Core/Entities: Phasing rewrite
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@@ -57,17 +57,17 @@ namespace Game.Collision
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impl.update(diff);
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}
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public bool getIntersectionTime(List<uint> phases, Ray ray, Vector3 endPos, float maxDist)
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public bool getIntersectionTime(Ray ray, Vector3 endPos, PhaseShift phaseShift, float maxDist)
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{
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float distance = maxDist;
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DynamicTreeIntersectionCallback callback = new DynamicTreeIntersectionCallback(phases);
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DynamicTreeIntersectionCallback callback = new DynamicTreeIntersectionCallback(phaseShift);
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impl.intersectRay(ray, callback, ref distance, endPos);
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if (callback.didHit())
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maxDist = distance;
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return callback.didHit();
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}
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public bool getObjectHitPos(List<uint> phases, Vector3 startPos, Vector3 endPos, ref Vector3 resultHitPos, float modifyDist)
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public bool getObjectHitPos(Vector3 startPos, Vector3 endPos, ref Vector3 resultHitPos, float modifyDist, PhaseShift phaseShift)
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{
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bool result = false;
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float maxDist = (endPos - startPos).magnitude();
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@@ -82,7 +82,7 @@ namespace Game.Collision
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Vector3 dir = (endPos - startPos) / maxDist; // direction with length of 1
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Ray ray = new Ray(startPos, dir);
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float dist = maxDist;
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if (getIntersectionTime(phases, ray, endPos, dist))
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if (getIntersectionTime(ray, endPos, phaseShift, dist))
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{
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resultHitPos = startPos + dir * dist;
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if (modifyDist < 0)
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@@ -105,7 +105,7 @@ namespace Game.Collision
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return result;
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}
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public bool isInLineOfSight(Vector3 startPos, Vector3 endPos, List<uint> phases)
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public bool isInLineOfSight(Vector3 startPos, Vector3 endPos, PhaseShift phaseShift)
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{
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float maxDist = (endPos - startPos).magnitude();
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@@ -113,17 +113,17 @@ namespace Game.Collision
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return true;
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Ray r = new Ray(startPos, (endPos - startPos) / maxDist);
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DynamicTreeIntersectionCallback callback = new DynamicTreeIntersectionCallback(phases);
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DynamicTreeIntersectionCallback callback = new DynamicTreeIntersectionCallback(phaseShift);
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impl.intersectRay(r, callback, ref maxDist, endPos);
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return !callback.didHit();
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}
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public float getHeight(float x, float y, float z, float maxSearchDist, List<uint> phases)
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public float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift phaseShift)
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{
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Vector3 v = new Vector3(x, y, z + 0.5f);
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Ray r = new Ray(v, new Vector3(0, 0, -1));
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DynamicTreeIntersectionCallback callback = new DynamicTreeIntersectionCallback(phases);
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DynamicTreeIntersectionCallback callback = new DynamicTreeIntersectionCallback(phaseShift);
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impl.intersectZAllignedRay(r, callback, ref maxSearchDist);
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if (callback.didHit())
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