.SpellCastOk)
return singleTargetExplicitResult;
@@ -166,8 +243,8 @@ namespace Scripts.Spells.Monk
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckExplicitTarget));
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
OnCheckCast.Add(new(CheckExplicitTarget));
OnEffectHitTarget.Add(new(HandleDummy, 0, SpellEffectName.Dummy));
}
}
@@ -189,20 +266,20 @@ namespace Scripts.Spells.Monk
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetCaster(), GetCaster().HasUnitMovementFlag(MovementFlag.Backward) ? SpellIds.RollBackward : SpellIds.RollForward,
new CastSpellExtraArgs(TriggerCastFlags.IgnoreCastInProgress));
TriggerCastFlags.IgnoreCastInProgress);
GetCaster().CastSpell(GetCaster(), SpellIds.NoFeatherFall, true);
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckCast));
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
OnCheckCast.Add(new(CheckCast));
OnEffectHitTarget.Add(new(HandleDummy, 0, SpellEffectName.Dummy));
}
}
// 107427 - Roll
[Script] // 109131 - Roll (backward)
class spell_monk_roll_aura : AuraScript
class spell_monk_roll_AuraScript : AuraScript
{
void CalcMovementAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
{
@@ -227,17 +304,17 @@ namespace Scripts.Spells.Monk
public override void Register()
{
// Values need manual correction
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcMovementAmount, 0, AuraType.ModSpeedNoControl));
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcMovementAmount, 2, AuraType.ModMinimumSpeed));
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcImmunityAmount, 5, AuraType.MechanicImmunity));
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalcImmunityAmount, 6, AuraType.MechanicImmunity));
DoEffectCalcAmount.Add(new(CalcMovementAmount, 0, AuraType.ModSpeedNoControl));
DoEffectCalcAmount.Add(new(CalcMovementAmount, 2, AuraType.ModMinimumSpeed));
DoEffectCalcAmount.Add(new(CalcImmunityAmount, 5, AuraType.MechanicImmunity));
DoEffectCalcAmount.Add(new(CalcImmunityAmount, 6, AuraType.MechanicImmunity));
// This is a special aura that sets backward run speed equal to forward speed
AfterEffectApply.Add(new EffectApplyHandler(ChangeRunBackSpeed, 4, AuraType.UseNormalMovementSpeed, AuraEffectHandleModes.Real));
AfterEffectRemove.Add(new EffectApplyHandler(RestoreRunBackSpeed, 4, AuraType.UseNormalMovementSpeed, AuraEffectHandleModes.Real));
AfterEffectApply.Add(new(ChangeRunBackSpeed, 4, AuraType.UseNormalMovementSpeed, AuraEffectHandleModes.Real));
AfterEffectRemove.Add(new(RestoreRunBackSpeed, 4, AuraType.UseNormalMovementSpeed, AuraEffectHandleModes.Real));
}
}
[Script] // 115069 - Stagger
class spell_monk_stagger : AuraScript
{
@@ -257,19 +334,18 @@ namespace Scripts.Spells.Monk
if (effect == null)
return;
Absorb(dmgInfo, effect.GetAmount() / 100.0f);
Absorb(dmgInfo, (float)(effect.GetAmount()) / 100.0f);
}
void Absorb(DamageInfo dmgInfo, float multiplier)
{
// Prevent default action (which would remove the aura)
// Prevent default action (which would Remove the aura)
PreventDefaultAction();
// make sure damage doesn't come from stagger damage spell SPELL_MONK_STAGGER_DAMAGE_AURA
// make sure damage doesn't come from stagger damage spell SpellIds.StaggerDamageAura
SpellInfo dmgSpellInfo = dmgInfo.GetSpellInfo();
if (dmgSpellInfo != null)
if (dmgSpellInfo.Id == SpellIds.StaggerDamageAura)
return;
if (dmgSpellInfo != null && dmgSpellInfo.Id == SpellIds.StaggerDamageAura)
return;
AuraEffect effect = GetEffect(0);
if (effect == null)
@@ -277,14 +353,14 @@ namespace Scripts.Spells.Monk
Unit target = GetTarget();
float agility = target.GetStat(Stats.Agility);
float baseAmount = MathFunctions.CalculatePct(agility, effect.GetAmount());
float K = Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.ArmorConstant, target.GetLevel(), -2, 0, target.GetClass(), 0);
float baseAmount = MathFunctions.CalculatePct(agility, (float)(effect.GetAmount()));
float K = DB2Mgr.EvaluateExpectedStat(ExpectedStatType.ArmorConstant, target.GetLevel(), -2, 0, target.GetClass(), 0);
float newAmount = (baseAmount / (baseAmount + K));
newAmount *= multiplier;
// Absorb X percentage of the damage
float absorbAmount = dmgInfo.GetDamage() * newAmount;
float absorbAmount = (float)(dmgInfo.GetDamage()) * newAmount;
if (absorbAmount > 0)
{
dmgInfo.AbsorbDamage((uint)absorbAmount);
@@ -296,14 +372,14 @@ namespace Scripts.Spells.Monk
public override void Register()
{
OnEffectAbsorb.Add(new EffectAbsorbHandler(AbsorbNormal, 1));
OnEffectAbsorb.Add(new EffectAbsorbHandler(AbsorbMagic, 2));
OnEffectAbsorb.Add(new(AbsorbNormal, 1));
OnEffectAbsorb.Add(new(AbsorbMagic, 2));
}
void AddAndRefreshStagger(float amount)
{
Unit target = GetTarget();
Aura auraStagger = FindExistingStaggerEffect(target);
Aura auraStagger = MonkUtility.FindExistingStaggerEffect(target);
if (auraStagger != null)
{
AuraEffect effStaggerRemaining = auraStagger.GetEffect(1);
@@ -315,7 +391,7 @@ namespace Scripts.Spells.Monk
if (spellId == effStaggerRemaining.GetSpellInfo().Id)
{
auraStagger.RefreshDuration();
effStaggerRemaining.ChangeAmount((int)newAmount, false, true /* reapply */);
effStaggerRemaining.ChangeAmount((int)newAmount, false, true);
}
else
{
@@ -330,10 +406,10 @@ namespace Scripts.Spells.Monk
uint GetStaggerSpellId(Unit unit, float amount)
{
const float StaggerHeavy = 0.6f;
const float StaggerModerate = 0.3f;
float StaggerHeavy = 0.6f;
float StaggerModerate = 0.3f;
float staggerPct = amount / unit.GetMaxHealth();
float staggerPct = amount / (float)(unit.GetMaxHealth());
return (staggerPct >= StaggerHeavy) ? SpellIds.StaggerHeavy :
(staggerPct >= StaggerModerate) ? SpellIds.StaggerModerate :
SpellIds.StaggerLight;
@@ -344,27 +420,10 @@ namespace Scripts.Spells.Monk
// We only set the total stagger amount. The amount per tick will be set by the stagger spell script
unit.CastSpell(unit, staggerSpellId, new CastSpellExtraArgs(SpellValueMod.BasePoint1, (int)staggerAmount).SetTriggerFlags(TriggerCastFlags.FullMask));
}
public static Aura FindExistingStaggerEffect(Unit unit)
{
Aura auraLight = unit.GetAura(SpellIds.StaggerLight);
if (auraLight != null)
return auraLight;
Aura auraModerate = unit.GetAura(SpellIds.StaggerModerate);
if (auraModerate != null)
return auraModerate;
Aura auraHeavy = unit.GetAura(SpellIds.StaggerHeavy);
if (auraHeavy != null)
return auraHeavy;
return null;
}
}
[Script] // 124255 - Stagger - SPELL_MONK_STAGGER_DAMAGE_AURA
class spell_monk_stagger_damage_aura : AuraScript
[Script] // 124255 - Stagger - SpellIds.StaggerDamageAura
class spell_monk_stagger_damage : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
@@ -374,14 +433,14 @@ namespace Scripts.Spells.Monk
void OnPeriodicDamage(AuraEffect aurEff)
{
// Update our light/medium/heavy stagger with the correct stagger amount left
Aura auraStagger = spell_monk_stagger.FindExistingStaggerEffect(GetTarget());
Aura auraStagger = MonkUtility.FindExistingStaggerEffect(GetTarget());
if (auraStagger != null)
{
AuraEffect auraEff = auraStagger.GetEffect(1);
if (auraEff != null)
{
float total = auraEff.GetAmount();
float tickDamage = aurEff.GetAmount();
float total = (float)(auraEff.GetAmount());
float tickDamage = (float)(aurEff.GetAmount());
auraEff.ChangeAmount((int)(total - tickDamage));
}
}
@@ -389,32 +448,31 @@ namespace Scripts.Spells.Monk
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodicDamage, 0, AuraType.PeriodicDamage));
OnEffectPeriodic.Add(new(OnPeriodicDamage, 0, AuraType.PeriodicDamage));
}
}
[Script] // 124273, 124274, 124275 - Light/Moderate/Heavy Stagger - SPELL_MONK_STAGGER_LIGHT / SPELL_MONK_STAGGER_MODERATE / SPELL_MONK_STAGGER_HEAVY
class spell_monk_stagger_debuff_aura : AuraScript
[Script] // 124273, 124274, 124275 - Light/Moderate/Heavy Stagger - SpellIds.StaggerLight / SpellIds.StaggerModerate / SpellIds.StaggerHeavy
class spell_monk_stagger_debuff : AuraScript
{
float _period;
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.StaggerDamageAura)
&& ValidateSpellEffect(SpellIds.StaggerDamageAura, 0);
return ValidateSpellInfo(SpellIds.StaggerDamageAura) && ValidateSpellEffect((SpellIds.StaggerDamageAura, 0));
}
public override bool Load()
{
_period = (float)Global.SpellMgr.GetSpellInfo(SpellIds.StaggerDamageAura, GetCastDifficulty()).GetEffect(0).ApplyAuraPeriod;
_period = (float)(SpellMgr.GetSpellInfo(SpellIds.StaggerDamageAura, GetCastDifficulty()).GetEffect(0).ApplyAuraPeriod);
return true;
}
void OnReapply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
// Calculate damage per tick
float total = aurEff.GetAmount();
float perTick = total * _period / (float)GetDuration(); // should be same as GetMaxDuration() TODO: verify
float total = (float)(aurEff.GetAmount());
float perTick = total * _period / (float)(GetDuration()); // should be same as GetMaxDuration() Todo: verify
// Set amount on effect for tooltip
AuraEffect effInfo = GetAura().GetEffect(0);
@@ -436,8 +494,8 @@ namespace Scripts.Spells.Monk
public override void Register()
{
AfterEffectApply.Add(new EffectApplyHandler(OnReapply, 1, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask));
AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
AfterEffectApply.Add(new(OnReapply, 1, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask));
AfterEffectRemove.Add(new(OnRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
}
void CastOrChangeTickDamage(float tickDamage)