Core/Entities: Phasing rewrite
This commit is contained in:
@@ -0,0 +1,573 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Game.DataStorage;
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using Game.Entities;
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using Framework.Constants;
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using Game.Conditions;
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using Game.Spells;
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using System.Linq;
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using Game.Network.Packets;
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using Game.Chat;
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using Game.Maps;
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namespace Game
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{
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public class PhasingHandler
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{
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public static PhaseShift EmptyPhaseShift = new PhaseShift();
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public static PhaseFlags GetPhaseFlags(uint phaseId)
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{
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PhaseRecord phase = CliDB.PhaseStorage.LookupByKey(phaseId);
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if (phase != null)
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{
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if (phase.Flags.HasAnyFlag(PhaseEntryFlags.Cosmetic))
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return PhaseFlags.Cosmetic;
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if (phase.Flags.HasAnyFlag(PhaseEntryFlags.Personal))
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return PhaseFlags.Personal;
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}
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return PhaseFlags.None;
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}
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public static void ForAllControlled(Unit unit, Action<Unit> func)
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{
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foreach (Unit controlled in unit.m_Controlled)
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if (controlled.GetTypeId() != TypeId.Player)
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func(controlled);
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for (byte i = 0; i < SharedConst.MaxSummonSlot; ++i)
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{
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if (!unit.m_SummonSlot[i].IsEmpty())
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{
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Creature summon = unit.GetMap().GetCreature(unit.m_SummonSlot[i]);
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if (summon)
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func(summon);
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}
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}
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}
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public static void AddPhase(WorldObject obj, uint phaseId, bool updateVisibility)
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{
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bool changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null);
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Unit unit = obj.ToUnit();
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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AddPhase(controlled, phaseId, updateVisibility);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
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}
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public static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility)
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{
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bool changed = obj.GetPhaseShift().RemovePhase(phaseId);
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Unit unit = obj.ToUnit();
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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RemovePhase(controlled, phaseId, updateVisibility);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
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}
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public static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility)
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{
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var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
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if (phasesInGroup.Empty())
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return;
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bool changed = false;
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foreach (uint phaseId in phasesInGroup)
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changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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AddPhaseGroup(controlled, phaseGroupId, updateVisibility);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
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}
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public static void RemovePhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility)
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{
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var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
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if (phasesInGroup.Empty())
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return;
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bool changed = false;
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foreach (uint phaseId in phasesInGroup)
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changed = obj.GetPhaseShift().RemovePhase(phaseId) || changed;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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RemovePhaseGroup(controlled, phaseGroupId, updateVisibility);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, updateVisibility, changed);
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}
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public static void AddVisibleMapId(WorldObject obj, uint visibleMapId)
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{
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TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId);
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bool changed = obj.GetPhaseShift().AddVisibleMapId(visibleMapId, terrainSwapInfo);
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foreach (uint uiWorldMapAreaIDSwap in terrainSwapInfo.UiWorldMapAreaIDSwaps)
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changed = obj.GetPhaseShift().AddUiWorldMapAreaIdSwap(uiWorldMapAreaIDSwap) || changed;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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ForAllControlled(unit, controlled =>
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{
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AddVisibleMapId(controlled, visibleMapId);
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});
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}
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UpdateVisibilityIfNeeded(obj, false, changed);
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}
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public static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId)
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{
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TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId);
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bool changed = obj.GetPhaseShift().RemoveVisibleMapId(visibleMapId);
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foreach (uint uiWorldMapAreaIDSwap in terrainSwapInfo.UiWorldMapAreaIDSwaps)
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changed = obj.GetPhaseShift().RemoveUiWorldMapAreaIdSwap(uiWorldMapAreaIDSwap) || changed;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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ForAllControlled(unit, controlled =>
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{
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RemoveVisibleMapId(controlled, visibleMapId);
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});
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}
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UpdateVisibilityIfNeeded(obj, false, changed);
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}
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public static void ResetPhaseShift(WorldObject obj)
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{
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obj.GetPhaseShift().Clear();
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obj.GetSuppressedPhaseShift().Clear();
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}
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public static void InheritPhaseShift(WorldObject target, WorldObject source)
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{
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target.SetPhaseShift(source.GetPhaseShift());
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target.SetSuppressedPhaseShift(source.GetSuppressedPhaseShift());
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}
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public static void OnMapChange(WorldObject obj)
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{
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PhaseShift phaseShift = obj.GetPhaseShift();
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PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift();
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ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj);
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obj.GetPhaseShift().VisibleMapIds.Clear();
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obj.GetPhaseShift().UiWorldMapAreaIdSwaps.Clear();
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obj.GetSuppressedPhaseShift().VisibleMapIds.Clear();
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var visibleMapIds = Global.ObjectMgr.GetTerrainSwapsForMap(obj.GetMapId());
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if (!visibleMapIds.Empty())
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{
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foreach (TerrainSwapInfo visibleMapInfo in visibleMapIds)
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{
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if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, visibleMapInfo.Id, srcInfo))
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{
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phaseShift.AddVisibleMapId(visibleMapInfo.Id, visibleMapInfo);
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foreach (uint uiWorldMapAreaIdSwap in visibleMapInfo.UiWorldMapAreaIDSwaps)
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phaseShift.AddUiWorldMapAreaIdSwap(uiWorldMapAreaIdSwap);
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}
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else
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suppressedPhaseShift.AddVisibleMapId(visibleMapInfo.Id, visibleMapInfo);
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}
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}
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UpdateVisibilityIfNeeded(obj, false, true);
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}
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public static void OnAreaChange(WorldObject obj)
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{
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PhaseShift phaseShift = obj.GetPhaseShift();
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PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift();
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var oldPhases = phaseShift.GetPhases(); // for comparison
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ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj);
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obj.GetPhaseShift().ClearPhases();
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obj.GetSuppressedPhaseShift().ClearPhases();
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uint areaId = obj.GetAreaId();
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AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(areaId);
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while (areaEntry != null)
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{
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var newAreaPhases = Global.ObjectMgr.GetPhasesForArea(areaEntry.Id);
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if (!newAreaPhases.Empty())
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{
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foreach (PhaseAreaInfo phaseArea in newAreaPhases)
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{
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if (phaseArea.SubAreaExclusions.Contains(areaId))
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continue;
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uint phaseId = phaseArea.PhaseInfo.Id;
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if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseArea.Conditions))
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phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions);
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else
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suppressedPhaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), phaseArea.Conditions);
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}
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}
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areaEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID);
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}
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bool changed = phaseShift.GetPhases() != oldPhases;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase))
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{
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uint phaseId = (uint)aurEff.GetMiscValueB();
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changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
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}
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foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup))
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{
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var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB());
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foreach (uint phaseId in phasesInGroup)
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changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
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}
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if (changed)
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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InheritPhaseShift(controlled, unit);
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});
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if (changed)
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, true, changed);
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}
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public static void OnConditionChange(WorldObject obj)
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{
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PhaseShift phaseShift = obj.GetPhaseShift();
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PhaseShift suppressedPhaseShift = obj.GetSuppressedPhaseShift();
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PhaseShift newSuppressions = new PhaseShift();
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ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj);
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bool changed = false;
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foreach (var phaseRef in phaseShift.Phases.ToArray())
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{
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if (!phaseRef.AreaConditions.Empty() && !Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseRef.AreaConditions))
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{
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newSuppressions.AddPhase(phaseRef.Id, phaseRef.Flags, phaseRef.AreaConditions, phaseRef.References);
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phaseShift.Phases.Remove(phaseRef);
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}
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}
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foreach (var phaseRef in suppressedPhaseShift.Phases.ToArray())
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{
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if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseRef.AreaConditions))
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{
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changed = phaseShift.AddPhase(phaseRef.Id, phaseRef.Flags, phaseRef.AreaConditions, phaseRef.References) || changed;
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suppressedPhaseShift.Phases.Remove(phaseRef);
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}
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}
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foreach (var pair in phaseShift.VisibleMapIds.ToList())
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{
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if (!Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo))
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{
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newSuppressions.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References);
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foreach (uint uiWorldMapAreaIdSwap in pair.Value.VisibleMapInfo.UiWorldMapAreaIDSwaps)
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changed = phaseShift.RemoveUiWorldMapAreaIdSwap(uiWorldMapAreaIdSwap) || changed;
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phaseShift.VisibleMapIds.Remove(pair.Key);
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}
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}
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foreach (var pair in suppressedPhaseShift.VisibleMapIds.ToList())
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{
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if (Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.TerrainSwap, pair.Key, srcInfo))
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{
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changed = phaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References) || changed;
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foreach (uint uiWorldMapAreaIdSwap in pair.Value.VisibleMapInfo.UiWorldMapAreaIDSwaps)
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changed = phaseShift.AddUiWorldMapAreaIdSwap(uiWorldMapAreaIdSwap) || changed;
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suppressedPhaseShift.VisibleMapIds.Remove(pair.Key);
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}
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}
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Unit unit = obj.ToUnit();
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if (unit)
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{
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foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.Phase))
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{
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uint phaseId = (uint)aurEff.GetMiscValueB();
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var eraseResult = newSuppressions.RemovePhase(phaseId);
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// if condition was met previously there is nothing to erase
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if (newSuppressions.RemovePhase(phaseId))
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phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);//todo needs checked
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}
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foreach (AuraEffect aurEff in unit.GetAuraEffectsByType(AuraType.PhaseGroup))
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{
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var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup((uint)aurEff.GetMiscValueB());
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if (!phasesInGroup.Empty())
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{
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foreach (uint phaseId in phasesInGroup)
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{
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var eraseResult = newSuppressions.RemovePhase(phaseId);
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// if condition was met previously there is nothing to erase
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if (eraseResult)
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phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);
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}
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}
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}
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}
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changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty();
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foreach (var phaseRef in newSuppressions.Phases)
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suppressedPhaseShift.AddPhase(phaseRef.Id, phaseRef.Flags, phaseRef.AreaConditions, phaseRef.References);
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foreach (var pair in newSuppressions.VisibleMapIds)
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suppressedPhaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References);
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if (unit)
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{
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if (changed)
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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{
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InheritPhaseShift(controlled, unit);
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});
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if (changed)
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(obj, true, changed);
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}
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public static void SendToPlayer(Player player, PhaseShift phaseShift)
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{
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PhaseShiftChange phaseShiftChange = new PhaseShiftChange();
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phaseShiftChange.Client = player.GetGUID();
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phaseShiftChange.Phaseshift.PhaseShiftFlags = (uint)phaseShift.Flags;
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phaseShiftChange.Phaseshift.PersonalGUID = phaseShift.PersonalGuid;
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foreach (var phaseRef in phaseShift.Phases)
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phaseShiftChange.Phaseshift.Phases.Add(new PhaseShiftDataPhase((uint)phaseRef.Flags, phaseRef.Id));
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foreach (var visibleMapId in phaseShift.VisibleMapIds)
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phaseShiftChange.VisibleMapIDs.Add((ushort)visibleMapId.Key);
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foreach (var uiWorldMapAreaIdSwap in phaseShift.UiWorldMapAreaIdSwaps)
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phaseShiftChange.UiWorldMapAreaIDSwaps.Add((ushort)uiWorldMapAreaIdSwap.Key);
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player.SendPacket(phaseShiftChange);
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}
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public static void SendToPlayer(Player player)
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{
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SendToPlayer(player, player.GetPhaseShift());
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}
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public static void FillPartyMemberPhase(PartyMemberPhaseStates partyMemberPhases, PhaseShift phaseShift)
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{
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partyMemberPhases.PhaseShiftFlags = (int)phaseShift.Flags;
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partyMemberPhases.PersonalGUID = phaseShift.PersonalGuid;
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foreach (var phase in phaseShift.Phases)
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partyMemberPhases.List.Add(new PartyMemberPhase((uint)phase.Flags, phase.Id));
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}
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public static void InitDbPhaseShift(PhaseShift phaseShift, PhaseUseFlagsValues phaseUseFlags, uint phaseId, uint phaseGroupId)
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{
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phaseShift.ClearPhases();
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phaseShift.IsDbPhaseShift = true;
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PhaseShiftFlags flags = PhaseShiftFlags.None;
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if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.AlwaysVisible))
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flags = flags | PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Unphased;
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if (phaseUseFlags.HasAnyFlag(PhaseUseFlagsValues.Inverse))
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flags |= PhaseShiftFlags.Inverse;
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if (phaseId != 0)
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phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), null);
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else
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{
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var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
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foreach (uint phaseInGroup in phasesInGroup)
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phaseShift.AddPhase(phaseInGroup, GetPhaseFlags(phaseInGroup), null);
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}
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if (phaseShift.Phases.Empty() || phaseShift.HasPhase(169))
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{
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if (flags.HasFlag(PhaseShiftFlags.Inverse))
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flags |= PhaseShiftFlags.InverseUnphased;
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else
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flags |= PhaseShiftFlags.Unphased;
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}
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phaseShift.Flags = flags;
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}
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public static void InitDbVisibleMapId(PhaseShift phaseShift, int visibleMapId)
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{
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phaseShift.VisibleMapIds.Clear();
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if (visibleMapId != -1)
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phaseShift.AddVisibleMapId((uint)visibleMapId, Global.ObjectMgr.GetTerrainSwapInfo((uint)visibleMapId));
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}
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public static bool InDbPhaseShift(WorldObject obj, PhaseUseFlagsValues phaseUseFlags, ushort phaseId, uint phaseGroupId)
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{
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PhaseShift phaseShift = new PhaseShift();
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InitDbPhaseShift(phaseShift, phaseUseFlags, phaseId, phaseGroupId);
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return obj.GetPhaseShift().CanSee(phaseShift);
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}
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public static uint GetTerrainMapId(PhaseShift phaseShift, Map map, float x, float y)
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{
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if (phaseShift.VisibleMapIds.Empty())
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return map.GetId();
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if (phaseShift.VisibleMapIds.Count == 1)
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return phaseShift.VisibleMapIds.First().Key;
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GridCoord gridCoord = GridDefines.ComputeGridCoord(x, y);
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uint gx = (uint)((MapConst.MaxGrids - 1) - gridCoord.x_coord);
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uint gy = (uint)((MapConst.MaxGrids - 1) - gridCoord.y_coord);
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uint gxbegin = Math.Max(gx - 1, 0);
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uint gxend = Math.Min(gx + 1, MapConst.MaxGrids);
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uint gybegin = Math.Max(gy - 1, 0);
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uint gyend = Math.Min(gy + 1, MapConst.MaxGrids);
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foreach (var itr in phaseShift.VisibleMapIds)
|
||||
for (uint gxi = gxbegin; gxi < gxend; ++gxi)
|
||||
for (uint gyi = gybegin; gyi < gyend; ++gyi)
|
||||
if (map.HasGridMap(itr.Key, gxi, gyi))
|
||||
return itr.Key;
|
||||
|
||||
return map.GetId();
|
||||
}
|
||||
|
||||
public static void SetAlwaysVisible(PhaseShift phaseShift, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
phaseShift.Flags |= PhaseShiftFlags.AlwaysVisible;
|
||||
else
|
||||
phaseShift.Flags &= ~PhaseShiftFlags.AlwaysVisible;
|
||||
}
|
||||
|
||||
public static void SetInversed(PhaseShift phaseShift, bool apply)
|
||||
{
|
||||
if (apply)
|
||||
phaseShift.Flags |= PhaseShiftFlags.Inverse;
|
||||
else
|
||||
phaseShift.Flags &= ~PhaseShiftFlags.Inverse;
|
||||
|
||||
phaseShift.UpdateUnphasedFlag();
|
||||
}
|
||||
|
||||
public static void PrintToChat(CommandHandler chat, PhaseShift phaseShift)
|
||||
{
|
||||
chat.SendSysMessage(CypherStrings.PhaseshiftStatus, phaseShift.Flags, phaseShift.PersonalGuid.ToString());
|
||||
if (!phaseShift.Phases.Empty())
|
||||
{
|
||||
StringBuilder phases = new StringBuilder();
|
||||
string cosmetic = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagCosmetic, chat.GetSessionDbcLocale());
|
||||
string personal = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagPersonal, chat.GetSessionDbcLocale());
|
||||
foreach (PhaseRef phase in phaseShift.Phases)
|
||||
{
|
||||
phases.Append(phase.Id);
|
||||
if (phase.Flags.HasFlag(PhaseFlags.Cosmetic))
|
||||
phases.Append(' ' + '(' + cosmetic + ')');
|
||||
if (phase.Flags.HasFlag(PhaseFlags.Personal))
|
||||
phases.Append(' ' + '(' + personal + ')');
|
||||
phases.Append(", ");
|
||||
}
|
||||
|
||||
chat.SendSysMessage(CypherStrings.PhaseshiftPhases, phases.ToString());
|
||||
}
|
||||
|
||||
if (!phaseShift.VisibleMapIds.Empty())
|
||||
{
|
||||
StringBuilder visibleMapIds = new StringBuilder();
|
||||
foreach (var visibleMapId in phaseShift.VisibleMapIds)
|
||||
visibleMapIds.Append(visibleMapId.Key + ',' + ' ');
|
||||
|
||||
chat.SendSysMessage(CypherStrings.PhaseshiftVisibleMapIds, visibleMapIds.ToString());
|
||||
}
|
||||
|
||||
if (!phaseShift.UiWorldMapAreaIdSwaps.Empty())
|
||||
{
|
||||
StringBuilder uiWorldMapAreaIdSwaps = new StringBuilder();
|
||||
foreach (var uiWorldMapAreaIdSwap in phaseShift.UiWorldMapAreaIdSwaps)
|
||||
uiWorldMapAreaIdSwaps.Append(uiWorldMapAreaIdSwap.Key + ',' + ' ');
|
||||
|
||||
chat.SendSysMessage(CypherStrings.PhaseshiftUiWorldMapAreaSwaps, uiWorldMapAreaIdSwaps.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public static string FormatPhases(PhaseShift phaseShift)
|
||||
{
|
||||
StringBuilder phases = new StringBuilder();
|
||||
foreach (var phase in phaseShift.Phases)
|
||||
phases.Append(phase.Id + ',');
|
||||
|
||||
return phases.ToString();
|
||||
}
|
||||
|
||||
static void UpdateVisibilityIfNeeded(WorldObject obj, bool updateVisibility, bool changed)
|
||||
{
|
||||
if (changed && obj.IsInWorld)
|
||||
{
|
||||
Player player = obj.ToPlayer();
|
||||
if (player)
|
||||
SendToPlayer(player);
|
||||
|
||||
if (updateVisibility)
|
||||
{
|
||||
if (player)
|
||||
player.GetMap().SendUpdateTransportVisibility(player);
|
||||
|
||||
obj.UpdateObjectVisibility();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user