Core/Entities: Phasing rewrite
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@@ -191,6 +191,7 @@ namespace Game.Entities
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SpecializationInfo _specializationInfo;
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public List<ObjectGuid> m_clientGUIDs = new List<ObjectGuid>();
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public List<ObjectGuid> m_visibleTransports = new List<ObjectGuid>();
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public WorldObject seerView;
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// only changed for direct client control (possess, vehicle etc.), not stuff you control using pet commands
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public Unit m_unitMovedByMe;
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