Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
@@ -31,7 +31,7 @@ namespace Game.Network.Packets
Data.Write(_worldPacket);
}
public AllAchievements Data { get; set; } = new AllAchievements();
public AllAchievements Data = new AllAchievements();
}
public class RespondInspectAchievements : ServerPacket
@@ -44,8 +44,8 @@ namespace Game.Network.Packets
Data.Write(_worldPacket);
}
public ObjectGuid Player { get; set; }
public AllAchievements Data { get; set; } = new AllAchievements();
public ObjectGuid Player;
public AllAchievements Data = new AllAchievements();
}
public class CriteriaUpdate : ServerPacket
@@ -63,13 +63,13 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(CreationTime);
}
public uint CriteriaID { get; set; }
public ulong Quantity { get; set; }
public ObjectGuid PlayerGUID { get; set; }
public uint Flags { get; set; }
public long CurrentTime { get; set; }
public uint ElapsedTime { get; set; }
public uint CreationTime { get; set; }
public uint CriteriaID;
public ulong Quantity;
public ObjectGuid PlayerGUID;
public uint Flags;
public long CurrentTime;
public uint ElapsedTime;
public uint CreationTime;
}
public class CriteriaDeleted : ServerPacket
@@ -81,7 +81,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(CriteriaID);
}
public uint CriteriaID { get; set; }
public uint CriteriaID;
}
public class AchievementDeleted : ServerPacket
@@ -94,7 +94,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(Immunities);
}
public uint AchievementID { get; set; }
public uint AchievementID;
public uint Immunities; // this is just garbage, not used by client
}
@@ -114,13 +114,13 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public ObjectGuid Earner { get; set; }
public uint EarnerNativeRealm { get; set; }
public uint EarnerVirtualRealm { get; set; }
public uint AchievementID { get; set; }
public long Time { get; set; }
public bool Initial { get; set; }
public ObjectGuid Sender { get; set; }
public ObjectGuid Earner;
public uint EarnerNativeRealm;
public uint EarnerVirtualRealm;
public uint AchievementID;
public long Time;
public bool Initial;
public ObjectGuid Sender;
}
public class ServerFirstAchievement : ServerPacket
@@ -136,10 +136,10 @@ namespace Game.Network.Packets
_worldPacket.WriteString(Name);
}
public ObjectGuid PlayerGUID { get; set; }
public string Name { get; set; } = "";
public uint AchievementID { get; set; }
public bool GuildAchievement { get; set; }
public ObjectGuid PlayerGUID;
public string Name = "";
public uint AchievementID;
public bool GuildAchievement;
}
public class GuildCriteriaUpdate : ServerPacket
@@ -162,7 +162,7 @@ namespace Game.Network.Packets
}
}
public List<GuildCriteriaProgress> Progress { get; set; } = new List<GuildCriteriaProgress>();
public List<GuildCriteriaProgress> Progress = new List<GuildCriteriaProgress>();
}
public class GuildCriteriaDeleted : ServerPacket
@@ -175,8 +175,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(CriteriaID);
}
public ObjectGuid GuildGUID { get; set; }
public uint CriteriaID { get; set; }
public ObjectGuid GuildGUID;
public uint CriteriaID;
}
public class GuildSetFocusedAchievement : ClientPacket
@@ -188,7 +188,7 @@ namespace Game.Network.Packets
AchievementID = _worldPacket.ReadUInt32();
}
public uint AchievementID { get; set; }
public uint AchievementID;
}
public class GuildAchievementDeleted : ServerPacket
@@ -202,9 +202,9 @@ namespace Game.Network.Packets
_worldPacket.WritePackedTime(TimeDeleted);
}
public ObjectGuid GuildGUID { get; set; }
public uint AchievementID { get; set; }
public long TimeDeleted { get; set; }
public ObjectGuid GuildGUID;
public uint AchievementID;
public long TimeDeleted;
}
public class GuildAchievementEarned : ServerPacket
@@ -218,9 +218,9 @@ namespace Game.Network.Packets
_worldPacket.WritePackedTime(TimeEarned);
}
public uint AchievementID { get; set; }
public ObjectGuid GuildGUID { get; set; }
public long TimeEarned { get; set; }
public uint AchievementID;
public ObjectGuid GuildGUID;
public long TimeEarned;
}
public class AllGuildAchievements : ServerPacket
@@ -235,7 +235,7 @@ namespace Game.Network.Packets
earned.Write(_worldPacket);
}
public List<EarnedAchievement> Earned { get; set; } = new List<EarnedAchievement>();
public List<EarnedAchievement> Earned = new List<EarnedAchievement>();
}
class GuildGetAchievementMembers : ClientPacket
@@ -249,9 +249,9 @@ namespace Game.Network.Packets
AchievementID = _worldPacket.ReadUInt32();
}
public ObjectGuid PlayerGUID { get; set; }
public ObjectGuid GuildGUID { get; set; }
public uint AchievementID { get; set; }
public ObjectGuid PlayerGUID;
public ObjectGuid GuildGUID;
public uint AchievementID;
}
class GuildAchievementMembers : ServerPacket
@@ -267,9 +267,9 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(guid);
}
public ObjectGuid GuildGUID { get; set; }
public uint AchievementID { get; set; }
public List<ObjectGuid> Member { get; set; } = new List<ObjectGuid>();
public ObjectGuid GuildGUID;
public uint AchievementID;
public List<ObjectGuid> Member = new List<ObjectGuid>();
}
//Structs
@@ -284,11 +284,11 @@ namespace Game.Network.Packets
data.WriteUInt32(NativeRealmAddress);
}
public uint Id { get; set; }
public long Date { get; set; }
public ObjectGuid Owner { get; set; }
public uint VirtualRealmAddress { get; set; }
public uint NativeRealmAddress { get; set; }
public uint Id;
public long Date;
public ObjectGuid Owner;
public uint VirtualRealmAddress;
public uint NativeRealmAddress;
}
public struct CriteriaProgressPkt
@@ -305,24 +305,24 @@ namespace Game.Network.Packets
data.FlushBits();
}
public uint Id { get; set; }
public ulong Quantity { get; set; }
public ObjectGuid Player { get; set; }
public uint Flags { get; set; }
public long Date { get; set; }
public uint TimeFromStart { get; set; }
public uint TimeFromCreate { get; set; }
public uint Id;
public ulong Quantity;
public ObjectGuid Player;
public uint Flags;
public long Date;
public uint TimeFromStart;
public uint TimeFromCreate;
}
public struct GuildCriteriaProgress
{
public uint CriteriaID { get; set; }
public uint DateCreated { get; set; }
public uint DateStarted { get; set; }
public long DateUpdated { get; set; }
public ulong Quantity { get; set; }
public ObjectGuid PlayerGUID { get; set; }
public int Flags { get; set; }
public uint CriteriaID;
public uint DateCreated;
public uint DateStarted;
public long DateUpdated;
public ulong Quantity;
public ObjectGuid PlayerGUID;
public int Flags;
}
public class AllAchievements
@@ -339,7 +339,7 @@ namespace Game.Network.Packets
progress.Write(data);
}
public List<EarnedAchievement> Earned { get; set; } = new List<EarnedAchievement>();
public List<CriteriaProgressPkt> Progress { get; set; } = new List<CriteriaProgressPkt>();
public List<EarnedAchievement> Earned = new List<EarnedAchievement>();
public List<CriteriaProgressPkt> Progress = new List<CriteriaProgressPkt>();
}
}