Core/Entities: Phasing rewrite
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@@ -132,7 +132,7 @@ namespace Game
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if (plrMover && movementInfo.HasMovementFlag(MovementFlag.Swimming) != plrMover.IsInWater())
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{
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// now client not include swimming flag in case jumping under water
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plrMover.SetInWater(!plrMover.IsInWater() || plrMover.GetMap().IsUnderWater(movementInfo.Pos.posX, movementInfo.Pos.posY, movementInfo.Pos.posZ));
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plrMover.SetInWater(!plrMover.IsInWater() || plrMover.GetMap().IsUnderWater(plrMover.GetPhaseShift(), movementInfo.Pos.posX, movementInfo.Pos.posY, movementInfo.Pos.posZ));
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}
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uint mstime = Time.GetMSTime();
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