Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
@@ -34,8 +34,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(PreviousSeason);
}
public uint PreviousSeason { get; set; } = 0;
public uint CurrentSeason { get; set; } = 0;
public uint PreviousSeason = 0;
public uint CurrentSeason = 0;
}
public class AreaSpiritHealerQuery : ClientPacket
@@ -47,7 +47,7 @@ namespace Game.Network.Packets
HealerGuid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid HealerGuid { get; set; }
public ObjectGuid HealerGuid;
}
public class AreaSpiritHealerQueue : ClientPacket
@@ -59,7 +59,7 @@ namespace Game.Network.Packets
HealerGuid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid HealerGuid { get; set; }
public ObjectGuid HealerGuid;
}
public class HearthAndResurrect : ClientPacket
@@ -98,10 +98,10 @@ namespace Game.Network.Packets
player.Write(_worldPacket);
}
public Optional<byte> Winner { get; set; }
public List<PlayerData> Players { get; set; } = new List<PlayerData>();
public Optional<byte> Winner;
public List<PlayerData> Players = new List<PlayerData>();
public Optional<RatingData> Ratings;
public sbyte[] PlayerCount { get; set; } = new sbyte[2];
public sbyte[] PlayerCount = new sbyte[2];
public class RatingData
{
@@ -117,9 +117,9 @@ namespace Game.Network.Packets
data.WriteUInt32(id);
}
public uint[] Prematch { get; set; } = new uint[2];
public uint[] Postmatch { get; set; } = new uint[2];
public uint[] PrematchMMR { get; set; } = new uint[2];
public uint[] Prematch = new uint[2];
public uint[] Postmatch = new uint[2];
public uint[] PrematchMMR = new uint[2];
}
public struct HonorData
@@ -131,9 +131,9 @@ namespace Game.Network.Packets
data.WriteUInt32(ContributionPoints);
}
public uint HonorKills { get; set; }
public uint Deaths { get; set; }
public uint ContributionPoints { get; set; }
public uint HonorKills;
public uint Deaths;
public uint ContributionPoints;
}
public class PlayerData
@@ -176,22 +176,22 @@ namespace Game.Network.Packets
data.WriteInt32(MmrChange.Value);
}
public ObjectGuid PlayerGUID { get; set; }
public uint Kills { get; set; }
public byte Faction { get; set; }
public bool IsInWorld { get; set; }
public ObjectGuid PlayerGUID;
public uint Kills;
public byte Faction;
public bool IsInWorld;
public Optional<HonorData> Honor;
public uint DamageDone { get; set; }
public uint HealingDone { get; set; }
public Optional<uint> PreMatchRating { get; set; }
public Optional<int> RatingChange { get; set; }
public Optional<uint> PreMatchMMR { get; set; }
public Optional<int> MmrChange { get; set; }
public List<uint> Stats { get; set; } = new List<uint>();
public int PrimaryTalentTree { get; set; }
public uint DamageDone;
public uint HealingDone;
public Optional<uint> PreMatchRating;
public Optional<int> RatingChange;
public Optional<uint> PreMatchMMR;
public Optional<int> MmrChange;
public List<uint> Stats = new List<uint>();
public int PrimaryTalentTree;
public int PrimaryTalentTreeNameIndex; // controls which name field from ChrSpecialization.dbc will be sent to lua
public Race PlayerRace { get; set; }
public uint Prestige { get; set; }
public Race PlayerRace;
public uint Prestige;
}
}
@@ -204,7 +204,7 @@ namespace Game.Network.Packets
Ticket.Write(_worldPacket);
}
public RideTicket Ticket { get; set; } = new RideTicket();
public RideTicket Ticket = new RideTicket();
}
public class BattlefieldStatusNeedConfirmation : ServerPacket
@@ -219,10 +219,10 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(Role);
}
public uint Timeout { get; set; }
public uint Mapid { get; set; }
public uint Timeout;
public uint Mapid;
public BattlefieldStatusHeader Hdr;
public byte Role { get; set; }
public byte Role;
}
public class BattlefieldStatusActive : ServerPacket
@@ -241,11 +241,11 @@ namespace Game.Network.Packets
}
public BattlefieldStatusHeader Hdr;
public uint ShutdownTimer { get; set; }
public byte ArenaFaction { get; set; }
public bool LeftEarly { get; set; }
public uint StartTimer { get; set; }
public uint Mapid { get; set; }
public uint ShutdownTimer;
public byte ArenaFaction;
public bool LeftEarly;
public uint StartTimer;
public uint Mapid;
}
public class BattlefieldStatusQueued : ServerPacket
@@ -263,12 +263,12 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public uint AverageWaitTime { get; set; }
public uint AverageWaitTime;
public BattlefieldStatusHeader Hdr;
public bool AsGroup { get; set; }
public bool SuspendedQueue { get; set; }
public bool EligibleForMatchmaking { get; set; }
public uint WaitTime { get; set; }
public bool AsGroup;
public bool SuspendedQueue;
public bool EligibleForMatchmaking;
public uint WaitTime;
}
public class BattlefieldStatusFailed : ServerPacket
@@ -283,10 +283,10 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(ClientID);
}
public ulong QueueID { get; set; }
public ObjectGuid ClientID { get; set; }
public int Reason { get; set; }
public RideTicket Ticket { get; set; } = new RideTicket();
public ulong QueueID;
public ObjectGuid ClientID;
public int Reason;
public RideTicket Ticket = new RideTicket();
}
class BattlemasterJoin : ClientPacket
@@ -302,10 +302,10 @@ namespace Game.Network.Packets
JoinAsGroup = _worldPacket.HasBit();
}
public bool JoinAsGroup { get; set; } = false;
public byte Roles { get; set; } = 0;
public ulong QueueID { get; set; } = 0;
public int[] BlacklistMap { get; set; } = new int[2];
public bool JoinAsGroup = false;
public byte Roles = 0;
public ulong QueueID = 0;
public int[] BlacklistMap = new int[2];
}
class BattlemasterJoinArena : ClientPacket
@@ -318,8 +318,8 @@ namespace Game.Network.Packets
Roles = _worldPacket.ReadUInt8();
}
public byte TeamSizeIndex { get; set; }
public byte Roles { get; set; }
public byte TeamSizeIndex;
public byte Roles;
}
class BattlefieldLeave : ClientPacket
@@ -339,8 +339,8 @@ namespace Game.Network.Packets
AcceptedInvite = _worldPacket.HasBit();
}
public RideTicket Ticket { get; set; } = new RideTicket();
public bool AcceptedInvite { get; set; }
public RideTicket Ticket = new RideTicket();
public bool AcceptedInvite;
}
class BattlefieldListRequest : ClientPacket
@@ -352,7 +352,7 @@ namespace Game.Network.Packets
ListID = _worldPacket.ReadInt32();
}
public int ListID { get; set; }
public int ListID;
}
class BattlefieldList : ServerPacket
@@ -374,13 +374,13 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public ObjectGuid BattlemasterGuid { get; set; }
public int BattlemasterListID { get; set; }
public byte MinLevel { get; set; }
public byte MaxLevel { get; set; }
public List<int> Battlefields { get; set; } = new List<int>(); // Players cannot join a specific Battleground instance anymore - this is always empty
public bool PvpAnywhere { get; set; }
public bool HasRandomWinToday { get; set; }
public ObjectGuid BattlemasterGuid;
public int BattlemasterListID;
public byte MinLevel;
public byte MaxLevel;
public List<int> Battlefields = new List<int>(); // Players cannot join a specific Battleground instance anymore - this is always empty
public bool PvpAnywhere;
public bool HasRandomWinToday;
}
class GetPVPOptionsEnabled : ClientPacket
@@ -405,12 +405,12 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public bool WargameArenas { get; set; }
public bool RatedArenas { get; set; }
public bool WargameBattlegrounds { get; set; }
public bool ArenaSkirmish { get; set; }
public bool PugBattlegrounds { get; set; }
public bool RatedBattlegrounds { get; set; }
public bool WargameArenas;
public bool RatedArenas;
public bool WargameBattlegrounds;
public bool ArenaSkirmish;
public bool PugBattlegrounds;
public bool RatedBattlegrounds;
}
class RequestBattlefieldStatus : ClientPacket
@@ -429,7 +429,7 @@ namespace Game.Network.Packets
Offender = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Offender { get; set; }
public ObjectGuid Offender;
}
class ReportPvPPlayerAFKResult : ServerPacket
@@ -444,10 +444,10 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(NumPlayersIHaveReported);
}
public ObjectGuid Offender { get; set; }
public byte NumPlayersIHaveReported { get; set; } = 0;
public byte NumBlackMarksOnOffender { get; set; } = 0;
public ResultCode Result { get; set; } = ResultCode.GenericFailure;
public ObjectGuid Offender;
public byte NumPlayersIHaveReported = 0;
public byte NumBlackMarksOnOffender = 0;
public ResultCode Result = ResultCode.GenericFailure;
public enum ResultCode
{
@@ -468,7 +468,7 @@ namespace Game.Network.Packets
FlagCarriers.ForEach(pos => pos.Write(_worldPacket));
}
public List<BattlegroundPlayerPosition> FlagCarriers { get; set; } = new List<BattlegroundPlayerPosition>();
public List<BattlegroundPlayerPosition> FlagCarriers = new List<BattlegroundPlayerPosition>();
}
class BattlegroundPlayerJoined : ServerPacket
@@ -480,7 +480,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Guid);
}
public ObjectGuid Guid { get; set; }
public ObjectGuid Guid;
}
class BattlegroundPlayerLeft : ServerPacket
@@ -492,7 +492,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Guid);
}
public ObjectGuid Guid { get; set; }
public ObjectGuid Guid;
}
class DestroyArenaUnit : ServerPacket
@@ -504,7 +504,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Guid);
}
public ObjectGuid Guid { get; set; }
public ObjectGuid Guid;
}
class RequestPVPRewards : ClientPacket
@@ -523,16 +523,16 @@ namespace Game.Network.Packets
throw new NotImplementedException();
}
public uint RatedRewardPointsThisWeek { get; set; }
public uint ArenaRewardPointsThisWeek { get; set; }
public uint RatedMaxRewardPointsThisWeek { get; set; }
public uint ArenaRewardPoints { get; set; }
public uint RandomRewardPointsThisWeek { get; set; }
public uint ArenaMaxRewardPointsThisWeek { get; set; }
public uint RatedRewardPoints { get; set; }
public uint MaxRewardPointsThisWeek { get; set; }
public uint RewardPointsThisWeek { get; set; }
public uint RandomMaxRewardPointsThisWeek { get; set; }
public uint RatedRewardPointsThisWeek;
public uint ArenaRewardPointsThisWeek;
public uint RatedMaxRewardPointsThisWeek;
public uint ArenaRewardPoints;
public uint RandomRewardPointsThisWeek;
public uint ArenaMaxRewardPointsThisWeek;
public uint RatedRewardPoints;
public uint MaxRewardPointsThisWeek;
public uint RewardPointsThisWeek;
public uint RandomMaxRewardPointsThisWeek;
}
class RequestRatedBattlefieldInfo : ClientPacket
@@ -553,8 +553,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(TeamSize);
}
public ArenaErrorType ErrorType { get; set; }
public byte TeamSize { get; set; }
public ArenaErrorType ErrorType;
public byte TeamSize;
}
//Structs
@@ -573,14 +573,14 @@ namespace Game.Network.Packets
data.FlushBits();
}
public RideTicket Ticket { get; set; }
public ulong QueueID { get; set; }
public byte RangeMin { get; set; }
public byte RangeMax { get; set; }
public byte TeamSize { get; set; }
public uint InstanceID { get; set; }
public bool RegisteredMatch { get; set; }
public bool TournamentRules { get; set; }
public RideTicket Ticket;
public ulong QueueID;
public byte RangeMin;
public byte RangeMax;
public byte TeamSize;
public uint InstanceID;
public bool RegisteredMatch;
public bool TournamentRules;
}
public struct BattlegroundPlayerPosition
@@ -593,9 +593,9 @@ namespace Game.Network.Packets
data.WriteInt8(ArenaSlot);
}
public ObjectGuid Guid { get; set; }
public ObjectGuid Guid;
public Vector2 Pos;
public sbyte IconID { get; set; }
public sbyte ArenaSlot { get; set; }
public sbyte IconID;
public sbyte ArenaSlot;
}
}