Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
+140 -140
View File
@@ -85,21 +85,21 @@ namespace Game.Network.Packets
SandboxScaling.Value.Write(_worldPacket);
}
public ObjectGuid Me { get; set; }
public ObjectGuid CasterGUID { get; set; }
public ObjectGuid CastID { get; set; }
public int SpellID { get; set; }
public int SpellXSpellVisualID { get; set; }
public int Damage { get; set; }
public int Overkill { get; set; }
public byte SchoolMask { get; set; }
public int ShieldBlock { get; set; }
public int Resisted { get; set; }
public bool Periodic { get; set; }
public int Absorbed { get; set; }
public int Flags { get; set; }
public ObjectGuid Me;
public ObjectGuid CasterGUID;
public ObjectGuid CastID;
public int SpellID;
public int SpellXSpellVisualID;
public int Damage;
public int Overkill;
public byte SchoolMask;
public int ShieldBlock;
public int Resisted;
public bool Periodic;
public int Absorbed;
public int Flags;
// Optional<SpellNonMeleeDamageLogDebugInfo> DebugInfo;
public Optional<SandboxScalingData> SandboxScaling { get; set; } = new Optional<SandboxScalingData>();
public Optional<SandboxScalingData> SandboxScaling = new Optional<SandboxScalingData>();
}
class EnvironmentalDamageLog : CombatLogServerPacket
@@ -119,11 +119,11 @@ namespace Game.Network.Packets
WriteLogData();
}
public ObjectGuid Victim { get; set; }
public EnviromentalDamage Type { get; set; }
public int Amount { get; set; }
public int Resisted { get; set; }
public int Absorbed { get; set; }
public ObjectGuid Victim;
public EnviromentalDamage Type;
public int Amount;
public int Resisted;
public int Absorbed;
}
class SpellExecuteLog : CombatLogServerPacket
@@ -184,20 +184,20 @@ namespace Game.Network.Packets
WriteLogData();
}
public ObjectGuid Caster { get; set; }
public uint SpellID { get; set; }
public List<SpellLogEffect> Effects { get; set; } = new List<SpellLogEffect>();
public ObjectGuid Caster;
public uint SpellID;
public List<SpellLogEffect> Effects = new List<SpellLogEffect>();
public class SpellLogEffect
{
public int Effect { get; set; }
public int Effect;
public List<SpellLogEffectPowerDrainParams> PowerDrainTargets { get; set; } = new List<SpellLogEffectPowerDrainParams>();
public List<SpellLogEffectExtraAttacksParams> ExtraAttacksTargets { get; set; } = new List<SpellLogEffectExtraAttacksParams>();
public List<SpellLogEffectDurabilityDamageParams> DurabilityDamageTargets { get; set; } = new List<SpellLogEffectDurabilityDamageParams>();
public List<SpellLogEffectGenericVictimParams> GenericVictimTargets { get; set; } = new List<SpellLogEffectGenericVictimParams>();
public List<SpellLogEffectTradeSkillItemParams> TradeSkillTargets { get; set; } = new List<SpellLogEffectTradeSkillItemParams>();
public List<SpellLogEffectFeedPetParams> FeedPetTargets { get; set; } = new List<SpellLogEffectFeedPetParams>();
public List<SpellLogEffectPowerDrainParams> PowerDrainTargets = new List<SpellLogEffectPowerDrainParams>();
public List<SpellLogEffectExtraAttacksParams> ExtraAttacksTargets = new List<SpellLogEffectExtraAttacksParams>();
public List<SpellLogEffectDurabilityDamageParams> DurabilityDamageTargets = new List<SpellLogEffectDurabilityDamageParams>();
public List<SpellLogEffectGenericVictimParams> GenericVictimTargets = new List<SpellLogEffectGenericVictimParams>();
public List<SpellLogEffectTradeSkillItemParams> TradeSkillTargets = new List<SpellLogEffectTradeSkillItemParams>();
public List<SpellLogEffectFeedPetParams> FeedPetTargets = new List<SpellLogEffectFeedPetParams>();
}
}
@@ -235,15 +235,15 @@ namespace Game.Network.Packets
SandboxScaling.Value.Write(_worldPacket);
}
public ObjectGuid CasterGUID { get; set; }
public ObjectGuid TargetGUID { get; set; }
public uint SpellID { get; set; }
public uint Health { get; set; }
public uint OverHeal { get; set; }
public uint Absorbed { get; set; }
public bool Crit { get; set; }
public Optional<float> CritRollMade { get; set; }
public Optional<float> CritRollNeeded { get; set; }
public ObjectGuid CasterGUID;
public ObjectGuid TargetGUID;
public uint SpellID;
public uint Health;
public uint OverHeal;
public uint Absorbed;
public bool Crit;
public Optional<float> CritRollMade;
public Optional<float> CritRollNeeded;
Optional<SandboxScalingData> SandboxScaling = new Optional<SandboxScalingData>();
}
@@ -265,15 +265,15 @@ namespace Game.Network.Packets
WriteLogData();
}
public ObjectGuid TargetGUID { get; set; }
public ObjectGuid CasterGUID { get; set; }
public uint SpellID { get; set; }
public List<SpellLogEffect> Effects { get; set; } = new List<SpellLogEffect>();
public ObjectGuid TargetGUID;
public ObjectGuid CasterGUID;
public uint SpellID;
public List<SpellLogEffect> Effects = new List<SpellLogEffect>();
public struct PeriodicalAuraLogEffectDebugInfo
{
public float CritRollMade { get; set; }
public float CritRollNeeded { get; set; }
public float CritRollMade;
public float CritRollNeeded;
}
public class SpellLogEffect
@@ -302,15 +302,15 @@ namespace Game.Network.Packets
}
}
public uint Effect { get; set; }
public uint Amount { get; set; }
public uint OverHealOrKill { get; set; }
public uint SchoolMaskOrPower { get; set; }
public uint AbsorbedOrAmplitude { get; set; }
public uint Resisted { get; set; }
public bool Crit { get; set; }
public Optional<PeriodicalAuraLogEffectDebugInfo> DebugInfo { get; set; }
public Optional<SandboxScalingData> SandboxScaling { get; set; } = new Optional<SandboxScalingData>();
public uint Effect;
public uint Amount;
public uint OverHealOrKill;
public uint SchoolMaskOrPower;
public uint AbsorbedOrAmplitude;
public uint Resisted;
public bool Crit;
public Optional<PeriodicalAuraLogEffectDebugInfo> DebugInfo;
public Optional<SandboxScalingData> SandboxScaling = new Optional<SandboxScalingData>();
}
}
@@ -326,10 +326,10 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(SpellID);
}
public ObjectGuid Caster { get; set; }
public ObjectGuid Victim { get; set; }
public uint InterruptedSpellID { get; set; }
public uint SpellID { get; set; }
public ObjectGuid Caster;
public ObjectGuid Victim;
public uint InterruptedSpellID;
public uint SpellID;
}
class SpellDispellLog : ServerPacket
@@ -360,12 +360,12 @@ namespace Game.Network.Packets
}
}
public List<SpellDispellData> DispellData { get; set; } = new List<SpellDispellData>();
public ObjectGuid CasterGUID { get; set; }
public ObjectGuid TargetGUID { get; set; }
public uint DispelledBySpellID { get; set; }
public bool IsBreak { get; set; }
public bool IsSteal { get; set; }
public List<SpellDispellData> DispellData = new List<SpellDispellData>();
public ObjectGuid CasterGUID;
public ObjectGuid TargetGUID;
public uint DispelledBySpellID;
public bool IsBreak;
public bool IsSteal;
}
@@ -388,12 +388,12 @@ namespace Game.Network.Packets
WriteLogData();
}
public ObjectGuid TargetGUID { get; set; }
public ObjectGuid CasterGUID { get; set; }
public uint SpellID { get; set; }
public PowerType Type { get; set; }
public int Amount { get; set; }
public int OverEnergize { get; set; }
public ObjectGuid TargetGUID;
public ObjectGuid CasterGUID;
public uint SpellID;
public PowerType Type;
public int Amount;
public int OverEnergize;
}
class SpellInstakillLog : ServerPacket
@@ -407,9 +407,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(SpellID);
}
public ObjectGuid Target { get; set; }
public ObjectGuid Caster { get; set; }
public uint SpellID { get; set; }
public ObjectGuid Target;
public ObjectGuid Caster;
public uint SpellID;
}
class SpellMissLog : ServerPacket
@@ -426,9 +426,9 @@ namespace Game.Network.Packets
missEntry.Write(_worldPacket);
}
public uint SpellID { get; set; }
public ObjectGuid Caster { get; set; }
public List<SpellLogMissEntry> Entries { get; set; } = new List<SpellLogMissEntry>();
public uint SpellID;
public ObjectGuid Caster;
public List<SpellLogMissEntry> Entries = new List<SpellLogMissEntry>();
}
class ProcResist : ServerPacket
@@ -451,11 +451,11 @@ namespace Game.Network.Packets
_worldPacket.WriteFloat(Needed.Value);
}
public ObjectGuid Caster { get; set; }
public ObjectGuid Target { get; set; }
public uint SpellID { get; set; }
public Optional<float> Rolled { get; set; }
public Optional<float> Needed { get; set; }
public ObjectGuid Caster;
public ObjectGuid Target;
public uint SpellID;
public Optional<float> Rolled;
public Optional<float> Needed;
}
class SpellOrDamageImmune : ServerPacket
@@ -471,10 +471,10 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public ObjectGuid CasterGUID { get; set; }
public ObjectGuid VictimGUID { get; set; }
public uint SpellID { get; set; }
public bool IsPeriodic { get; set; }
public ObjectGuid CasterGUID;
public ObjectGuid VictimGUID;
public uint SpellID;
public bool IsPeriodic;
}
class SpellDamageShield : CombatLogServerPacket
@@ -496,13 +496,13 @@ namespace Game.Network.Packets
WriteLogData();
}
public ObjectGuid Attacker { get; set; }
public ObjectGuid Defender { get; set; }
public uint SpellID { get; set; }
public uint TotalDamage { get; set; }
public uint OverKill { get; set; }
public uint SchoolMask { get; set; }
public uint LogAbsorbed { get; set; }
public ObjectGuid Attacker;
public ObjectGuid Defender;
public uint SpellID;
public uint TotalDamage;
public uint OverKill;
public uint SchoolMask;
public uint LogAbsorbed;
}
class AttackerStateUpdate : CombatLogServerPacket
@@ -581,56 +581,56 @@ namespace Game.Network.Packets
}
public HitInfo hitInfo; // Flags
public ObjectGuid AttackerGUID { get; set; }
public ObjectGuid VictimGUID { get; set; }
public int Damage { get; set; }
public int OverDamage { get; set; } = -1; // (damage - health) or -1 if unit is still alive
public Optional<SubDamage> SubDmg { get; set; }
public byte VictimState { get; set; }
public uint AttackerState { get; set; }
public uint MeleeSpellID { get; set; }
public int BlockAmount { get; set; }
public int RageGained { get; set; }
public UnkAttackerState UnkState { get; set; }
public float Unk { get; set; }
public SandboxScalingData SandboxScaling { get; set; } = new SandboxScalingData();
public ObjectGuid AttackerGUID;
public ObjectGuid VictimGUID;
public int Damage;
public int OverDamage = -1; // (damage - health) or -1 if unit is still alive
public Optional<SubDamage> SubDmg;
public byte VictimState;
public uint AttackerState;
public uint MeleeSpellID;
public int BlockAmount;
public int RageGained;
public UnkAttackerState UnkState;
public float Unk;
public SandboxScalingData SandboxScaling = new SandboxScalingData();
}
//Structs
struct SpellLogEffectPowerDrainParams
{
public ObjectGuid Victim { get; set; }
public uint Points { get; set; }
public uint PowerType { get; set; }
public float Amplitude { get; set; }
public ObjectGuid Victim;
public uint Points;
public uint PowerType;
public float Amplitude;
}
struct SpellLogEffectExtraAttacksParams
{
public ObjectGuid Victim { get; set; }
public uint NumAttacks { get; set; }
public ObjectGuid Victim;
public uint NumAttacks;
}
struct SpellLogEffectDurabilityDamageParams
{
public ObjectGuid Victim { get; set; }
public int ItemID { get; set; }
public int Amount { get; set; }
public ObjectGuid Victim;
public int ItemID;
public int Amount;
}
struct SpellLogEffectGenericVictimParams
{
public ObjectGuid Victim { get; set; }
public ObjectGuid Victim;
}
struct SpellLogEffectTradeSkillItemParams
{
public int ItemID { get; set; }
public int ItemID;
}
struct SpellLogEffectFeedPetParams
{
public int ItemID { get; set; }
public int ItemID;
}
struct SpellLogMissDebug
@@ -641,8 +641,8 @@ namespace Game.Network.Packets
data.WriteFloat(HitRollNeeded);
}
public float HitRoll { get; set; }
public float HitRollNeeded { get; set; }
public float HitRoll;
public float HitRollNeeded;
}
public struct SpellLogMissEntry
@@ -664,41 +664,41 @@ namespace Game.Network.Packets
data.FlushBits();
}
public ObjectGuid Victim { get; set; }
public byte MissReason { get; set; }
public ObjectGuid Victim;
public byte MissReason;
Optional<SpellLogMissDebug> Debug;
}
struct SpellDispellData
{
public uint SpellID { get; set; }
public bool Harmful { get; set; }
public Optional<int> Rolled { get; set; }
public Optional<int> Needed { get; set; }
public uint SpellID;
public bool Harmful;
public Optional<int> Rolled;
public Optional<int> Needed;
}
public struct SubDamage
{
public int SchoolMask { get; set; }
public int SchoolMask;
public float FDamage; // Float damage (Most of the time equals to Damage)
public int Damage { get; set; }
public int Absorbed { get; set; }
public int Resisted { get; set; }
public int Damage;
public int Absorbed;
public int Resisted;
}
public struct UnkAttackerState
{
public uint State1 { get; set; }
public float State2 { get; set; }
public float State3 { get; set; }
public float State4 { get; set; }
public float State5 { get; set; }
public float State6 { get; set; }
public float State7 { get; set; }
public float State8 { get; set; }
public float State9 { get; set; }
public float State10 { get; set; }
public float State11 { get; set; }
public uint State12 { get; set; }
public uint State1;
public float State2;
public float State3;
public float State4;
public float State5;
public float State6;
public float State7;
public float State8;
public float State9;
public float State10;
public float State11;
public uint State12;
}
}