Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
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@@ -766,8 +766,5 @@ namespace Game.Entities
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List<ObjectGuid> _insideUnits = new List<ObjectGuid>();
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AreaTriggerAI _ai;
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public Vector3 RollPitchYaw { get => _rollPitchYaw; set => _rollPitchYaw = value; }
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public Vector3 TargetRollPitchYaw { get => _targetRollPitchYaw; set => _targetRollPitchYaw = value; }
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}
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}
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@@ -315,9 +315,9 @@ namespace Game.Entities
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struct PlayerDynamicFieldSpellModByLabel
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{
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public uint Mod { get; set; }
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public float Value { get; set; }
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public uint Label { get; set; }
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public uint Mod;
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public float Value;
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public uint Label;
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}
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public class SpecializationInfo
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@@ -418,7 +418,7 @@ namespace Game.Entities
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{
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InstanceSave save = pair.Value.save;
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InstanceLockInfos lockInfos = new InstanceLockInfos();
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InstanceLockInfos lockInfos;
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lockInfos.InstanceID = save.GetInstanceId();
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lockInfos.MapID = save.GetMapId();
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@@ -2735,8 +2735,8 @@ namespace Game.Entities
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FlagArray128 mask = new FlagArray128();
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mask[j / 32] = 1u << (j % 32);
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SpellModifierData flatData = new SpellModifierData();
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SpellModifierData pctData = new SpellModifierData();
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SpellModifierData flatData;
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SpellModifierData pctData;
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flatData.ClassIndex = j;
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flatData.ModifierValue = 0.0f;
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