Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
+111 -111
View File
@@ -32,8 +32,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(GarrSiteLevelID);
}
public uint GarrSiteLevelID { get; set; }
public uint Result { get; set; }
public uint GarrSiteLevelID;
public uint Result;
}
class GarrisonDeleteResult : ServerPacket
@@ -46,8 +46,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(GarrSiteID);
}
public GarrisonError Result { get; set; }
public uint GarrSiteID { get; set; }
public GarrisonError Result;
public uint GarrSiteID;
}
class GetGarrisonInfo : ClientPacket
@@ -74,9 +74,9 @@ namespace Game.Network.Packets
garrison.Write(_worldPacket);
}
public uint FactionIndex { get; set; }
public List<GarrisonInfo> Garrisons { get; set; } = new List<GarrisonInfo>();
public List<FollowerSoftCapInfo> FollowerSoftCaps { get; set; } = new List<FollowerSoftCapInfo>();
public uint FactionIndex;
public List<GarrisonInfo> Garrisons = new List<GarrisonInfo>();
public List<FollowerSoftCapInfo> FollowerSoftCaps = new List<FollowerSoftCapInfo>();
}
class GarrisonRemoteInfo : ServerPacket
@@ -90,7 +90,7 @@ namespace Game.Network.Packets
site.Write(_worldPacket);
}
public List<GarrisonRemoteSiteInfo> Sites { get; set; } = new List<GarrisonRemoteSiteInfo>();
public List<GarrisonRemoteSiteInfo> Sites = new List<GarrisonRemoteSiteInfo>();
}
class GarrisonPurchaseBuilding : ClientPacket
@@ -104,9 +104,9 @@ namespace Game.Network.Packets
BuildingID = _worldPacket.ReadUInt32();
}
public ObjectGuid NpcGUID { get; set; }
public uint BuildingID { get; set; }
public uint PlotInstanceID { get; set; }
public ObjectGuid NpcGUID;
public uint BuildingID;
public uint PlotInstanceID;
}
class GarrisonPlaceBuildingResult : ServerPacket
@@ -122,10 +122,10 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public GarrisonType GarrTypeID { get; set; }
public GarrisonError Result { get; set; }
public GarrisonBuildingInfo BuildingInfo { get; set; } = new GarrisonBuildingInfo();
public bool PlayActivationCinematic { get; set; }
public GarrisonType GarrTypeID;
public GarrisonError Result;
public GarrisonBuildingInfo BuildingInfo = new GarrisonBuildingInfo();
public bool PlayActivationCinematic;
}
class GarrisonCancelConstruction : ClientPacket
@@ -138,8 +138,8 @@ namespace Game.Network.Packets
PlotInstanceID = _worldPacket.ReadUInt32();
}
public ObjectGuid NpcGUID { get; set; }
public uint PlotInstanceID { get; set; }
public ObjectGuid NpcGUID;
public uint PlotInstanceID;
}
class GarrisonBuildingRemoved : ServerPacket
@@ -154,10 +154,10 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(GarrBuildingID);
}
public GarrisonType GarrTypeID { get; set; }
public GarrisonError Result { get; set; }
public uint GarrPlotInstanceID { get; set; }
public uint GarrBuildingID { get; set; }
public GarrisonType GarrTypeID;
public GarrisonError Result;
public uint GarrPlotInstanceID;
public uint GarrBuildingID;
}
class GarrisonLearnBlueprintResult : ServerPacket
@@ -171,9 +171,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(BuildingID);
}
public GarrisonType GarrTypeID { get; set; }
public uint BuildingID { get; set; }
public GarrisonError Result { get; set; }
public GarrisonType GarrTypeID;
public uint BuildingID;
public GarrisonError Result;
}
class GarrisonUnlearnBlueprintResult : ServerPacket
@@ -187,9 +187,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(BuildingID);
}
public GarrisonType GarrTypeID { get; set; }
public uint BuildingID { get; set; }
public GarrisonError Result { get; set; }
public GarrisonType GarrTypeID;
public uint BuildingID;
public GarrisonError Result;
}
class GarrisonRequestBlueprintAndSpecializationData : ClientPacket
@@ -217,9 +217,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(specialization);
}
public GarrisonType GarrTypeID { get; set; }
public List<uint> SpecializationsKnown { get; set; } = null;
public List<uint> BlueprintsKnown { get; set; } = null;
public GarrisonType GarrTypeID;
public List<uint> SpecializationsKnown = null;
public List<uint> BlueprintsKnown = null;
}
class GarrisonGetBuildingLandmarks : ClientPacket
@@ -240,7 +240,7 @@ namespace Game.Network.Packets
landmark.Write(_worldPacket);
}
public List<GarrisonBuildingLandmark> Landmarks { get; set; } = new List<GarrisonBuildingLandmark>();
public List<GarrisonBuildingLandmark> Landmarks = new List<GarrisonBuildingLandmark>();
}
class GarrisonPlotPlaced : ServerPacket
@@ -253,8 +253,8 @@ namespace Game.Network.Packets
PlotInfo.Write(_worldPacket);
}
public GarrisonType GarrTypeID { get; set; }
public GarrisonPlotInfo PlotInfo { get; set; }
public GarrisonType GarrTypeID;
public GarrisonPlotInfo PlotInfo;
}
class GarrisonPlotRemoved : ServerPacket
@@ -266,7 +266,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(GarrPlotInstanceID);
}
public uint GarrPlotInstanceID { get; set; }
public uint GarrPlotInstanceID;
}
class GarrisonAddFollowerResult : ServerPacket
@@ -280,9 +280,9 @@ namespace Game.Network.Packets
Follower.Write(_worldPacket);
}
public GarrisonType GarrTypeID { get; set; }
public GarrisonFollower Follower { get; set; }
public GarrisonError Result { get; set; }
public GarrisonType GarrTypeID;
public GarrisonFollower Follower;
public GarrisonError Result;
}
class GarrisonRemoveFollowerResult : ServerPacket
@@ -297,10 +297,10 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(Destroyed);
}
public ulong FollowerDBID { get; set; }
public int GarrTypeID { get; set; }
public uint Result { get; set; }
public uint Destroyed { get; set; }
public ulong FollowerDBID;
public int GarrTypeID;
public uint Result;
public uint Destroyed;
}
class GarrisonBuildingActivated : ServerPacket
@@ -312,7 +312,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(GarrPlotInstanceID);
}
public uint GarrPlotInstanceID { get; set; }
public uint GarrPlotInstanceID;
}
//Structs
@@ -325,9 +325,9 @@ namespace Game.Network.Packets
data.WriteUInt32(PlotType);
}
public uint GarrPlotInstanceID { get; set; }
public Position PlotPos { get; set; }
public uint PlotType { get; set; }
public uint GarrPlotInstanceID;
public Position PlotPos;
public uint PlotType;
}
public class GarrisonBuildingInfo
@@ -343,12 +343,12 @@ namespace Game.Network.Packets
data.FlushBits();
}
public uint GarrPlotInstanceID { get; set; }
public uint GarrBuildingID { get; set; }
public long TimeBuilt { get; set; }
public uint CurrentGarSpecID { get; set; }
public long TimeSpecCooldown { get; set; } = 2288912640; // 06/07/1906 18:35:44 - another in the series of magic blizz dates
public bool Active { get; set; }
public uint GarrPlotInstanceID;
public uint GarrBuildingID;
public long TimeBuilt;
public uint CurrentGarSpecID;
public long TimeSpecCooldown = 2288912640; // 06/07/1906 18:35:44 - another in the series of magic blizz dates
public bool Active;
}
public class GarrisonFollower
@@ -376,20 +376,20 @@ namespace Game.Network.Packets
data.WriteString(CustomName);
}
public ulong DbID { get; set; }
public uint GarrFollowerID { get; set; }
public uint Quality { get; set; }
public uint FollowerLevel { get; set; }
public uint ItemLevelWeapon { get; set; }
public uint ItemLevelArmor { get; set; }
public uint Xp { get; set; }
public uint Durability { get; set; }
public uint CurrentBuildingID { get; set; }
public uint CurrentMissionID { get; set; }
public List<GarrAbilityRecord> AbilityID { get; set; } = new List<GarrAbilityRecord>();
public uint ZoneSupportSpellID { get; set; }
public uint FollowerStatus { get; set; }
public string CustomName { get; set; } = "";
public ulong DbID;
public uint GarrFollowerID;
public uint Quality;
public uint FollowerLevel;
public uint ItemLevelWeapon;
public uint ItemLevelArmor;
public uint Xp;
public uint Durability;
public uint CurrentBuildingID;
public uint CurrentMissionID;
public List<GarrAbilityRecord> AbilityID = new List<GarrAbilityRecord>();
public uint ZoneSupportSpellID;
public uint FollowerStatus;
public string CustomName = "";
}
class GarrisonMission
@@ -408,16 +408,16 @@ namespace Game.Network.Packets
data.WriteUInt32(Unknown2);
}
public ulong DbID { get; set; }
public uint MissionRecID { get; set; }
public long OfferTime { get; set; }
public uint OfferDuration { get; set; }
public long StartTime { get; set; } = 2288912640;
public uint TravelDuration { get; set; }
public uint MissionDuration { get; set; }
public uint MissionState { get; set; }
public uint Unknown1 { get; set; } = 0;
public uint Unknown2 { get; set; } = 0;
public ulong DbID;
public uint MissionRecID;
public long OfferTime;
public uint OfferDuration;
public long StartTime = 2288912640;
public uint TravelDuration;
public uint MissionDuration;
public uint MissionState;
public uint Unknown1 = 0;
public uint Unknown2 = 0;
}
struct GarrisonMissionReward
@@ -433,13 +433,13 @@ namespace Game.Network.Packets
data.WriteInt32(Unknown);
}
public int ItemID { get; set; }
public uint Quantity { get; set; }
public int CurrencyID { get; set; }
public uint CurrencyQuantity { get; set; }
public uint FollowerXP { get; set; }
public uint BonusAbilityID { get; set; }
public int Unknown { get; set; }
public int ItemID;
public uint Quantity;
public int CurrencyID;
public uint CurrencyQuantity;
public uint FollowerXP;
public uint BonusAbilityID;
public int Unknown;
}
struct GarrisonMissionAreaBonus
@@ -450,8 +450,8 @@ namespace Game.Network.Packets
data.WriteUInt32(StartTime);
}
public uint GarrMssnBonusAbilityID { get; set; }
public long StartTime { get; set; }
public uint GarrMssnBonusAbilityID;
public long StartTime;
}
struct GarrisonTalent
@@ -463,9 +463,9 @@ namespace Game.Network.Packets
data.WriteInt32(Flags);
}
public int GarrTalentID { get; set; }
public long ResearchStartTime { get; set; }
public int Flags { get; set; }
public int GarrTalentID;
public long ResearchStartTime;
public int Flags;
}
class GarrisonInfo
@@ -529,21 +529,21 @@ namespace Game.Network.Packets
follower.Write(data);
}
public GarrisonType GarrTypeID { get; set; }
public uint GarrSiteID { get; set; }
public uint GarrSiteLevelID { get; set; }
public uint NumFollowerActivationsRemaining { get; set; }
public uint NumMissionsStartedToday { get; set; } // might mean something else, but sending 0 here enables follower abilities "Increase success chance of the first mission of the day by %.
public List<GarrisonPlotInfo> Plots { get; set; } = new List<GarrisonPlotInfo>();
public List<GarrisonBuildingInfo> Buildings { get; set; } = new List<GarrisonBuildingInfo>();
public List<GarrisonFollower> Followers { get; set; } = new List<GarrisonFollower>();
public List<GarrisonMission> Missions { get; set; } = new List<GarrisonMission>();
public List<List<GarrisonMissionReward>> MissionRewards { get; set; } = new List<List<GarrisonMissionReward>>();
public List<List<GarrisonMissionReward>> MissionOvermaxRewards { get; set; } = new List<List<GarrisonMissionReward>>();
public List<GarrisonMissionAreaBonus> MissionAreaBonuses { get; set; } = new List<GarrisonMissionAreaBonus>();
public List<GarrisonTalent> Talents { get; set; } = new List<GarrisonTalent>();
public List<bool> CanStartMission { get; set; } = new List<bool>();
public List<int> ArchivedMissions { get; set; } = new List<int>();
public GarrisonType GarrTypeID;
public uint GarrSiteID;
public uint GarrSiteLevelID;
public uint NumFollowerActivationsRemaining;
public uint NumMissionsStartedToday; // might mean something else, but sending 0 here enables follower abilities "Increase success chance of the first mission of the day by %."
public List<GarrisonPlotInfo> Plots = new List<GarrisonPlotInfo>();
public List<GarrisonBuildingInfo> Buildings = new List<GarrisonBuildingInfo>();
public List<GarrisonFollower> Followers = new List<GarrisonFollower>();
public List<GarrisonMission> Missions = new List<GarrisonMission>();
public List<List<GarrisonMissionReward>> MissionRewards = new List<List<GarrisonMissionReward>>();
public List<List<GarrisonMissionReward>> MissionOvermaxRewards = new List<List<GarrisonMissionReward>>();
public List<GarrisonMissionAreaBonus> MissionAreaBonuses = new List<GarrisonMissionAreaBonus>();
public List<GarrisonTalent> Talents = new List<GarrisonTalent>();
public List<bool> CanStartMission = new List<bool>();
public List<int> ArchivedMissions = new List<int>();
}
struct FollowerSoftCapInfo
@@ -554,8 +554,8 @@ namespace Game.Network.Packets
data.WriteUInt32(Count);
}
public int GarrFollowerTypeID { get; set; }
public uint Count { get; set; }
public int GarrFollowerTypeID;
public uint Count;
}
struct GarrisonRemoteBuildingInfo
@@ -572,8 +572,8 @@ namespace Game.Network.Packets
data.WriteUInt32(GarrBuildingID);
}
public uint GarrPlotInstanceID { get; set; }
public uint GarrBuildingID { get; set; }
public uint GarrPlotInstanceID;
public uint GarrBuildingID;
}
class GarrisonRemoteSiteInfo
@@ -586,8 +586,8 @@ namespace Game.Network.Packets
building.Write(data);
}
public uint GarrSiteLevelID { get; set; }
public List<GarrisonRemoteBuildingInfo> Buildings { get; set; } = new List<GarrisonRemoteBuildingInfo>();
public uint GarrSiteLevelID;
public List<GarrisonRemoteBuildingInfo> Buildings = new List<GarrisonRemoteBuildingInfo>();
}
struct GarrisonBuildingLandmark
@@ -604,7 +604,7 @@ namespace Game.Network.Packets
data.WriteXYZ(Pos);
}
public uint GarrBuildingPlotInstID { get; set; }
public Position Pos { get; set; }
public uint GarrBuildingPlotInstID;
public Position Pos;
}
}
}