Core/Entities: Phasing rewrite

This commit is contained in:
hondacrx
2018-03-28 11:09:30 -04:00
parent caad52f636
commit fa35d60f60
72 changed files with 2254 additions and 1146 deletions
@@ -24,6 +24,7 @@ using Game.Network.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using Game;
namespace Game.Entities
{
@@ -125,7 +126,7 @@ namespace Game.Entities
if (GetMiscTemplate().ScaleInfo.ExtraScale[scaleCurveIndex].AsInt32 != 0)
SetUInt32Value(AreaTriggerFields.ExtraScaleCurve + scaleCurveIndex, (uint)GetMiscTemplate().ScaleInfo.ExtraScale[scaleCurveIndex].AsInt32);
CopyPhaseFrom(caster);
PhasingHandler.InheritPhaseShift(this, caster);
if (target && GetTemplate().HasFlag(AreaTriggerFlags.HasAttached))
{
+1 -1
View File
@@ -111,7 +111,7 @@ namespace Game.Entities
Relocate(pos);
base._Create(ObjectGuid.Create(HighGuid.Conversation, GetMapId(), conversationEntry, lowGuid));
CopyPhaseFrom(creator);
PhasingHandler.InheritPhaseShift(this, creator);
SetEntry(conversationEntry);
SetObjectScale(1.0f);
+3 -3
View File
@@ -84,7 +84,7 @@ namespace Game.Entities
_cellCoord = GridDefines.ComputeCellCoord(GetPositionX(), GetPositionY());
CopyPhaseFrom(owner);
PhasingHandler.InheritPhaseShift(this, owner);
return true;
}
@@ -114,12 +114,12 @@ namespace Game.Entities
stmt.AddValue(index++, GetInstanceId()); // instanceId
trans.Append(stmt);
foreach (uint phaseId in GetPhases())
foreach (PhaseRef phase in GetPhaseShift().GetPhases())
{
index = 0;
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE_PHASES);
stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // OwnerGuid
stmt.AddValue(index++, phaseId); // PhaseId
stmt.AddValue(index++, phase.Id); // PhaseId
trans.Append(stmt);
}
}
+7 -8
View File
@@ -741,12 +741,11 @@ namespace Game.Entities
{
SetMap(map);
if (data != null && data.phaseId != 0)
SetInPhase(data.phaseId, false, true);
if (data != null && data.phaseGroup != 0)
foreach (var ph in Global.DB2Mgr.GetPhasesForGroup(data.phaseGroup))
SetInPhase(ph, false, true);
if (data != null)
{
PhasingHandler.InitDbPhaseShift(GetPhaseShift(), data.phaseUseFlags, data.phaseId, data.phaseGroup);
PhasingHandler.InitDbVisibleMapId(GetPhaseShift(), data.terrainSwapMap);
}
CreatureTemplate cinfo = Global.ObjectMgr.GetCreatureTemplate(entry);
if (cinfo == null)
@@ -2623,7 +2622,7 @@ namespace Game.Entities
return;
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
float ground = GetMap().GetHeight(GetPhases(), GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
float ground = GetMap().GetHeight(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
bool isInAir = (MathFunctions.fuzzyGt(GetPositionZMinusOffset(), ground + 0.05f) || MathFunctions.fuzzyLt(GetPositionZMinusOffset(), ground - 0.05f)); // Can be underground too, prevent the falling
@@ -2934,7 +2933,7 @@ namespace Game.Entities
m_deathState = DeathState.Dead;
if (CanFly())
{
float tz = map.GetHeight(GetPhases(), data.posX, data.posY, data.posZ, true, MapConst.MaxFallDistance);
float tz = map.GetHeight(GetPhaseShift(), data.posX, data.posY, data.posZ, true, MapConst.MaxFallDistance);
if (data.posZ - tz > 0.1f && GridDefines.IsValidMapCoord(tz))
Relocate(data.posX, data.posY, tz);
}
@@ -297,8 +297,10 @@ namespace Game.Entities
public uint unit_flags2; // enum UnitFlags2 mask values
public uint unit_flags3; // enum UnitFlags3 mask values
public uint dynamicflags;
public PhaseUseFlagsValues phaseUseFlags;
public uint phaseId;
public uint phaseGroup;
public int terrainSwapMap;
public uint ScriptId;
public bool dbData;
}
+3 -10
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@@ -948,15 +948,8 @@ namespace Game.Entities
if (!Create(entry, map, pos, data.rotation, animprogress, go_state, artKit))
return false;
if (data.phaseId != 0)
SetInPhase(data.phaseId, false, true);
if (data.phaseGroup != 0)
{
// Set the gameobject in all the phases of the phasegroup
foreach (var ph in Global.DB2Mgr.GetPhasesForGroup(data.phaseGroup))
SetInPhase(ph, false, true);
}
PhasingHandler.InitDbPhaseShift(GetPhaseShift(), data.phaseUseFlags, data.phaseId, data.phaseGroup);
PhasingHandler.InitDbVisibleMapId(GetPhaseShift(), data.terrainSwapMap);
if (data.spawntimesecs >= 0)
{
@@ -2766,7 +2759,7 @@ namespace Game.Entities
}
public override uint GetDisplayId() { return _owner.GetDisplayId(); }
public override bool IsInPhase(List<uint> phases) { return _owner.IsInPhase(phases); }
public override bool IsInPhase(PhaseShift phaseShift) { return _owner.GetPhaseShift().CanSee(phaseShift); }
public override Vector3 GetPosition() { return new Vector3(_owner.GetPositionX(), _owner.GetPositionY(), _owner.GetPositionZ()); }
public override float GetOrientation() { return _owner.GetOrientation(); }
public override float GetScale() { return _owner.GetObjectScale(); }
@@ -1089,8 +1089,10 @@ namespace Game.Entities
public GameObjectState go_state;
public ulong spawnMask;
public byte artKit;
public PhaseUseFlagsValues phaseUseFlags;
public uint phaseId;
public uint phaseGroup;
public int terrainSwapMap;
public uint ScriptId;
public bool dbData = true;
}
+28 -256
View File
@@ -1608,17 +1608,17 @@ namespace Game.Entities
public uint GetZoneId()
{
return GetMap().GetZoneId(GetPositionX(), GetPositionY(), GetPositionZ());
return GetMap().GetZoneId(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
}
public uint GetAreaId()
{
return GetMap().GetAreaId(GetPositionX(), GetPositionY(), GetPositionZ());
return GetMap().GetAreaId(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
}
public void GetZoneAndAreaId(out uint zoneid, out uint areaid)
{
GetMap().GetZoneAndAreaId(out zoneid, out areaid, posX, posY, posZ);
GetMap().GetZoneAndAreaId(GetPhaseShift(), out zoneid, out areaid, posX, posY, posZ);
}
public InstanceScript GetInstanceScript()
@@ -2047,7 +2047,7 @@ namespace Game.Entities
if (!go)
return null;
go.CopyPhaseFrom(this);
PhasingHandler.InheritPhaseShift(go, this);
go.SetRespawnTime((int)respawnTime);
if (IsTypeId(TypeId.Player) || IsTypeId(TypeId.Unit)) //not sure how to handle this
@@ -2154,242 +2154,15 @@ namespace Game.Entities
return (valuesCount > (uint)UnitFields.CombatReach) ? GetFloatValue(UnitFields.CombatReach) : SharedConst.DefaultWorldObjectSize;
}
bool HasInPhaseList(uint phase)
{
return _phases.Contains(phase);
}
/// <summary>
/// Updates Area based phases, does not remove phases from auras
/// Phases from gm commands are not taken into calculations, they can be lost!!
/// </summary>
public void UpdateAreaAndZonePhase()
{
bool updateNeeded = false;
var allAreasPhases = Global.ObjectMgr.GetAreaAndZonePhases();
uint[] zoneAndArea = { GetZoneId(), GetAreaId() };
// We first remove all phases from other areas & zones
foreach (var key in allAreasPhases.Keys)
foreach (PhaseInfoStruct phase in allAreasPhases[key])
if (!Global.DB2Mgr.IsInArea(GetAreaId(), key))
updateNeeded = SetInPhase(phase.Id, false, false) || updateNeeded; // not in area, remove phase, true if there was something removed
// Then we add the phases from this area and zone if conditions are met
// Zone is done before Area, so if Area does not meet condition, the phase will be removed
foreach (uint area in zoneAndArea)
{
var currentPhases = Global.ObjectMgr.GetPhasesForArea(area);
if (currentPhases != null)
{
foreach (PhaseInfoStruct phaseInfoStruct in currentPhases)
{
bool apply = Global.ConditionMgr.IsObjectMeetToConditions(this, phaseInfoStruct.Conditions);
// add or remove phase depending of condition
updateNeeded = SetInPhase(phaseInfoStruct.Id, false, apply) || updateNeeded;
}
}
}
// do not remove a phase if it would be removed by an area but we have the same phase from an aura
Unit unit = ToUnit();
if (unit)
{
var auraPhaseList = unit.GetAuraEffectsByType(AuraType.Phase);
foreach (var eff in auraPhaseList)
{
uint phase = (uint)eff.GetMiscValueB();
updateNeeded = SetInPhase(phase, false, true) || updateNeeded;
}
var auraPhaseGroupList = unit.GetAuraEffectsByType(AuraType.PhaseGroup);
foreach (var eff in auraPhaseGroupList)
{
uint phaseGroup = (uint)eff.GetMiscValueB();
foreach (uint phase in Global.DB2Mgr.GetPhasesForGroup(phaseGroup))
updateNeeded = SetInPhase(phase, false, true) || updateNeeded;
}
}
// only update visibility and send packets if there was a change in the phase list
if (updateNeeded && IsTypeId(TypeId.Player) && IsInWorld)
ToPlayer().GetSession().SendSetPhaseShift(GetPhases(), GetTerrainSwaps(), GetWorldMapAreaSwaps());
// only update visibilty once, to prevent objects appearing for a moment while adding in multiple phases
if (updateNeeded && IsInWorld)
UpdateObjectVisibility();
}
public virtual bool SetInPhase(uint id, bool update, bool apply)
{
if (id != 0)
{
if (apply)
{
// do not run the updates if we are already in this phase
if (_phases.Contains(id))
return false;
_phases.Add(id);
}
else
{
if (!_phases.Contains(id))
return false;
// if area phase passes the condition we should not remove it (ie: if remove called from aura remove)
// this however breaks the .mod phase command, you wont be able to remove any area based phases with it
var phases = Global.ObjectMgr.GetPhasesForArea(GetAreaId());
if (phases != null)
{
foreach (PhaseInfoStruct phase in phases)
{
if (id == phase.Id)
if (Global.ConditionMgr.IsObjectMeetToConditions(this, phase.Conditions))
return false;
}
}
_phases.Remove(id);
}
}
RebuildTerrainSwaps();
if (update && IsInWorld)
UpdateObjectVisibility();
return true;
}
public void CopyPhaseFrom(WorldObject obj, bool update = false)
{
if (!obj)
return;
foreach (uint phase in obj.GetPhases())
SetInPhase(phase, false, true);
if (update && IsInWorld)
UpdateObjectVisibility();
}
public void ClearPhases(bool update = false)
{
_phases.Clear();
RebuildTerrainSwaps();
if (update && IsInWorld)
UpdateObjectVisibility();
}
public bool IsInPhase(uint phase) { return _phases.Contains(phase); }
public bool IsInPhase(List<uint> phases)
{
// PhaseId 169 is the default fallback phase
if (_phases.Empty() && phases.Empty())
return true;
if (_phases.Empty() && phases.Contains(169))
return true;
if (phases.Empty() && _phases.Contains(169))
return true;
return _phases.Intersect(phases).Any();
}
public bool IsInPhase(WorldObject obj)
{
// PhaseId 169 is the default fallback phase
if (_phases.Empty() && obj.GetPhases().Empty())
return true;
if (_phases.Empty() && obj.IsInPhase(169))
return true;
if (obj.GetPhases().Empty() && IsInPhase(169))
return true;
if (IsTypeId(TypeId.Player) && ToPlayer().IsGameMaster())
return true;
return IsInPhase(obj.GetPhases());
return GetPhaseShift().CanSee(obj.GetPhaseShift());
}
public bool IsInTerrainSwap(uint terrainSwap) { return _terrainSwaps.Contains(terrainSwap); }
public void RebuildTerrainSwaps()
{
// Clear all terrain swaps, will be rebuilt below
// Reason for this is, multiple phases can have the same terrain swap, we should not remove the swap if another phase still use it
_terrainSwaps.Clear();
// Check all applied phases for terrain swap and add it only once
foreach (uint phaseId in _phases)
{
var swaps = Global.ObjectMgr.GetPhaseTerrainSwaps(phaseId);
foreach (uint swap in swaps)
{
// only add terrain swaps for current map
MapRecord mapEntry = CliDB.MapStorage.LookupByKey(swap);
if (mapEntry == null || mapEntry.ParentMapID != GetMapId())
continue;
if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, swap, this))
_terrainSwaps.Add(swap);
}
}
// get default terrain swaps, only for current map always
var mapSwaps = Global.ObjectMgr.GetDefaultTerrainSwaps(GetMapId());
foreach (uint swap in mapSwaps)
{
if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, swap, this))
_terrainSwaps.Add(swap);
}
// online players have a game client with world map display
if (IsTypeId(TypeId.Player))
RebuildWorldMapAreaSwaps();
}
void RebuildWorldMapAreaSwaps()
{
// Clear all world map area swaps, will be rebuilt below
_worldMapAreaSwaps.Clear();
// get ALL default terrain swaps, if we are using it (condition is true)
// send the worldmaparea for it, to see swapped worldmaparea in client from other maps too, not just from our current
var defaults = Global.ObjectMgr.GetDefaultTerrainSwapStore();
foreach (uint swap in defaults.Values)
{
var uiMapSwaps = Global.ObjectMgr.GetTerrainWorldMaps(swap);
if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, swap, this))
{
foreach (uint worldMapAreaId in uiMapSwaps)
_worldMapAreaSwaps.Add(worldMapAreaId);
}
}
// Check all applied phases for world map area swaps
foreach (uint phaseId in _phases)
{
var swaps = Global.ObjectMgr.GetPhaseTerrainSwaps(phaseId);
foreach (uint swap in swaps)
{
var uiMapSwaps = Global.ObjectMgr.GetTerrainWorldMaps(swap);
if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, swap, this))
foreach (uint worldMapAreaId in uiMapSwaps)
_worldMapAreaSwaps.Add(worldMapAreaId);
}
}
}
public List<uint> GetPhases() { return _phases; }
public List<uint> GetTerrainSwaps() { return _terrainSwaps; }
public List<uint> GetWorldMapAreaSwaps() { return _worldMapAreaSwaps; }
public PhaseShift GetPhaseShift() { return _phaseShift; }
public void SetPhaseShift(PhaseShift phaseShift) { _phaseShift = phaseShift; }
public PhaseShift GetSuppressedPhaseShift() { return _suppressedPhaseShift; }
public void SetSuppressedPhaseShift(PhaseShift phaseShift) { _suppressedPhaseShift = phaseShift; }
public int GetDBPhase() { return _dbPhase; }
// if negative it is used as PhaseGroupId
@@ -2707,7 +2480,7 @@ namespace Game.Entities
else
GetHitSpherePointFor(new Position(ox, oy, oz), out x, out y, out z);
return GetMap().isInLineOfSight(x, y, z + 2.0f, ox, oy, oz + 2.0f, GetPhases());
return GetMap().isInLineOfSight(GetPhaseShift(), x, y, z + 2.0f, ox, oy, oz + 2.0f);
}
return true;
@@ -2838,7 +2611,7 @@ namespace Game.Entities
public void UpdateGroundPositionZ(float x, float y, ref float z)
{
float new_z = GetMap().GetHeight(GetPhases(), x, y, z, true);
float new_z = GetMap().GetHeight(GetPhaseShift(), x, y, z, true);
if (new_z > MapConst.InvalidHeight)
z = new_z + 0.05f; // just to be sure that we are not a few pixel under the surface
}
@@ -2860,8 +2633,8 @@ namespace Game.Entities
bool canSwim = ToCreature().CanSwim();
float ground_z = z;
float max_z = canSwim
? GetMap().GetWaterOrGroundLevel(GetPhases(), x, y, z, ref ground_z, !ToUnit().HasAuraType(AuraType.WaterWalk))
: ((ground_z = GetMap().GetHeight(GetPhases(), x, y, z, true)));
? GetMap().GetWaterOrGroundLevel(GetPhaseShift(), x, y, z, ref ground_z, !ToUnit().HasAuraType(AuraType.WaterWalk))
: ((ground_z = GetMap().GetHeight(GetPhaseShift(), x, y, z, true)));
if (max_z > MapConst.InvalidHeight)
{
if (z > max_z)
@@ -2872,7 +2645,7 @@ namespace Game.Entities
}
else
{
float ground_z = GetMap().GetHeight(GetPhases(), x, y, z, true);
float ground_z = GetMap().GetHeight(GetPhaseShift(), x, y, z, true);
if (z < ground_z)
z = ground_z;
}
@@ -2884,7 +2657,7 @@ namespace Game.Entities
if (!ToPlayer().CanFly())
{
float ground_z = z;
float max_z = GetMap().GetWaterOrGroundLevel(GetPhases(), x, y, z, ref ground_z, !ToUnit().HasAuraType(AuraType.WaterWalk));
float max_z = GetMap().GetWaterOrGroundLevel(GetPhaseShift(), x, y, z, ref ground_z, !ToUnit().HasAuraType(AuraType.WaterWalk));
if (max_z > MapConst.InvalidHeight)
{
if (z > max_z)
@@ -2895,7 +2668,7 @@ namespace Game.Entities
}
else
{
float ground_z = GetMap().GetHeight(GetPhases(), x, y, z, true);
float ground_z = GetMap().GetHeight(GetPhaseShift(), x, y, z, true);
if (z < ground_z)
z = ground_z;
}
@@ -2903,7 +2676,7 @@ namespace Game.Entities
}
default:
{
float ground_z = GetMap().GetHeight(GetPhases(), x, y, z, true);
float ground_z = GetMap().GetHeight(GetPhaseShift(), x, y, z, true);
if (ground_z > MapConst.InvalidHeight)
z = ground_z;
break;
@@ -3002,8 +2775,8 @@ namespace Game.Entities
return;
}
ground = GetMap().GetHeight(GetPhases(), destx, desty, MapConst.MaxHeight, true);
floor = GetMap().GetHeight(GetPhases(), destx, desty, pos.posZ, true);
ground = GetMap().GetHeight(GetPhaseShift(), destx, desty, MapConst.MaxHeight, true);
floor = GetMap().GetHeight(GetPhaseShift(), destx, desty, pos.posZ, true);
destz = Math.Abs(ground - pos.posZ) <= Math.Abs(floor - pos.posZ) ? ground : floor;
float step = dist / 10.0f;
@@ -3015,8 +2788,8 @@ namespace Game.Entities
{
destx -= step * (float)Math.Cos(angle);
desty -= step * (float)Math.Sin(angle);
ground = GetMap().GetHeight(GetPhases(), destx, desty, MapConst.MaxHeight, true);
floor = GetMap().GetHeight(GetPhases(), destx, desty, pos.posZ, true);
ground = GetMap().GetHeight(GetPhaseShift(), destx, desty, MapConst.MaxHeight, true);
floor = GetMap().GetHeight(GetPhaseShift(), destx, desty, pos.posZ, true);
destz = Math.Abs(ground - pos.posZ) <= Math.Abs(floor - pos.posZ) ? ground : floor;
}
// we have correct destz now
@@ -3035,8 +2808,8 @@ namespace Game.Entities
float NormalizeZforCollision(WorldObject obj, float x, float y, float z)
{
float ground = obj.GetMap().GetHeight(obj.GetPhases(), x, y, MapConst.MaxHeight, true);
float floor = obj.GetMap().GetHeight(obj.GetPhases(), x, y, z + 2.0f, true);
float ground = obj.GetMap().GetHeight(obj.GetPhaseShift(), x, y, MapConst.MaxHeight, true);
float floor = obj.GetMap().GetHeight(obj.GetPhaseShift(), x, y, z + 2.0f, true);
float helper = Math.Abs(ground - z) <= Math.Abs(floor - z) ? ground : floor;
if (z > helper) // must be above ground
{
@@ -3047,7 +2820,7 @@ namespace Game.Entities
return z;
}
LiquidData liquid_status;
ZLiquidStatus res = obj.GetMap().getLiquidStatus(x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
ZLiquidStatus res = obj.GetMap().getLiquidStatus(obj.GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
if (res != 0 && liquid_status.level > helper) // water must be above ground
{
if (liquid_status.level > z) // z is underwater
@@ -3074,7 +2847,7 @@ namespace Game.Entities
}
destz = NormalizeZforCollision(this, destx, desty, pos.GetPositionZ());
bool col = Global.VMapMgr.getObjectHitPos(GetMapId(), pos.posX, pos.posY, pos.posZ + 0.5f, destx, desty, destz + 0.5f, out destx, out desty, out destz, -0.5f);
bool col = Global.VMapMgr.getObjectHitPos(PhasingHandler.GetTerrainMapId(GetPhaseShift(), GetMap(), pos.posX, pos.posY), pos.posX, pos.posY, pos.posZ + 0.5f, destx, desty, destz + 0.5f, out destx, out desty, out destz, -0.5f);
// collision occured
if (col)
@@ -3086,7 +2859,7 @@ namespace Game.Entities
}
// check dynamic collision
col = GetMap().getObjectHitPos(GetPhases(), pos.posX, pos.posY, pos.posZ + 0.5f, destx, desty, destz + 0.5f, out destx, out desty, out destz, -0.5f);
col = GetMap().getObjectHitPos(GetPhaseShift(), pos.posX, pos.posY, pos.posZ + 0.5f, destx, desty, destz + 0.5f, out destx, out desty, out destz, -0.5f);
// Collided with a gameobject
if (col)
@@ -3150,9 +2923,8 @@ namespace Game.Entities
Transport m_transport;
Map _currMap;
uint instanceId;
List<uint> _phases = new List<uint>();
List<uint> _terrainSwaps = new List<uint>();
List<uint> _worldMapAreaSwaps = new List<uint>();
PhaseShift _phaseShift= new PhaseShift();
PhaseShift _suppressedPhaseShift = new PhaseShift(); // contains phases for current area but not applied due to conditions
int _dbPhase;
public bool IsInWorld { get; set; }
+1 -1
View File
@@ -172,7 +172,7 @@ namespace Game.Entities
if (!Create(map.GenerateLowGuid(HighGuid.Pet), map, petEntry))
return false;
CopyPhaseFrom(owner);
PhasingHandler.InheritPhaseShift(this, owner);
setPetType(petType);
SetFaction(owner.getFaction());
+1 -1
View File
@@ -3550,7 +3550,7 @@ namespace Game.Entities
if (!CliDB.MapStorage.ContainsKey(map))
return 0;
zone = Global.MapMgr.GetZoneId(map, posx, posy, posz);
zone = Global.MapMgr.GetZoneId(PhasingHandler.EmptyPhaseShift, map, posx, posy, posz);
if (zone > 0)
{
@@ -191,6 +191,7 @@ namespace Game.Entities
SpecializationInfo _specializationInfo;
public List<ObjectGuid> m_clientGUIDs = new List<ObjectGuid>();
public List<ObjectGuid> m_visibleTransports = new List<ObjectGuid>();
public WorldObject seerView;
// only changed for direct client control (possess, vehicle etc.), not stuff you control using pet commands
public Unit m_unitMovedByMe;
+2 -4
View File
@@ -120,7 +120,7 @@ namespace Game.Entities
UpdatePvPState(true);
UpdateAreaDependentAuras(newArea);
UpdateAreaAndZonePhase();
PhasingHandler.OnAreaChange(this);
if (IsAreaThatActivatesPvpTalents(newArea))
EnablePvpRules();
@@ -232,8 +232,6 @@ namespace Game.Entities
UpdateLocalChannels(newZone);
UpdateZoneDependentAuras(newZone);
UpdateAreaAndZonePhase();
}
public InstanceBind GetBoundInstance(uint mapid, Difficulty difficulty, bool withExpired = false)
@@ -721,7 +719,7 @@ namespace Game.Entities
public override void UpdateUnderwaterState(Map m, float x, float y, float z)
{
LiquidData liquid_status;
ZLiquidStatus res = m.getLiquidStatus(x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
ZLiquidStatus res = m.getLiquidStatus(GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
if (res == 0)
{
m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
+1 -1
View File
@@ -1817,7 +1817,7 @@ namespace Game.Entities
}
UpdateForQuestWorldObjects();
SendUpdatePhasing();
PhasingHandler.OnConditionChange(this);
}
public QuestGiverStatus GetQuestDialogStatus(WorldObject questgiver)
+16 -14
View File
@@ -1937,7 +1937,7 @@ namespace Game.Entities
public override bool IsUnderWater()
{
return IsInWater() &&
GetPositionZ() < (GetMap().GetWaterLevel(GetPositionX(), GetPositionY()) - 2);
GetPositionZ() < (GetMap().GetWaterLevel(GetPhaseShift(), GetPositionX(), GetPositionY()) - 2);
}
public override bool IsInWater()
{
@@ -2117,9 +2117,16 @@ namespace Game.Entities
}
public bool IsInAreaTriggerRadius(AreaTriggerRecord trigger)
{
if (trigger == null || GetMapId() != trigger.ContinentID)
if (trigger == null)
return false;
if (GetMapId() != trigger.ContinentID && !GetPhaseShift().HasVisibleMapId(trigger.ContinentID))
return false;
if (trigger.PhaseID != 0 || trigger.PhaseGroupID != 0 || trigger.PhaseUseFlags != 0)
if (!PhasingHandler.InDbPhaseShift(this, (PhaseUseFlagsValues)trigger.PhaseUseFlags, trigger.PhaseID, trigger.PhaseGroupID))
return false;
if (trigger.Radius > 0.0f)
{
// if we have radius check it
@@ -2203,10 +2210,13 @@ namespace Game.Entities
getHostileRefManager().setOnlineOfflineState(false);
CombatStopWithPets();
PhasingHandler.SetAlwaysVisible(GetPhaseShift(), true);
m_serverSideVisibilityDetect.SetValue(ServerSideVisibilityType.GM, GetSession().GetSecurity());
}
else
{
PhasingHandler.SetAlwaysVisible(GetPhaseShift(), false);
m_ExtraFlags &= ~PlayerExtraFlags.GMOn;
SetFactionForRace(GetRace());
RemoveFlag(PlayerFields.Flags, PlayerFlags.GM);
@@ -4820,7 +4830,7 @@ namespace Game.Entities
return null;
}
pet.CopyPhaseFrom(this);
PhasingHandler.InheritPhaseShift(pet, this);
pet.SetCreatorGUID(GetGUID());
pet.SetUInt32Value(UnitFields.FactionTemplate, getFaction());
@@ -5691,6 +5701,8 @@ namespace Game.Entities
SendRaidDifficulty(difficulty.Flags.HasAnyFlag(DifficultyFlags.Legacy));
}
PhasingHandler.OnMapChange(this);
if (_garrison != null)
_garrison.SendRemoteInfo();
@@ -6202,7 +6214,7 @@ namespace Game.Entities
return;
bool isOutdoor;
uint areaId = GetMap().GetAreaId(GetPositionX(), GetPositionY(), GetPositionZ(), out isOutdoor);
uint areaId = GetMap().GetAreaId(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), out isOutdoor);
AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(areaId);
if (WorldConfig.GetBoolValue(WorldCfg.VmapIndoorCheck) && !isOutdoor)
@@ -7307,16 +7319,6 @@ namespace Game.Entities
SendMessageToSet(cancelAutoRepeat, false);
}
public void SendUpdatePhasing()
{
if (!IsInWorld)
return;
RebuildTerrainSwaps(); // to set default map swaps
GetSession().SendSetPhaseShift(GetPhases(), GetTerrainSwaps(), GetWorldMapAreaSwaps());
}
public override void BuildCreateUpdateBlockForPlayer(UpdateData data, Player target)
{
if (target == this)
+6 -17
View File
@@ -338,15 +338,8 @@ namespace Game.Entities
return null;
}
if (data.phaseId != 0)
creature.SetInPhase(data.phaseId, false, true);
else if (data.phaseGroup != 0)
{
foreach (var phase in Global.DB2Mgr.GetPhasesForGroup(data.phaseGroup))
creature.SetInPhase(phase, false, true);
}
else
creature.CopyPhaseFrom(this);
PhasingHandler.InitDbPhaseShift(creature.GetPhaseShift(), data.phaseUseFlags, data.phaseId, data.phaseGroup);
PhasingHandler.InitDbVisibleMapId(creature.GetPhaseShift(), data.terrainSwapMap);
if (!map.AddToMap(creature))
return null;
@@ -383,6 +376,9 @@ namespace Game.Entities
return null;
}
PhasingHandler.InitDbPhaseShift(go.GetPhaseShift(), data.phaseUseFlags, data.phaseId, data.phaseGroup);
PhasingHandler.InitDbVisibleMapId(go.GetPhaseShift(), data.terrainSwapMap);
if (!map.AddToMap(go))
return null;
@@ -444,12 +440,6 @@ namespace Game.Entities
}
}
List<uint> phases = new List<uint>();
if (summoner)
phases = summoner.GetPhases();
else
phases = GetPhases(); // If there was no summoner, try to use the transport phases
TempSummon summon = null;
switch (mask)
{
@@ -477,8 +467,7 @@ namespace Game.Entities
if (!summon.Create(map.GenerateLowGuid(HighGuid.Creature), map, entry, x, y, z, o, null, vehId))
return null;
foreach (var phase in phases)
summon.SetInPhase(phase, false, true);
PhasingHandler.InheritPhaseShift(summon, summoner ? (WorldObject)summoner : this);
summon.SetUInt32Value(UnitFields.CreatedBySpell, spellId);
+4 -4
View File
@@ -64,11 +64,11 @@ namespace Game.Entities
}
public virtual bool IsInWater()
{
return GetMap().IsInWater(GetPositionX(), GetPositionY(), GetPositionZ());
return GetMap().IsInWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
}
public virtual bool IsUnderWater()
{
return GetMap().IsUnderWater(GetPositionX(), GetPositionY(), GetPositionZ());
return GetMap().IsUnderWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
}
void propagateSpeedChange() { GetMotionMaster().propagateSpeedChange(); }
@@ -677,7 +677,7 @@ namespace Game.Entities
}
LiquidData liquid;
ZLiquidStatus liquidStatus = GetMap().getLiquidStatus(GetPositionX(), GetPositionY(), GetPositionZ(), MapConst.MapAllLiquidTypes, out liquid);
ZLiquidStatus liquidStatus = GetMap().getLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), MapConst.MapAllLiquidTypes, out liquid);
isSubmerged = liquidStatus.HasAnyFlag(ZLiquidStatus.UnderWater) || HasUnitMovementFlag(MovementFlag.Swimming);
isInWater = liquidStatus.HasAnyFlag(ZLiquidStatus.InWater | ZLiquidStatus.UnderWater);
@@ -748,7 +748,7 @@ namespace Game.Entities
return;
LiquidData liquid_status;
ZLiquidStatus res = m.getLiquidStatus(x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
ZLiquidStatus res = m.getLiquidStatus(GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
if (res == 0)
{
if (_lastLiquid != null && _lastLiquid.SpellID != 0)
+1 -1
View File
@@ -784,7 +784,7 @@ namespace Game.Entities
return false;
}
pet.CopyPhaseFrom(this);
PhasingHandler.InheritPhaseShift(pet, this);
pet.GetCharmInfo().SetPetNumber(Global.ObjectMgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
+4 -4
View File
@@ -3313,7 +3313,7 @@ namespace Game.Entities
}
}
}
public void RemoveNotOwnSingleTargetAuras(uint newPhase = 0, bool phaseid = false)
public void RemoveNotOwnSingleTargetAuras(bool onPhaseChange = false)
{
// Iterate m_ownedAuras - aura is marked as single target in Unit::AddAura (and pushed to m_ownedAuras).
// m_appliedAuras will NOT contain the aura before first Unit::Update after adding it to m_ownedAuras.
@@ -3330,12 +3330,12 @@ namespace Game.Entities
if (aura.GetCasterGUID() != GetGUID() && aura.IsSingleTarget())
{
if (newPhase == 0 && !phaseid)
if (onPhaseChange)
RemoveOwnedAura(list[i]);
else
{
Unit caster = aura.GetCaster();
if (!caster || (newPhase != 0 && !caster.IsInPhase(newPhase)) || (newPhase == 0 && !caster.IsInPhase(this)))
if (!caster || !caster.IsInPhase(this))
RemoveOwnedAura(list[i]);
}
}
@@ -3345,7 +3345,7 @@ namespace Game.Entities
for (var i = 0; i < m_scAuras.Count; i++)
{
var aura = m_scAuras[i];
if (aura.GetUnitOwner() != this && !aura.GetUnitOwner().IsInPhase(newPhase))
if (aura.GetUnitOwner() != this && (!onPhaseChange || !aura.GetUnitOwner().IsInPhase(this)))
aura.Remove();
}
}
+5 -34
View File
@@ -416,15 +416,6 @@ namespace Game.Entities
}
}
public override void AddToWorld()
{
if (!IsInWorld)
{
base.AddToWorld();
}
RebuildTerrainSwaps();
}
public override void RemoveFromWorld()
{
// cleanup
@@ -935,7 +926,7 @@ namespace Game.Entities
MoveSplineInit init = new MoveSplineInit(this);
// Creatures without inhabit type air should begin falling after exiting the vehicle
if (IsTypeId(TypeId.Unit) && !ToCreature().CanFly() && height > GetMap().GetWaterOrGroundLevel(GetPhases(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), ref height) + 0.1f)
if (IsTypeId(TypeId.Unit) && !ToCreature().CanFly() && height > GetMap().GetWaterOrGroundLevel(GetPhaseShift(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), ref height) + 0.1f)
init.SetFall();
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false);
@@ -1099,14 +1090,12 @@ namespace Game.Entities
public HostileRefManager getHostileRefManager() { return m_HostileRefManager; }
public override bool SetInPhase(uint id, bool update, bool apply)
public void OnPhaseChange()
{
bool res = base.SetInPhase(id, update, apply);
if (!IsInWorld)
return res;
return;
if (IsTypeId(TypeId.Unit) || (!ToPlayer().IsGameMaster() && !ToPlayer().GetSession().PlayerLogout()))
if (IsTypeId(TypeId.Unit) || !ToPlayer().GetSession().PlayerLogout())
{
HostileRefManager refManager = getHostileRefManager();
HostileReference refe = refManager.getFirst();
@@ -1143,26 +1132,8 @@ namespace Game.Entities
}
}
}
foreach (var unit in m_Controlled)
if (unit.IsTypeId(TypeId.Unit))
unit.SetInPhase(id, true, apply);
for (byte i = 0; i < SharedConst.MaxSummonSlot; ++i)
{
if (!m_SummonSlot[i].IsEmpty())
{
Creature summon = GetMap().GetCreature(m_SummonSlot[i]);
if (summon != null)
summon.SetInPhase(id, true, apply);
}
}
RemoveNotOwnSingleTargetAuras(0, true);
return res;
}
public uint GetModelForForm(ShapeShiftForm form)
{
if (IsTypeId(TypeId.Player))