Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -31,9 +31,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(ExpireTime);
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}
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public ulong QueueID { get; set; }
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public int AreaID { get; set; }
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public long ExpireTime { get; set; }
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public ulong QueueID;
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public int AreaID;
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public long ExpireTime;
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}
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class BFMgrEntryInviteResponse : ClientPacket
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@@ -46,8 +46,8 @@ namespace Game.Network.Packets
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AcceptedInvite = _worldPacket.HasBit();
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}
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public ulong QueueID { get; set; }
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public bool AcceptedInvite { get; set; }
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public ulong QueueID;
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public bool AcceptedInvite;
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}
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class BFMgrQueueInvite : ServerPacket
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@@ -67,14 +67,14 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ulong QueueID { get; set; }
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public BattlefieldState BattleState { get; set; }
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public uint Timeout { get; set; } = uint.MaxValue; // unused in client
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public int MinLevel { get; set; } // unused in client
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public int MaxLevel { get; set; } // unused in client
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public int MapID { get; set; } // unused in client
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public uint InstanceID { get; set; } // unused in client
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public sbyte Index { get; set; } // unused in client
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public ulong QueueID;
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public BattlefieldState BattleState;
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public uint Timeout = uint.MaxValue; // unused in client
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public int MinLevel; // unused in client
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public int MaxLevel; // unused in client
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public int MapID; // unused in client
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public uint InstanceID; // unused in client
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public sbyte Index; // unused in client
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}
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class BFMgrQueueInviteResponse : ClientPacket
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@@ -87,8 +87,8 @@ namespace Game.Network.Packets
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AcceptedInvite = _worldPacket.HasBit();
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}
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public ulong QueueID { get; set; }
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public bool AcceptedInvite { get; set; }
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public ulong QueueID;
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public bool AcceptedInvite;
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}
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class BFMgrQueueRequestResponse : ServerPacket
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@@ -106,12 +106,12 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ulong QueueID { get; set; }
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public int AreaID { get; set; }
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public sbyte Result { get; set; }
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public ObjectGuid FailedPlayerGUID { get; set; }
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public BattlefieldState BattleState { get; set; }
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public bool LoggingIn { get; set; }
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public ulong QueueID;
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public int AreaID;
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public sbyte Result;
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public ObjectGuid FailedPlayerGUID;
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public BattlefieldState BattleState;
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public bool LoggingIn;
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}
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class BFMgrQueueExitRequest : ClientPacket
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@@ -123,7 +123,7 @@ namespace Game.Network.Packets
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QueueID = _worldPacket.ReadUInt64();
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}
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public ulong QueueID { get; set; }
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public ulong QueueID;
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}
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class BFMgrEntering : ServerPacket
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@@ -138,10 +138,10 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt64(QueueID);
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}
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public bool ClearedAFK { get; set; }
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public bool Relocated { get; set; }
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public bool OnOffense { get; set; }
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public ulong QueueID { get; set; }
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public bool ClearedAFK;
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public bool Relocated;
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public bool OnOffense;
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public ulong QueueID;
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}
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class BFMgrEjected : ServerPacket
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@@ -157,10 +157,10 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ulong QueueID { get; set; }
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public BFLeaveReason Reason { get; set; }
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public BattlefieldState BattleState { get; set; }
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public bool Relocated { get; set; }
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public ulong QueueID;
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public BFLeaveReason Reason;
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public BattlefieldState BattleState;
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public bool Relocated;
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}
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public class AreaSpiritHealerTime : ServerPacket
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@@ -173,7 +173,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(TimeLeft);
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}
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public ObjectGuid HealerGuid { get; set; }
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public uint TimeLeft { get; set; }
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public ObjectGuid HealerGuid;
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public uint TimeLeft;
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}
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}
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