Core/Entities: Phasing rewrite
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@@ -25,7 +25,7 @@ namespace Game.Collision
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public virtual Vector3 getPosition() { return default(Vector3); }
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public virtual AxisAlignedBox getBounds() { return default(AxisAlignedBox); }
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public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, List<uint> phases) { return false; }
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public virtual bool IntersectRay(Ray ray, ref float maxDist, bool stopAtFirstHit, PhaseShift phaseShift) { return false; }
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public virtual bool IntersectRay(Ray ray, ref float distance, bool stopAtFirstHit) { return false; }
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}
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}
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