Core/Entities: Phasing rewrite
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@@ -297,8 +297,10 @@ namespace Game.Entities
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public uint unit_flags2; // enum UnitFlags2 mask values
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public uint unit_flags3; // enum UnitFlags3 mask values
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public uint dynamicflags;
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public PhaseUseFlagsValues phaseUseFlags;
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public uint phaseId;
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public uint phaseGroup;
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public int terrainSwapMap;
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public uint ScriptId;
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public bool dbData;
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}
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