Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
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@@ -35,9 +35,9 @@ namespace Game.Network.Packets
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FromClient = _worldPacket.HasBit();
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}
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public uint AreaTriggerID { get; set; }
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public bool Entered { get; set; }
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public bool FromClient { get; set; }
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public uint AreaTriggerID;
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public bool Entered;
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public bool FromClient;
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}
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class AreaTriggerDenied : ServerPacket
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@@ -51,8 +51,8 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public int AreaTriggerID { get; set; }
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public bool Entered { get; set; }
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public int AreaTriggerID;
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public bool Entered;
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}
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class AreaTriggerNoCorpse : ServerPacket
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@@ -72,8 +72,8 @@ namespace Game.Network.Packets
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AreaTriggerSpline.Write(_worldPacket);
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}
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public AreaTriggerSplineInfo AreaTriggerSpline { get; set; } = new AreaTriggerSplineInfo();
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public ObjectGuid TriggerGUID { get; set; }
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public AreaTriggerSplineInfo AreaTriggerSpline = new AreaTriggerSplineInfo();
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public ObjectGuid TriggerGUID;
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}
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class AreaTriggerReShape : ServerPacket
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@@ -97,7 +97,7 @@ namespace Game.Network.Packets
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public Optional<AreaTriggerSplineInfo> AreaTriggerSpline;
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public Optional<AreaTriggerUnkTypeInfo> AreaTriggerUnkType;
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public ObjectGuid TriggerGUID { get; set; }
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public ObjectGuid TriggerGUID;
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}
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//Structs
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@@ -115,9 +115,9 @@ namespace Game.Network.Packets
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data.WriteVector3(point);
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}
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public uint TimeToTarget { get; set; }
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public uint ElapsedTimeForMovement { get; set; }
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public List<Vector3> Points { get; set; } = new List<Vector3>();
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public uint TimeToTarget;
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public uint ElapsedTimeForMovement;
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public List<Vector3> Points = new List<Vector3>();
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}
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struct AreaTriggerUnkTypeInfo
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@@ -144,16 +144,16 @@ namespace Game.Network.Packets
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data.WriteVector3(Center.Value);
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}
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public Optional<ObjectGuid> AreaTriggerUnkGUID { get; set; }
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public Optional<Vector3> Center { get; set; }
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public bool UnkBit1 { get; set; }
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public bool UnkBit2 { get; set; }
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public uint UnkUInt1 { get; set; }
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public int UnkInt1 { get; set; }
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public uint UnkUInt2 { get; set; }
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public float Radius { get; set; }
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public float BlendFromRadius { get; set; }
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public float InitialAngel { get; set; }
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public float ZOffset { get; set; }
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public Optional<ObjectGuid> AreaTriggerUnkGUID;
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public Optional<Vector3> Center;
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public bool UnkBit1;
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public bool UnkBit2;
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public uint UnkUInt1;
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public int UnkInt1;
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public uint UnkUInt2;
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public float Radius;
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public float BlendFromRadius;
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public float InitialAngel;
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public float ZOffset;
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}
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}
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