Core/Entities: Phasing rewrite
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@@ -721,7 +721,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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{
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float x, y, z;
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me.GetPosition(out x, out y, out z);
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z = me.GetMap().GetHeight(me.GetPhases(), x, y, z);
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z = me.GetMap().GetHeight(me.GetPhaseShift(), x, y, z);
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me.GetMotionMaster().MovePoint(0, x, y, z);
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me.SetPosition(x, y, z, 0);
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}
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