Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -44,10 +44,10 @@ namespace Game.Network.Packets
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}
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}
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public List<ChannelPlayer> Members { get; set; }
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public List<ChannelPlayer> Members;
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public string Channel; // Channel Name
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public ChannelFlags ChannelFlags { get; set; }
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public bool Display { get; set; }
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public ChannelFlags ChannelFlags;
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public bool Display;
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public struct ChannelPlayer
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{
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@@ -59,8 +59,8 @@ namespace Game.Network.Packets
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}
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public ObjectGuid Guid; // Player Guid
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public uint VirtualRealmAddress { get; set; }
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public ChannelMemberFlags Flags { get; set; }
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public uint VirtualRealmAddress;
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public ChannelMemberFlags Flags;
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}
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}
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@@ -91,17 +91,17 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(Sender);
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}
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public string Sender { get; set; } = "";
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public ObjectGuid SenderGuid { get; set; }
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public ObjectGuid SenderAccountID { get; set; }
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public ChatNotify Type { get; set; }
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public ChannelMemberFlags OldFlags { get; set; }
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public ChannelMemberFlags NewFlags { get; set; }
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public string Channel { get; set; }
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public uint SenderVirtualRealm { get; set; }
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public ObjectGuid TargetGuid { get; set; }
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public uint TargetVirtualRealm { get; set; }
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public int ChatChannelID { get; set; }
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public string Sender = "";
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public ObjectGuid SenderGuid;
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public ObjectGuid SenderAccountID;
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public ChatNotify Type;
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public ChannelMemberFlags OldFlags;
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public ChannelMemberFlags NewFlags;
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public string Channel;
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public uint SenderVirtualRealm;
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public ObjectGuid TargetGuid;
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public uint TargetVirtualRealm;
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public int ChatChannelID;
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}
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public class ChannelNotifyJoined : ServerPacket
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@@ -119,11 +119,11 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(ChannelWelcomeMsg);
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}
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public string ChannelWelcomeMsg { get; set; } = "";
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public int ChatChannelID { get; set; }
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public int InstanceID { get; set; }
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public ChannelFlags ChannelFlags { get; set; }
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public string Channel { get; set; } = "";
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public string ChannelWelcomeMsg = "";
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public int ChatChannelID;
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public int InstanceID;
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public ChannelFlags ChannelFlags;
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public string Channel = "";
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}
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public class ChannelNotifyLeft : ServerPacket
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@@ -138,9 +138,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(Channel);
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}
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public string Channel { get; set; }
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public uint ChatChannelID { get; set; }
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public bool Suspended { get; set; }
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public string Channel;
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public uint ChatChannelID;
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public bool Suspended;
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}
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class UserlistAdd : ServerPacket
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@@ -159,11 +159,11 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(ChannelName);
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}
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public ObjectGuid AddedUserGUID { get; set; }
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public ChannelFlags ChannelFlags { get; set; }
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public ChannelMemberFlags UserFlags { get; set; }
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public uint ChannelID { get; set; }
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public string ChannelName { get; set; }
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public ObjectGuid AddedUserGUID;
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public ChannelFlags ChannelFlags;
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public ChannelMemberFlags UserFlags;
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public uint ChannelID;
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public string ChannelName;
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}
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class UserlistRemove : ServerPacket
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@@ -181,10 +181,10 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(ChannelName);
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}
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public ObjectGuid RemovedUserGUID { get; set; }
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public ChannelFlags ChannelFlags { get; set; }
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public uint ChannelID { get; set; }
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public string ChannelName { get; set; }
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public ObjectGuid RemovedUserGUID;
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public ChannelFlags ChannelFlags;
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public uint ChannelID;
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public string ChannelName;
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}
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class UserlistUpdate : ServerPacket
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@@ -203,11 +203,11 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(ChannelName);
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}
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public ObjectGuid UpdatedUserGUID { get; set; }
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public ChannelFlags ChannelFlags { get; set; }
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public ChannelMemberFlags UserFlags { get; set; }
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public uint ChannelID { get; set; }
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public string ChannelName { get; set; }
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public ObjectGuid UpdatedUserGUID;
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public ChannelFlags ChannelFlags;
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public ChannelMemberFlags UserFlags;
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public uint ChannelID;
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public string ChannelName;
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}
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class ChannelCommand : ClientPacket
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@@ -234,7 +234,7 @@ namespace Game.Network.Packets
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ChannelName = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(7));
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}
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public string ChannelName { get; set; }
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public string ChannelName;
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}
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class ChannelPlayerCommand : ClientPacket
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@@ -269,7 +269,7 @@ namespace Game.Network.Packets
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Name = _worldPacket.ReadString(nameLength);
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}
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public string ChannelName { get; set; }
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public string ChannelName;
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public string Name;
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}
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@@ -285,8 +285,8 @@ namespace Game.Network.Packets
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Password = _worldPacket.ReadString(passwordLength);
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}
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public string ChannelName { get; set; }
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public string Password { get; set; }
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public string ChannelName;
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public string Password;
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}
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public class JoinChannel : ClientPacket
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@@ -304,11 +304,11 @@ namespace Game.Network.Packets
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Password = _worldPacket.ReadString(passwordLength);
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}
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public string Password { get; set; }
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public string ChannelName { get; set; }
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public bool CreateVoiceSession { get; set; }
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public int ChatChannelId { get; set; }
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public bool Internal { get; set; }
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public string Password;
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public string ChannelName;
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public bool CreateVoiceSession;
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public int ChatChannelId;
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public bool Internal;
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}
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public class LeaveChannel : ClientPacket
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@@ -321,7 +321,7 @@ namespace Game.Network.Packets
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ChannelName = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(7));
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}
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public int ZoneChannelID { get; set; }
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public string ChannelName { get; set; }
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public int ZoneChannelID;
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public string ChannelName;
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}
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}
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