Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
@@ -35,11 +35,11 @@ namespace Game.Network.Packets
Comment = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(10));
}
public ObjectGuid GuildGUID { get; set; }
public uint Availability { get; set; }
public uint ClassRoles { get; set; }
public uint PlayStyle { get; set; }
public string Comment { get; set; }
public ObjectGuid GuildGUID;
public uint Availability;
public uint ClassRoles;
public uint PlayStyle;
public string Comment;
}
class LFGuildApplicationsListChanged : ServerPacket
@@ -68,10 +68,10 @@ namespace Game.Network.Packets
CharacterLevel = _worldPacket.ReadUInt32();
}
public uint CharacterLevel { get; set; }
public uint Availability { get; set; }
public uint ClassRoles { get; set; }
public uint PlayStyle { get; set; }
public uint CharacterLevel;
public uint Availability;
public uint ClassRoles;
public uint PlayStyle;
}
class LFGuildBrowseResult : ServerPacket
@@ -85,7 +85,7 @@ namespace Game.Network.Packets
guildData.Write(_worldPacket);
}
public List<LFGuildBrowseData> Post { get; set; } = new List<LFGuildBrowseData>();
public List<LFGuildBrowseData> Post = new List<LFGuildBrowseData>();
}
class LFGuildDeclineRecruit : ClientPacket
@@ -97,7 +97,7 @@ namespace Game.Network.Packets
RecruitGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid RecruitGUID { get; set; }
public ObjectGuid RecruitGUID;
}
class LFGuildGetApplications : ClientPacket
@@ -119,8 +119,8 @@ namespace Game.Network.Packets
application.Write(_worldPacket);
}
public List<LFGuildApplicationData> Application { get; set; } = new List<LFGuildApplicationData>();
public int NumRemaining { get; set; }
public List<LFGuildApplicationData> Application = new List<LFGuildApplicationData>();
public int NumRemaining;
}
class LFGuildGetGuildPost : ClientPacket
@@ -154,7 +154,7 @@ namespace Game.Network.Packets
LastUpdate = _worldPacket.ReadUInt32();
}
public uint LastUpdate { get; set; }
public uint LastUpdate;
}
class LFGuildRecruits : ServerPacket
@@ -169,8 +169,8 @@ namespace Game.Network.Packets
recruit.Write(_worldPacket);
}
public List<LFGuildRecruitData> Recruits { get; set; } = new List<LFGuildRecruitData>();
public long UpdateTime { get; set; }
public List<LFGuildRecruitData> Recruits = new List<LFGuildRecruitData>();
public long UpdateTime;
}
class LFGuildRemoveRecruit : ClientPacket
@@ -182,7 +182,7 @@ namespace Game.Network.Packets
GuildGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid GuildGUID { get; set; }
public ObjectGuid GuildGUID;
}
class LFGuildSetGuildPost : ClientPacket
@@ -199,12 +199,12 @@ namespace Game.Network.Packets
Comment = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(10));
}
public uint Availability { get; set; }
public uint PlayStyle { get; set; }
public uint ClassRoles { get; set; }
public uint LevelRange { get; set; }
public bool Active { get; set; }
public string Comment { get; set; }
public uint Availability;
public uint PlayStyle;
public uint ClassRoles;
public uint LevelRange;
public bool Active;
public string Comment;
}
//Structs
@@ -234,23 +234,23 @@ namespace Game.Network.Packets
data.WriteString(Comment);
}
public string GuildName { get; set; } = "";
public ObjectGuid GuildGUID { get; set; }
public uint GuildVirtualRealm { get; set; }
public int GuildMembers { get; set; }
public uint GuildAchievementPoints { get; set; }
public int PlayStyle { get; set; }
public int Availability { get; set; }
public int ClassRoles { get; set; }
public int LevelRange { get; set; }
public uint EmblemStyle { get; set; }
public uint EmblemColor { get; set; }
public uint BorderStyle { get; set; }
public uint BorderColor { get; set; }
public uint Background { get; set; }
public string Comment { get; set; } = "";
public sbyte Cached { get; set; }
public sbyte MembershipRequested { get; set; }
public string GuildName = "";
public ObjectGuid GuildGUID;
public uint GuildVirtualRealm;
public int GuildMembers;
public uint GuildAchievementPoints;
public int PlayStyle;
public int Availability;
public int ClassRoles;
public int LevelRange;
public uint EmblemStyle;
public uint EmblemColor;
public uint BorderStyle;
public uint BorderColor;
public uint Background;
public string Comment = "";
public sbyte Cached;
public sbyte MembershipRequested;
}
class LFGuildApplicationData
@@ -271,15 +271,15 @@ namespace Game.Network.Packets
data.WriteString(Comment);
}
public ObjectGuid GuildGUID { get; set; }
public uint GuildVirtualRealm { get; set; }
public string GuildName { get; set; } = "";
public int ClassRoles { get; set; }
public int PlayStyle { get; set; }
public int Availability { get; set; }
public uint SecondsSinceCreated { get; set; }
public uint SecondsUntilExpiration { get; set; }
public string Comment { get; set; } = "";
public ObjectGuid GuildGUID;
public uint GuildVirtualRealm;
public string GuildName = "";
public int ClassRoles;
public int PlayStyle;
public int Availability;
public uint SecondsSinceCreated;
public uint SecondsUntilExpiration;
public string Comment = "";
}
class GuildPostData
@@ -296,13 +296,13 @@ namespace Game.Network.Packets
data.WriteString(Comment);
}
public bool Active { get; set; }
public int PlayStyle { get; set; }
public int Availability { get; set; }
public int ClassRoles { get; set; }
public int LevelRange { get; set; }
public long SecondsRemaining { get; set; }
public string Comment { get; set; } = "";
public bool Active;
public int PlayStyle;
public int Availability;
public int ClassRoles;
public int LevelRange;
public long SecondsRemaining;
public string Comment = "";
}
class LFGuildRecruitData
@@ -326,17 +326,17 @@ namespace Game.Network.Packets
data.WriteString(Comment);
}
public ObjectGuid RecruitGUID { get; set; }
public string Name { get; set; } = "";
public uint RecruitVirtualRealm { get; set; }
public string Comment { get; set; } = "";
public int CharacterClass { get; set; }
public int CharacterGender { get; set; }
public int CharacterLevel { get; set; }
public int ClassRoles { get; set; }
public int PlayStyle { get; set; }
public int Availability { get; set; }
public uint SecondsSinceCreated { get; set; }
public uint SecondsUntilExpiration { get; set; }
public ObjectGuid RecruitGUID;
public string Name = "";
public uint RecruitVirtualRealm;
public string Comment = "";
public int CharacterClass;
public int CharacterGender;
public int CharacterLevel;
public int ClassRoles;
public int PlayStyle;
public int Availability;
public uint SecondsSinceCreated;
public uint SecondsUntilExpiration;
}
}