Core/Entities: Phasing rewrite
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@@ -271,7 +271,7 @@ namespace Game.Conditions
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condMeets = (ConditionValue2 == Global.WorldMgr.getWorldState((WorldStates)ConditionValue1));
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break;
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case ConditionTypes.PhaseId:
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condMeets = obj.IsInPhase(ConditionValue1);
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condMeets = obj.GetPhaseShift().HasPhase(ConditionValue1);
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break;
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case ConditionTypes.Title:
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if (player != null)
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@@ -303,7 +303,7 @@ namespace Game.Conditions
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condMeets = unit.IsInWater();
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break;
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case ConditionTypes.TerrainSwap:
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condMeets = obj.IsInTerrainSwap(ConditionValue1);
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condMeets = obj.GetPhaseShift().HasVisibleMapId(ConditionValue1);
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break;
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case ConditionTypes.StandState:
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{
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