Core/Creatures: Implemented UNIT_NPC_FLAG_GOSSIP as viewer dependent and update npcflags on quest changes
Port From (https://github.com/TrinityCore/TrinityCore/commit/dd15d763cc0529afc9b7f077817645d875608626)
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@@ -445,6 +445,8 @@ namespace Game
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if (quest != null)
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Global.ScriptMgr.OnQuestStatusChange(_player, quest, oldStatus, QuestStatus.None);
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_player.UpdateNearbyCreatureNpcFlags();
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}
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GetPlayer().UpdateCriteria(CriteriaType.AbandonAnyQuest, 1);
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