Core/Entities: Phasing rewrite
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@@ -3550,7 +3550,7 @@ namespace Game.Entities
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if (!CliDB.MapStorage.ContainsKey(map))
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return 0;
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zone = Global.MapMgr.GetZoneId(map, posx, posy, posz);
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zone = Global.MapMgr.GetZoneId(PhasingHandler.EmptyPhaseShift, map, posx, posy, posz);
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if (zone > 0)
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{
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