Core/Entities: Phasing rewrite
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@@ -283,7 +283,7 @@ namespace Game
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mapID = (uint)corpseMapEntry.CorpseMapID;
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x = corpseMapEntry.Corpse.X;
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y = corpseMapEntry.Corpse.Y;
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z = entranceMap.GetHeight(player.GetPhases(), x, y, MapConst.MaxHeight);
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z = entranceMap.GetHeight(player.GetPhaseShift(), x, y, MapConst.MaxHeight);
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}
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}
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}
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