Core/Entities: Phasing rewrite
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@@ -1089,8 +1089,10 @@ namespace Game.Entities
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public GameObjectState go_state;
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public ulong spawnMask;
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public byte artKit;
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public PhaseUseFlagsValues phaseUseFlags;
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public uint phaseId;
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public uint phaseGroup;
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public int terrainSwapMap;
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public uint ScriptId;
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public bool dbData = true;
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}
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