Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -30,7 +30,7 @@ namespace Game.Network.Packets
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Guid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Guid { get; set; }
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public ObjectGuid Guid;
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}
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class AuctionHelloResponse : ServerPacket
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@@ -44,8 +44,8 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ObjectGuid Guid { get; set; }
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public bool OpenForBusiness { get; set; } = true;
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public ObjectGuid Guid;
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public bool OpenForBusiness = true;
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}
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class AuctionCommandResult : ServerPacket
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@@ -75,10 +75,10 @@ namespace Game.Network.Packets
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}
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public uint AuctionItemID; // the id of the auction that triggered this notification
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public AuctionAction Command { get; set; }
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public AuctionError ErrorCode { get; set; }
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public AuctionAction Command;
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public AuctionError ErrorCode;
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public ulong Money; // the amount of money that the player bid in copper
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public AuctionError BagResult { get; set; }
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public AuctionError BagResult;
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public ObjectGuid Guid; // the GUID of the bidder for this auction.
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public ulong MinIncrement; // the sum of outbid is (1% of current bid) * 5, if the bid is too small, then this value is 1 copper.
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}
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@@ -99,23 +99,23 @@ namespace Game.Network.Packets
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for (byte i = 0; i < ItemsCount; i++)
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{
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AuctionItemForSale item = new AuctionItemForSale();
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AuctionItemForSale item;
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item.Guid = _worldPacket.ReadPackedGuid();
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item.UseCount = _worldPacket.ReadUInt32();
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Items.Add(item);
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}
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}
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public ulong BuyoutPrice { get; set; }
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public ObjectGuid Auctioneer { get; set; }
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public ulong MinBid { get; set; }
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public uint RunTime { get; set; }
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public Array<AuctionItemForSale> Items { get; set; } = new Array<AuctionItemForSale>(32);
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public ulong BuyoutPrice;
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public ObjectGuid Auctioneer;
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public ulong MinBid;
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public uint RunTime;
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public Array<AuctionItemForSale> Items = new Array<AuctionItemForSale>(32);
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public struct AuctionItemForSale
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{
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public ObjectGuid Guid { get; set; }
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public uint UseCount { get; set; }
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public ObjectGuid Guid;
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public uint UseCount;
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}
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}
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@@ -130,9 +130,9 @@ namespace Game.Network.Packets
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BidAmount = _worldPacket.ReadUInt64();
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}
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public ObjectGuid Auctioneer { get; set; }
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public ulong BidAmount { get; set; }
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public uint AuctionItemID { get; set; }
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public ObjectGuid Auctioneer;
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public ulong BidAmount;
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public uint AuctionItemID;
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}
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class AuctionListBidderItems : ClientPacket
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@@ -153,9 +153,9 @@ namespace Game.Network.Packets
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}
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}
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public uint Offset { get; set; }
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public List<uint> AuctionItemIDs { get; set; } = new List<uint>();
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public ObjectGuid Auctioneer { get; set; }
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public uint Offset;
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public List<uint> AuctionItemIDs = new List<uint>();
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public ObjectGuid Auctioneer;
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}
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class AuctionRemoveItem : ClientPacket
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@@ -168,8 +168,8 @@ namespace Game.Network.Packets
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AuctionItemID = _worldPacket.ReadInt32();
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}
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public ObjectGuid Auctioneer { get; set; }
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public int AuctionItemID { get; set; }
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public ObjectGuid Auctioneer;
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public int AuctionItemID;
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}
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class AuctionReplicateItems : ClientPacket
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@@ -185,11 +185,11 @@ namespace Game.Network.Packets
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ChangeNumberTombstone = _worldPacket.ReadUInt32();
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}
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public ObjectGuid Auctioneer { get; set; }
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public uint Count { get; set; }
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public uint ChangeNumberGlobal { get; set; }
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public uint ChangeNumberCursor { get; set; }
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public uint ChangeNumberTombstone { get; set; }
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public ObjectGuid Auctioneer;
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public uint Count;
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public uint ChangeNumberGlobal;
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public uint ChangeNumberCursor;
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public uint ChangeNumberTombstone;
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}
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class AuctionListPendingSales : ClientPacket
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@@ -215,10 +215,10 @@ namespace Game.Network.Packets
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item.Write(_worldPacket);
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}
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public uint DesiredDelay { get; set; }
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public List<AuctionItem> Items { get; set; } = new List<AuctionItem>();
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public bool OnlyUsable { get; set; } = true;
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public uint TotalCount { get; set; }
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public uint DesiredDelay;
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public List<AuctionItem> Items = new List<AuctionItem>();
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public bool OnlyUsable = true;
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public uint TotalCount;
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}
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public class AuctionListOwnerItemsResult : ServerPacket
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@@ -235,9 +235,9 @@ namespace Game.Network.Packets
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item.Write(_worldPacket);
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}
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public uint DesiredDelay { get; set; }
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public uint DesiredDelay;
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public uint TotalCount;
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public List<AuctionItem> Items { get; set; } = new List<AuctionItem>();
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public List<AuctionItem> Items = new List<AuctionItem>();
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}
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public class AuctionListBidderItemsResult : ServerPacket
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@@ -254,9 +254,9 @@ namespace Game.Network.Packets
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item.Write(_worldPacket);
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}
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public uint DesiredDelay { get; set; }
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public uint DesiredDelay;
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public uint TotalCount;
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public List<AuctionItem> Items { get; set; } = new List<AuctionItem>();
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public List<AuctionItem> Items = new List<AuctionItem>();
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}
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class AuctionListOwnerItems : ClientPacket
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@@ -269,8 +269,8 @@ namespace Game.Network.Packets
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Offset = _worldPacket.ReadUInt32();
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}
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public ObjectGuid Auctioneer { get; set; }
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public uint Offset { get; set; }
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public ObjectGuid Auctioneer;
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public uint Offset;
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}
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class AuctionListItems : ClientPacket
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@@ -301,7 +301,7 @@ namespace Game.Network.Packets
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classFilter.SubClassFilters = new Array<ClassFilter.SubClassFilter>(_worldPacket.ReadBits<int>(5));
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for (int x = 0; x < classFilter.SubClassFilters.Capacity; ++x)
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{
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ClassFilter.SubClassFilter subClassFilter = new ClassFilter.SubClassFilter();
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ClassFilter.SubClassFilter subClassFilter;
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subClassFilter.ItemSubclass = _worldPacket.ReadInt32();
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subClassFilter.InvTypeMask = _worldPacket.ReadUInt32();
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classFilter.SubClassFilters.Add(subClassFilter);
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@@ -312,43 +312,43 @@ namespace Game.Network.Packets
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_worldPacket.Skip(4); // DataSize = (SortCount * 2)
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for (int i = 0; i < SortCount; i++)
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{
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AuctionListItems.Sort sort = new Sort();
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AuctionListItems.Sort sort;
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sort.Type = _worldPacket.ReadUInt8();
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sort.Direction = _worldPacket.ReadUInt8();
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DataSort.Add(sort);
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}
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}
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public uint Offset { get; set; }
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public ObjectGuid Auctioneer { get; set; }
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public byte MinLevel { get; set; } = 1;
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public byte MaxLevel { get; set; } = 100;
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public uint Quality { get; set; }
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public byte SortCount { get; set; }
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public Array<byte> KnownPets { get; set; }
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public sbyte MaxPetLevel { get; set; }
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public string Name { get; set; } = "";
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public Array<ClassFilter> ClassFilters { get; set; } = new Array<ClassFilter>(7);
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public bool ExactMatch { get; set; } = true;
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public bool OnlyUsable { get; set; }
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public List<Sort> DataSort { get; set; } = new List<Sort>();
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public uint Offset;
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public ObjectGuid Auctioneer;
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public byte MinLevel = 1;
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public byte MaxLevel = 100;
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public uint Quality;
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public byte SortCount;
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public Array<byte> KnownPets;
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public sbyte MaxPetLevel;
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public string Name = "";
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public Array<ClassFilter> ClassFilters = new Array<ClassFilter>(7);
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public bool ExactMatch = true;
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public bool OnlyUsable;
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public List<Sort> DataSort = new List<Sort>();
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public struct Sort
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{
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public byte Type { get; set; }
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public byte Direction { get; set; }
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public byte Type;
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public byte Direction;
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}
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public class ClassFilter
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{
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public struct SubClassFilter
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{
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public int ItemSubclass { get; set; }
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public uint InvTypeMask { get; set; }
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public int ItemSubclass;
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public uint InvTypeMask;
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}
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public int ItemClass { get; set; }
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public Array<SubClassFilter> SubClassFilters { get; set; } = new Array<SubClassFilter>(31);
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public int ItemClass;
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public Array<SubClassFilter> SubClassFilters = new Array<SubClassFilter>(31);
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}
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}
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@@ -365,8 +365,8 @@ namespace Game.Network.Packets
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mail.Write(_worldPacket);
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}
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public List<MailListEntry> Mails { get; set; } = new List<MailListEntry>();
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public int TotalNumRecords { get; set; }
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public List<MailListEntry> Mails = new List<MailListEntry>();
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public int TotalNumRecords;
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}
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class AuctionClosedNotification : ServerPacket
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@@ -381,9 +381,9 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public AuctionOwnerNotification Info { get; set; }
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public float ProceedsMailDelay { get; set; }
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public bool Sold { get; set; } = true;
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public AuctionOwnerNotification Info;
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public float ProceedsMailDelay;
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public bool Sold = true;
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}
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class AuctionOwnerBidNotification : ServerPacket
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@@ -397,9 +397,9 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(Bidder);
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}
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public AuctionOwnerNotification Info { get; set; }
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public ObjectGuid Bidder { get; set; }
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public ulong MinIncrement { get; set; }
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public AuctionOwnerNotification Info;
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public ObjectGuid Bidder;
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public ulong MinIncrement;
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}
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class AuctionWonNotification : ServerPacket
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@@ -411,7 +411,7 @@ namespace Game.Network.Packets
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Info.Write(_worldPacket);
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}
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public AuctionBidderNotification Info { get; set; }
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public AuctionBidderNotification Info;
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}
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class AuctionOutBidNotification : ServerPacket
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@@ -425,9 +425,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt64(MinIncrement);
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}
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public AuctionBidderNotification Info { get; set; }
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public ulong BidAmount { get; set; }
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public ulong MinIncrement { get; set; }
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public AuctionBidderNotification Info;
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public ulong BidAmount;
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public ulong MinIncrement;
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}
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class AuctionReplicateResponse : ServerPacket
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@@ -447,12 +447,12 @@ namespace Game.Network.Packets
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item.Write(_worldPacket);
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}
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public uint ChangeNumberCursor { get; set; }
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public uint ChangeNumberGlobal { get; set; }
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public uint DesiredDelay { get; set; }
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public uint ChangeNumberTombstone { get; set; }
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public uint Result { get; set; }
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public List<AuctionItem> Items { get; set; } = new List<AuctionItem>();
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public uint ChangeNumberCursor;
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public uint ChangeNumberGlobal;
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public uint DesiredDelay;
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public uint ChangeNumberTombstone;
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public uint Result;
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public List<AuctionItem> Items = new List<AuctionItem>();
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}
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public class AuctionItem
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@@ -496,26 +496,26 @@ namespace Game.Network.Packets
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}
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}
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public ItemInstance Item { get; set; }
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public int Count { get; set; }
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public int Charges { get; set; }
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public List<ItemEnchantData> Enchantments { get; set; } = new List<ItemEnchantData>();
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public int Flags { get; set; }
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public int AuctionItemID { get; set; }
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public ObjectGuid Owner { get; set; }
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public ulong MinBid { get; set; }
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public ulong MinIncrement { get; set; }
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public ulong BuyoutPrice { get; set; }
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public int DurationLeft { get; set; }
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public byte DeleteReason { get; set; }
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public bool CensorServerSideInfo { get; set; }
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public bool CensorBidInfo { get; set; }
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public ObjectGuid ItemGuid { get; set; }
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public ObjectGuid OwnerAccountID { get; set; }
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public uint EndTime { get; set; }
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public ObjectGuid Bidder { get; set; }
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public ulong BidAmount { get; set; }
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public List<ItemGemData> Gems { get; set; } = new List<ItemGemData>();
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public ItemInstance Item;
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public int Count;
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public int Charges;
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public List<ItemEnchantData> Enchantments = new List<ItemEnchantData>();
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public int Flags;
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public int AuctionItemID;
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public ObjectGuid Owner;
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public ulong MinBid;
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public ulong MinIncrement;
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public ulong BuyoutPrice;
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public int DurationLeft;
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public byte DeleteReason;
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public bool CensorServerSideInfo;
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public bool CensorBidInfo;
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public ObjectGuid ItemGuid;
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public ObjectGuid OwnerAccountID;
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public uint EndTime;
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public ObjectGuid Bidder;
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public ulong BidAmount;
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public List<ItemGemData> Gems = new List<ItemGemData>();
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}
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struct AuctionOwnerNotification
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@@ -534,9 +534,9 @@ namespace Game.Network.Packets
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Item.Write(data);
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}
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public int AuctionItemID { get; set; }
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public ulong BidAmount { get; set; }
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public ItemInstance Item { get; set; }
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public int AuctionItemID;
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public ulong BidAmount;
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public ItemInstance Item;
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}
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struct AuctionBidderNotification
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@@ -555,8 +555,8 @@ namespace Game.Network.Packets
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Item.Write(data);
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}
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public int AuctionItemID { get; set; }
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public ObjectGuid Bidder { get; set; }
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public ItemInstance Item { get; set; }
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public int AuctionItemID;
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public ObjectGuid Bidder;
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public ItemInstance Item;
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}
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}
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Reference in New Issue
Block a user