Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -32,8 +32,8 @@ namespace Game.Network.Packets
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PlayerGuid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid GuildGuid { get; set; }
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public ObjectGuid PlayerGuid { get; set; }
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public ObjectGuid GuildGuid;
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public ObjectGuid PlayerGuid;
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}
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public class QueryGuildInfoResponse : ServerPacket
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@@ -73,23 +73,23 @@ namespace Game.Network.Packets
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}
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public ObjectGuid GuildGUID { get; set; }
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public GuildInfo Info { get; set; } = new GuildInfo();
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public bool HasGuildInfo { get; set; }
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public ObjectGuid GuildGUID;
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public GuildInfo Info = new GuildInfo();
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public bool HasGuildInfo;
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public class GuildInfo
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{
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public ObjectGuid GuildGuid { get; set; }
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public ObjectGuid GuildGuid;
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public uint VirtualRealmAddress; // a special identifier made from the Index, BattleGroup and Region.
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public uint EmblemStyle { get; set; }
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public uint EmblemColor { get; set; }
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public uint BorderStyle { get; set; }
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public uint BorderColor { get; set; }
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public uint BackgroundColor { get; set; }
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public List<RankInfo> Ranks { get; set; } = new List<RankInfo>();
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public string GuildName { get; set; } = "";
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public uint EmblemStyle;
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public uint EmblemColor;
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public uint BorderStyle;
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public uint BorderColor;
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public uint BackgroundColor;
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public List<RankInfo> Ranks = new List<RankInfo>();
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public string GuildName = "";
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public struct RankInfo
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{
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@@ -100,9 +100,9 @@ namespace Game.Network.Packets
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RankName = name;
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}
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public uint RankID { get; set; }
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public uint RankOrder { get; set; }
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public string RankName { get; set; }
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public uint RankID;
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public uint RankOrder;
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public string RankName;
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}
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}
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}
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@@ -137,12 +137,12 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(InfoText);
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}
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public List<GuildRosterMemberData> MemberData { get; set; }
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public string WelcomeText { get; set; }
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public string InfoText { get; set; }
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public uint CreateDate { get; set; }
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public int NumAccounts { get; set; }
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public int GuildFlags { get; set; }
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public List<GuildRosterMemberData> MemberData;
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public string WelcomeText;
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public string InfoText;
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public uint CreateDate;
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public int NumAccounts;
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public int GuildFlags;
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}
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public class GuildRosterUpdate : ServerPacket
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@@ -159,7 +159,7 @@ namespace Game.Network.Packets
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MemberData.ForEach(p => p.Write(_worldPacket));
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}
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public List<GuildRosterMemberData> MemberData { get; set; }
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public List<GuildRosterMemberData> MemberData;
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}
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public class GuildUpdateMotdText : ClientPacket
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@@ -172,7 +172,7 @@ namespace Game.Network.Packets
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MotdText = _worldPacket.ReadString(textLen);
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}
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public string MotdText { get; set; }
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public string MotdText;
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}
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public class GuildCommandResult : ServerPacket
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@@ -188,9 +188,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(Name);
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}
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public string Name { get; set; }
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public GuildCommandError Result { get; set; }
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public GuildCommandType Command { get; set; }
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public string Name;
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public GuildCommandError Result;
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public GuildCommandType Command;
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}
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public class AcceptGuildInvite : ClientPacket
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@@ -216,7 +216,7 @@ namespace Game.Network.Packets
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Allow = _worldPacket.HasBit();
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}
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public bool Allow { get; set; }
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public bool Allow;
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}
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public class GuildInviteByName : ClientPacket
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@@ -259,20 +259,20 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(OldGuildName);
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}
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public ObjectGuid GuildGUID { get; set; }
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public ObjectGuid OldGuildGUID { get; set; }
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public int AchievementPoints { get; set; }
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public uint EmblemColor { get; set; }
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public uint EmblemStyle { get; set; }
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public uint BorderStyle { get; set; }
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public uint BorderColor { get; set; }
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public uint Background { get; set; }
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public uint GuildVirtualRealmAddress { get; set; }
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public uint OldGuildVirtualRealmAddress { get; set; }
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public uint InviterVirtualRealmAddress { get; set; }
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public string InviterName { get; set; }
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public string GuildName { get; set; }
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public string OldGuildName { get; set; }
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public ObjectGuid GuildGUID;
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public ObjectGuid OldGuildGUID;
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public int AchievementPoints;
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public uint EmblemColor;
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public uint EmblemStyle;
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public uint BorderStyle;
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public uint BorderColor;
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public uint Background;
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public uint GuildVirtualRealmAddress;
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public uint OldGuildVirtualRealmAddress;
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public uint InviterVirtualRealmAddress;
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public string InviterName;
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public string GuildName;
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public string OldGuildName;
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}
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public class GuildEventPresenceChange : ServerPacket
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@@ -291,11 +291,11 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(Name);
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}
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public ObjectGuid Guid { get; set; }
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public uint VirtualRealmAddress { get; set; }
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public string Name { get; set; }
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public bool Mobile { get; set; }
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public bool LoggedOn { get; set; }
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public ObjectGuid Guid;
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public uint VirtualRealmAddress;
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public string Name;
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public bool Mobile;
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public bool LoggedOn;
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}
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public class GuildEventMotd : ServerPacket
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@@ -308,7 +308,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(MotdText);
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}
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public string MotdText { get; set; }
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public string MotdText;
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}
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public class GuildEventPlayerJoined : ServerPacket
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@@ -324,9 +324,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(Name);
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}
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public ObjectGuid Guid { get; set; }
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public string Name { get; set; }
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public uint VirtualRealmAddress { get; set; }
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public ObjectGuid Guid;
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public string Name;
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public uint VirtualRealmAddress;
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}
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public class GuildEventRankChanged : ServerPacket
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@@ -338,7 +338,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(RankID);
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}
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public uint RankID { get; set; }
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public uint RankID;
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}
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public class GuildEventRanksUpdated : ServerPacket
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@@ -357,7 +357,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt64(Money);
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}
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public ulong Money { get; set; }
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public ulong Money;
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}
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public class GuildEventDisbanded : ServerPacket
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@@ -395,7 +395,7 @@ namespace Game.Network.Packets
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}
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}
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public List<GuildEventEntry> Entry { get; set; }
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public List<GuildEventEntry> Entry;
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}
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public class GuildEventPlayerLeft : ServerPacket
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@@ -421,13 +421,13 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(LeaverName);
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}
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public ObjectGuid LeaverGUID { get; set; }
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public string LeaverName { get; set; }
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public uint LeaverVirtualRealmAddress { get; set; }
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public ObjectGuid RemoverGUID { get; set; }
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public string RemoverName { get; set; }
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public uint RemoverVirtualRealmAddress { get; set; }
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public bool Removed { get; set; }
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public ObjectGuid LeaverGUID;
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public string LeaverName;
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public uint LeaverVirtualRealmAddress;
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public ObjectGuid RemoverGUID;
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public string RemoverName;
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public uint RemoverVirtualRealmAddress;
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public bool Removed;
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}
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public class GuildEventNewLeader : ServerPacket
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@@ -449,13 +449,13 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(OldLeaderName);
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}
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public ObjectGuid NewLeaderGUID { get; set; }
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public string NewLeaderName { get; set; }
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public uint NewLeaderVirtualRealmAddress { get; set; }
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public ObjectGuid OldLeaderGUID { get; set; }
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public string OldLeaderName { get; set; } = "";
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public uint OldLeaderVirtualRealmAddress { get; set; }
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public bool SelfPromoted { get; set; }
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public ObjectGuid NewLeaderGUID;
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public string NewLeaderName;
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public uint NewLeaderVirtualRealmAddress;
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public ObjectGuid OldLeaderGUID;
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public string OldLeaderName = "";
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public uint OldLeaderVirtualRealmAddress;
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public bool SelfPromoted;
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}
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public class GuildEventTabAdded : ServerPacket
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@@ -481,9 +481,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(Icon);
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}
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public string Icon { get; set; }
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public string Name { get; set; }
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public int Tab { get; set; }
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public string Icon;
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public string Name;
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public int Tab;
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}
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public class GuildEventTabTextChanged : ServerPacket
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@@ -495,7 +495,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteInt32(Tab);
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}
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public int Tab { get; set; }
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public int Tab;
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}
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public class GuildEventBankContentsChanged : ServerPacket
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@@ -534,16 +534,16 @@ namespace Game.Network.Packets
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}
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}
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public int NumTabs { get; set; }
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public int WithdrawGoldLimit { get; set; }
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public int Flags { get; set; }
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public uint RankID { get; set; }
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public List<GuildRankTabPermissions> Tab { get; set; }
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public int NumTabs;
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public int WithdrawGoldLimit;
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public int Flags;
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public uint RankID;
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public List<GuildRankTabPermissions> Tab;
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public struct GuildRankTabPermissions
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{
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public int Flags { get; set; }
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public int WithdrawItemLimit { get; set; }
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public int Flags;
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public int WithdrawItemLimit;
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}
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}
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@@ -571,14 +571,14 @@ namespace Game.Network.Packets
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RankName = _worldPacket.ReadString(rankNameLen);
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}
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public int RankID { get; set; }
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public int RankOrder { get; set; }
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public int WithdrawGoldLimit { get; set; }
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public uint Flags { get; set; }
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public uint OldFlags { get; set; }
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public int[] TabFlags { get; set; } = new int[GuildConst.MaxBankTabs];
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public int[] TabWithdrawItemLimit { get; set; } = new int[GuildConst.MaxBankTabs];
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public string RankName { get; set; }
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public int RankID;
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public int RankOrder;
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public int WithdrawGoldLimit;
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public uint Flags;
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public uint OldFlags;
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public int[] TabFlags = new int[GuildConst.MaxBankTabs];
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public int[] TabWithdrawItemLimit = new int[GuildConst.MaxBankTabs];
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public string RankName;
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}
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public class GuildAddRank : ClientPacket
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@@ -594,8 +594,8 @@ namespace Game.Network.Packets
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Name = _worldPacket.ReadString(nameLen);
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}
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public string Name { get; set; }
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public int RankOrder { get; set; }
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public string Name;
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public int RankOrder;
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}
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public class GuildAssignMemberRank : ClientPacket
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@@ -608,8 +608,8 @@ namespace Game.Network.Packets
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RankOrder = _worldPacket.ReadInt32();
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}
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public ObjectGuid Member { get; set; }
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public int RankOrder { get; set; }
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public ObjectGuid Member;
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public int RankOrder;
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}
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public class GuildDeleteRank : ClientPacket
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@@ -621,7 +621,7 @@ namespace Game.Network.Packets
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RankOrder = _worldPacket.ReadInt32();
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}
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|
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public int RankOrder { get; set; }
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public int RankOrder;
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}
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|
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public class GuildGetRanks : ClientPacket
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@@ -633,7 +633,7 @@ namespace Game.Network.Packets
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GuildGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid GuildGUID { get; set; }
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public ObjectGuid GuildGUID;
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}
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public class GuildRanks : ServerPacket
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@@ -650,7 +650,7 @@ namespace Game.Network.Packets
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Ranks.ForEach(p => p.Write(_worldPacket));
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}
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public List<GuildRankData> Ranks { get; set; }
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public List<GuildRankData> Ranks;
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}
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public class GuildSendRankChange : ServerPacket
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@@ -667,10 +667,10 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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|
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public ObjectGuid Other { get; set; }
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public ObjectGuid Officer { get; set; }
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public bool Promote { get; set; }
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public uint RankID { get; set; }
|
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public ObjectGuid Other;
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public ObjectGuid Officer;
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public bool Promote;
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public uint RankID;
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}
|
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|
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public class GuildShiftRank : ClientPacket
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@@ -683,8 +683,8 @@ namespace Game.Network.Packets
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ShiftUp = _worldPacket.HasBit();
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}
|
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|
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public bool ShiftUp { get; set; }
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public int RankOrder { get; set; }
|
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public bool ShiftUp;
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public int RankOrder;
|
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}
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|
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public class GuildUpdateInfoText : ClientPacket
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@@ -697,7 +697,7 @@ namespace Game.Network.Packets
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InfoText = _worldPacket.ReadString(textLen);
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}
|
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|
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public string InfoText { get; set; }
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public string InfoText;
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}
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|
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public class GuildSetMemberNote : ClientPacket
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@@ -714,9 +714,9 @@ namespace Game.Network.Packets
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Note = _worldPacket.ReadString(noteLen);
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}
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public ObjectGuid NoteeGUID { get; set; }
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public bool IsPublic { get; set; } ///< 0 == Officer, 1 == Public
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public string Note { get; set; }
|
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public ObjectGuid NoteeGUID;
|
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public bool IsPublic; ///< 0 == Officer, 1 == Public
|
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public string Note;
|
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}
|
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|
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public class GuildMemberUpdateNote : ServerPacket
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@@ -734,9 +734,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(Note);
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}
|
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|
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public ObjectGuid Member { get; set; }
|
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public ObjectGuid Member;
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public bool IsPublic; ///< 0 == Officer, 1 == Public
|
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public string Note { get; set; }
|
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public string Note;
|
||||
}
|
||||
|
||||
public class GuildMemberDailyReset : ServerPacket
|
||||
@@ -762,7 +762,7 @@ namespace Game.Network.Packets
|
||||
Demotee = _worldPacket.ReadPackedGuid();
|
||||
}
|
||||
|
||||
public ObjectGuid Demotee { get; set; }
|
||||
public ObjectGuid Demotee;
|
||||
}
|
||||
|
||||
public class GuildPromoteMember : ClientPacket
|
||||
@@ -774,7 +774,7 @@ namespace Game.Network.Packets
|
||||
Promotee = _worldPacket.ReadPackedGuid();
|
||||
}
|
||||
|
||||
public ObjectGuid Promotee { get; set; }
|
||||
public ObjectGuid Promotee;
|
||||
}
|
||||
|
||||
public class GuildOfficerRemoveMember : ClientPacket
|
||||
@@ -786,7 +786,7 @@ namespace Game.Network.Packets
|
||||
Removee = _worldPacket.ReadPackedGuid();
|
||||
}
|
||||
|
||||
public ObjectGuid Removee { get; set; }
|
||||
public ObjectGuid Removee;
|
||||
}
|
||||
|
||||
public class GuildLeave : ClientPacket
|
||||
@@ -806,7 +806,7 @@ namespace Game.Network.Packets
|
||||
NewName = _worldPacket.ReadString(nameLen);
|
||||
}
|
||||
|
||||
public string NewName { get; set; }
|
||||
public string NewName;
|
||||
}
|
||||
|
||||
public class GuildFlaggedForRename : ServerPacket
|
||||
@@ -818,7 +818,7 @@ namespace Game.Network.Packets
|
||||
_worldPacket.WriteBit(FlagSet);
|
||||
}
|
||||
|
||||
public bool FlagSet { get; set; }
|
||||
public bool FlagSet;
|
||||
}
|
||||
|
||||
public class RequestGuildPartyState : ClientPacket
|
||||
@@ -830,7 +830,7 @@ namespace Game.Network.Packets
|
||||
GuildGUID = _worldPacket.ReadPackedGuid();
|
||||
}
|
||||
|
||||
public ObjectGuid GuildGUID { get; set; }
|
||||
public ObjectGuid GuildGUID;
|
||||
}
|
||||
|
||||
public class GuildPartyState : ServerPacket
|
||||
@@ -847,10 +847,10 @@ namespace Game.Network.Packets
|
||||
_worldPacket.WriteFloat(GuildXPEarnedMult);
|
||||
}
|
||||
|
||||
public float GuildXPEarnedMult { get; set; } = 0.0f;
|
||||
public int NumMembers { get; set; }
|
||||
public int NumRequired { get; set; }
|
||||
public bool InGuildParty { get; set; }
|
||||
public float GuildXPEarnedMult = 0.0f;
|
||||
public int NumMembers;
|
||||
public int NumRequired;
|
||||
public bool InGuildParty;
|
||||
}
|
||||
|
||||
public class RequestGuildRewardsList : ClientPacket
|
||||
@@ -862,7 +862,7 @@ namespace Game.Network.Packets
|
||||
CurrentVersion = _worldPacket.ReadUInt32();
|
||||
}
|
||||
|
||||
public uint CurrentVersion { get; set; }
|
||||
public uint CurrentVersion;
|
||||
}
|
||||
|
||||
public class GuildRewardList : ServerPacket
|
||||
@@ -881,8 +881,8 @@ namespace Game.Network.Packets
|
||||
item.Write(_worldPacket);
|
||||
}
|
||||
|
||||
public List<GuildRewardItem> RewardItems { get; set; }
|
||||
public uint Version { get; set; }
|
||||
public List<GuildRewardItem> RewardItems;
|
||||
public uint Version;
|
||||
}
|
||||
|
||||
public class GuildBankActivate : ClientPacket
|
||||
@@ -895,8 +895,8 @@ namespace Game.Network.Packets
|
||||
FullUpdate = _worldPacket.HasBit();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker { get; set; }
|
||||
public bool FullUpdate { get; set; }
|
||||
public ObjectGuid Banker;
|
||||
public bool FullUpdate;
|
||||
}
|
||||
|
||||
public class GuildBankBuyTab : ClientPacket
|
||||
@@ -909,8 +909,8 @@ namespace Game.Network.Packets
|
||||
BankTab = _worldPacket.ReadUInt8();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker { get; set; }
|
||||
public byte BankTab { get; set; }
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
}
|
||||
|
||||
public class GuildBankUpdateTab : ClientPacket
|
||||
@@ -930,10 +930,10 @@ namespace Game.Network.Packets
|
||||
Icon = _worldPacket.ReadString(iconLen);
|
||||
}
|
||||
|
||||
public ObjectGuid Banker { get; set; }
|
||||
public byte BankTab { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Icon { get; set; }
|
||||
public ObjectGuid Banker;
|
||||
public byte BankTab;
|
||||
public string Name;
|
||||
public string Icon;
|
||||
}
|
||||
|
||||
public class GuildBankDepositMoney : ClientPacket
|
||||
@@ -946,8 +946,8 @@ namespace Game.Network.Packets
|
||||
Money = _worldPacket.ReadUInt64();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker { get; set; }
|
||||
public ulong Money { get; set; }
|
||||
public ObjectGuid Banker;
|
||||
public ulong Money;
|
||||
}
|
||||
|
||||
public class GuildBankQueryTab : ClientPacket
|
||||
@@ -962,9 +962,9 @@ namespace Game.Network.Packets
|
||||
FullUpdate = _worldPacket.HasBit();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker { get; set; }
|
||||
public byte Tab { get; set; }
|
||||
public bool FullUpdate { get; set; }
|
||||
public ObjectGuid Banker;
|
||||
public byte Tab;
|
||||
public bool FullUpdate;
|
||||
}
|
||||
|
||||
public class GuildBankRemainingWithdrawMoneyQuery : ClientPacket
|
||||
@@ -983,7 +983,7 @@ namespace Game.Network.Packets
|
||||
_worldPacket .WriteInt64( RemainingWithdrawMoney);
|
||||
}
|
||||
|
||||
public long RemainingWithdrawMoney { get; set; }
|
||||
public long RemainingWithdrawMoney;
|
||||
}
|
||||
|
||||
public class GuildBankWithdrawMoney : ClientPacket
|
||||
@@ -996,8 +996,8 @@ namespace Game.Network.Packets
|
||||
Money = _worldPacket.ReadUInt64();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker { get; set; }
|
||||
public ulong Money { get; set; }
|
||||
public ObjectGuid Banker;
|
||||
public ulong Money;
|
||||
}
|
||||
|
||||
public class GuildBankQueryResults : ServerPacket
|
||||
@@ -1048,12 +1048,12 @@ namespace Game.Network.Packets
|
||||
}
|
||||
}
|
||||
|
||||
public List<GuildBankItemInfo> ItemInfo { get; set; }
|
||||
public List<GuildBankTabInfo> TabInfo { get; set; }
|
||||
public int WithdrawalsRemaining { get; set; }
|
||||
public int Tab { get; set; }
|
||||
public ulong Money { get; set; }
|
||||
public bool FullUpdate { get; set; }
|
||||
public List<GuildBankItemInfo> ItemInfo;
|
||||
public List<GuildBankTabInfo> TabInfo;
|
||||
public int WithdrawalsRemaining;
|
||||
public int Tab;
|
||||
public ulong Money;
|
||||
public bool FullUpdate;
|
||||
}
|
||||
|
||||
public class GuildBankSwapItems : ClientPacket
|
||||
@@ -1080,20 +1080,20 @@ namespace Game.Network.Packets
|
||||
AutoStore = _worldPacket.HasBit();
|
||||
}
|
||||
|
||||
public ObjectGuid Banker { get; set; }
|
||||
public int StackCount { get; set; }
|
||||
public int BankItemCount { get; set; }
|
||||
public uint ItemID { get; set; }
|
||||
public uint ItemID1 { get; set; }
|
||||
public byte ToSlot { get; set; }
|
||||
public byte BankSlot { get; set; }
|
||||
public byte BankSlot1 { get; set; }
|
||||
public byte BankTab { get; set; }
|
||||
public byte BankTab1 { get; set; }
|
||||
public byte ContainerSlot { get; set; }
|
||||
public byte ContainerItemSlot { get; set; }
|
||||
public bool AutoStore { get; set; }
|
||||
public bool BankOnly { get; set; }
|
||||
public ObjectGuid Banker;
|
||||
public int StackCount;
|
||||
public int BankItemCount;
|
||||
public uint ItemID;
|
||||
public uint ItemID1;
|
||||
public byte ToSlot;
|
||||
public byte BankSlot;
|
||||
public byte BankSlot1;
|
||||
public byte BankTab;
|
||||
public byte BankTab1;
|
||||
public byte ContainerSlot;
|
||||
public byte ContainerItemSlot;
|
||||
public bool AutoStore;
|
||||
public bool BankOnly;
|
||||
}
|
||||
|
||||
public class GuildBankLogQuery : ClientPacket
|
||||
@@ -1105,7 +1105,7 @@ namespace Game.Network.Packets
|
||||
Tab = _worldPacket.ReadInt32();
|
||||
}
|
||||
|
||||
public int Tab { get; set; }
|
||||
public int Tab;
|
||||
}
|
||||
|
||||
public class GuildBankLogQueryResults : ServerPacket
|
||||
@@ -1151,9 +1151,9 @@ namespace Game.Network.Packets
|
||||
_worldPacket.WriteUInt64(WeeklyBonusMoney.Value);
|
||||
}
|
||||
|
||||
public int Tab { get; set; }
|
||||
public List<GuildBankLogEntry> Entry { get; set; }
|
||||
public Optional<ulong> WeeklyBonusMoney { get; set; }
|
||||
public int Tab;
|
||||
public List<GuildBankLogEntry> Entry;
|
||||
public Optional<ulong> WeeklyBonusMoney;
|
||||
}
|
||||
|
||||
public class GuildBankTextQuery : ClientPacket
|
||||
@@ -1165,7 +1165,7 @@ namespace Game.Network.Packets
|
||||
Tab = _worldPacket.ReadInt32();
|
||||
}
|
||||
|
||||
public int Tab { get; set; }
|
||||
public int Tab;
|
||||
}
|
||||
|
||||
public class GuildBankTextQueryResult : ServerPacket
|
||||
@@ -1180,8 +1180,8 @@ namespace Game.Network.Packets
|
||||
_worldPacket.WriteString(Text);
|
||||
}
|
||||
|
||||
public int Tab { get; set; }
|
||||
public string Text { get; set; }
|
||||
public int Tab;
|
||||
public string Text;
|
||||
}
|
||||
|
||||
public class GuildBankSetTabText : ClientPacket
|
||||
@@ -1194,8 +1194,8 @@ namespace Game.Network.Packets
|
||||
TabText = _worldPacket.ReadString(_worldPacket.ReadBits<uint>(14));
|
||||
}
|
||||
|
||||
public int Tab { get; set; }
|
||||
public string TabText { get; set; }
|
||||
public int Tab;
|
||||
public string TabText;
|
||||
}
|
||||
|
||||
public class GuildQueryNews : ClientPacket
|
||||
@@ -1207,7 +1207,7 @@ namespace Game.Network.Packets
|
||||
GuildGUID = _worldPacket.ReadPackedGuid();
|
||||
}
|
||||
|
||||
public ObjectGuid GuildGUID { get; set; }
|
||||
public ObjectGuid GuildGUID;
|
||||
}
|
||||
|
||||
public class GuildNewsPkt : ServerPacket
|
||||
@@ -1224,7 +1224,7 @@ namespace Game.Network.Packets
|
||||
newsEvent.Write(_worldPacket);
|
||||
}
|
||||
|
||||
public List<GuildNewsEvent> NewsEvents { get; set; }
|
||||
public List<GuildNewsEvent> NewsEvents;
|
||||
}
|
||||
|
||||
public class GuildNewsUpdateSticky : ClientPacket
|
||||
@@ -1239,9 +1239,9 @@ namespace Game.Network.Packets
|
||||
Sticky = _worldPacket.HasBit();
|
||||
}
|
||||
|
||||
public int NewsID { get; set; }
|
||||
public ObjectGuid GuildGUID { get; set; }
|
||||
public bool Sticky { get; set; }
|
||||
public int NewsID;
|
||||
public ObjectGuid GuildGUID;
|
||||
public bool Sticky;
|
||||
}
|
||||
|
||||
public class GuildSetGuildMaster : ClientPacket
|
||||
@@ -1254,7 +1254,7 @@ namespace Game.Network.Packets
|
||||
NewMasterName = _worldPacket.ReadString(nameLen);
|
||||
}
|
||||
|
||||
public string NewMasterName { get; set; }
|
||||
public string NewMasterName;
|
||||
}
|
||||
|
||||
public class GuildChallengeUpdateRequest : ClientPacket
|
||||
@@ -1283,10 +1283,10 @@ namespace Game.Network.Packets
|
||||
_worldPacket.WriteInt32(Gold[i]);
|
||||
}
|
||||
|
||||
public int[] CurrentCount { get; set; } = new int[GuildConst.ChallengesTypes];
|
||||
public int[] MaxCount { get; set; } = new int[GuildConst.ChallengesTypes];
|
||||
public int[] Gold { get; set; } = new int[GuildConst.ChallengesTypes];
|
||||
public int[] MaxLevelGold { get; set; } = new int[GuildConst.ChallengesTypes];
|
||||
public int[] CurrentCount = new int[GuildConst.ChallengesTypes];
|
||||
public int[] MaxCount = new int[GuildConst.ChallengesTypes];
|
||||
public int[] Gold = new int[GuildConst.ChallengesTypes];
|
||||
public int[] MaxLevelGold = new int[GuildConst.ChallengesTypes];
|
||||
}
|
||||
|
||||
public class SaveGuildEmblem : ClientPacket
|
||||
@@ -1303,12 +1303,12 @@ namespace Game.Network.Packets
|
||||
Bg = _worldPacket.ReadUInt32();
|
||||
}
|
||||
|
||||
public ObjectGuid Vendor { get; set; }
|
||||
public uint BStyle { get; set; }
|
||||
public uint EStyle { get; set; }
|
||||
public uint BColor { get; set; }
|
||||
public uint EColor { get; set; }
|
||||
public uint Bg { get; set; }
|
||||
public ObjectGuid Vendor;
|
||||
public uint BStyle;
|
||||
public uint EStyle;
|
||||
public uint BColor;
|
||||
public uint EColor;
|
||||
public uint Bg;
|
||||
}
|
||||
|
||||
public class PlayerSaveGuildEmblem : ServerPacket
|
||||
@@ -1320,7 +1320,7 @@ namespace Game.Network.Packets
|
||||
_worldPacket.WriteInt32(Error);
|
||||
}
|
||||
|
||||
public GuildEmblemError Error { get; set; }
|
||||
public GuildEmblemError Error;
|
||||
}
|
||||
|
||||
class GuildSetAchievementTracking : ClientPacket
|
||||
@@ -1335,7 +1335,7 @@ namespace Game.Network.Packets
|
||||
AchievementIDs.Add(_worldPacket.ReadUInt32());
|
||||
}
|
||||
|
||||
public List<uint> AchievementIDs { get; set; } = new List<uint>();
|
||||
public List<uint> AchievementIDs = new List<uint>();
|
||||
}
|
||||
|
||||
class GuildNameChanged : ServerPacket
|
||||
@@ -1350,8 +1350,8 @@ namespace Game.Network.Packets
|
||||
_worldPacket.WriteString(GuildName);
|
||||
}
|
||||
|
||||
public ObjectGuid GuildGUID { get; set; }
|
||||
public string GuildName { get; set; }
|
||||
public ObjectGuid GuildGUID;
|
||||
public string GuildName;
|
||||
}
|
||||
|
||||
//Structs
|
||||
@@ -1364,9 +1364,9 @@ namespace Game.Network.Packets
|
||||
data.WriteInt32(Step);
|
||||
}
|
||||
|
||||
public int DbID { get; set; }
|
||||
public int Rank { get; set; }
|
||||
public int Step { get; set; }
|
||||
public int DbID;
|
||||
public int Rank;
|
||||
public int Step;
|
||||
}
|
||||
|
||||
public class GuildRosterMemberData
|
||||
@@ -1400,35 +1400,35 @@ namespace Game.Network.Packets
|
||||
data.WriteString(OfficerNote);
|
||||
}
|
||||
|
||||
public ObjectGuid Guid { get; set; }
|
||||
public long WeeklyXP { get; set; }
|
||||
public long TotalXP { get; set; }
|
||||
public int RankID { get; set; }
|
||||
public int AreaID { get; set; }
|
||||
public int PersonalAchievementPoints { get; set; }
|
||||
public int GuildReputation { get; set; }
|
||||
public int GuildRepToCap { get; set; }
|
||||
public float LastSave { get; set; }
|
||||
public string Name { get; set; }
|
||||
public uint VirtualRealmAddress { get; set; }
|
||||
public string Note { get; set; }
|
||||
public string OfficerNote { get; set; }
|
||||
public byte Status { get; set; }
|
||||
public byte Level { get; set; }
|
||||
public byte ClassID { get; set; }
|
||||
public byte Gender { get; set; }
|
||||
public bool Authenticated { get; set; }
|
||||
public bool SorEligible { get; set; }
|
||||
public GuildRosterProfessionData[] Profession { get; set; } = new GuildRosterProfessionData[2];
|
||||
public ObjectGuid Guid;
|
||||
public long WeeklyXP;
|
||||
public long TotalXP;
|
||||
public int RankID;
|
||||
public int AreaID;
|
||||
public int PersonalAchievementPoints;
|
||||
public int GuildReputation;
|
||||
public int GuildRepToCap;
|
||||
public float LastSave;
|
||||
public string Name;
|
||||
public uint VirtualRealmAddress;
|
||||
public string Note;
|
||||
public string OfficerNote;
|
||||
public byte Status;
|
||||
public byte Level;
|
||||
public byte ClassID;
|
||||
public byte Gender;
|
||||
public bool Authenticated;
|
||||
public bool SorEligible;
|
||||
public GuildRosterProfessionData[] Profession = new GuildRosterProfessionData[2];
|
||||
}
|
||||
|
||||
public struct GuildEventEntry
|
||||
{
|
||||
public ObjectGuid PlayerGUID { get; set; }
|
||||
public ObjectGuid OtherGUID { get; set; }
|
||||
public byte TransactionType { get; set; }
|
||||
public byte RankID { get; set; }
|
||||
public uint TransactionDate { get; set; }
|
||||
public ObjectGuid PlayerGUID;
|
||||
public ObjectGuid OtherGUID;
|
||||
public byte TransactionType;
|
||||
public byte RankID;
|
||||
public uint TransactionDate;
|
||||
}
|
||||
|
||||
public class GuildRankData
|
||||
@@ -1450,13 +1450,13 @@ namespace Game.Network.Packets
|
||||
data.WriteString(RankName);
|
||||
}
|
||||
|
||||
public uint RankID { get; set; }
|
||||
public uint RankOrder { get; set; }
|
||||
public uint Flags { get; set; }
|
||||
public uint WithdrawGoldLimit { get; set; }
|
||||
public string RankName { get; set; }
|
||||
public uint[] TabFlags { get; set; } = new uint[GuildConst.MaxBankTabs];
|
||||
public uint[] TabWithdrawItemLimit { get; set; } = new uint[GuildConst.MaxBankTabs];
|
||||
public uint RankID;
|
||||
public uint RankOrder;
|
||||
public uint Flags;
|
||||
public uint WithdrawGoldLimit;
|
||||
public string RankName;
|
||||
public uint[] TabFlags = new uint[GuildConst.MaxBankTabs];
|
||||
public uint[] TabWithdrawItemLimit = new uint[GuildConst.MaxBankTabs];
|
||||
}
|
||||
|
||||
public class GuildRewardItem
|
||||
@@ -1475,44 +1475,44 @@ namespace Game.Network.Packets
|
||||
data.WriteUInt32(achievementId);
|
||||
}
|
||||
|
||||
public uint ItemID { get; set; }
|
||||
public uint Unk4 { get; set; }
|
||||
public List<uint> AchievementsRequired { get; set; } = new List<uint>();
|
||||
public uint RaceMask { get; set; }
|
||||
public int MinGuildLevel { get; set; }
|
||||
public int MinGuildRep { get; set; }
|
||||
public ulong Cost { get; set; }
|
||||
public uint ItemID;
|
||||
public uint Unk4;
|
||||
public List<uint> AchievementsRequired = new List<uint>();
|
||||
public uint RaceMask;
|
||||
public int MinGuildLevel;
|
||||
public int MinGuildRep;
|
||||
public ulong Cost;
|
||||
}
|
||||
|
||||
public class GuildBankItemInfo
|
||||
{
|
||||
public ItemInstance Item { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int Count { get; set; }
|
||||
public int EnchantmentID { get; set; }
|
||||
public int Charges { get; set; }
|
||||
public int OnUseEnchantmentID { get; set; }
|
||||
public int Flags { get; set; }
|
||||
public bool Locked { get; set; }
|
||||
public List<ItemGemData> SocketEnchant { get; set; } = new List<ItemGemData>();
|
||||
public ItemInstance Item;
|
||||
public int Slot;
|
||||
public int Count;
|
||||
public int EnchantmentID;
|
||||
public int Charges;
|
||||
public int OnUseEnchantmentID;
|
||||
public int Flags;
|
||||
public bool Locked;
|
||||
public List<ItemGemData> SocketEnchant = new List<ItemGemData>();
|
||||
}
|
||||
|
||||
public struct GuildBankTabInfo
|
||||
{
|
||||
public int TabIndex { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Icon { get; set; }
|
||||
public int TabIndex;
|
||||
public string Name;
|
||||
public string Icon;
|
||||
}
|
||||
|
||||
public struct GuildBankLogEntry
|
||||
{
|
||||
public ObjectGuid PlayerGUID { get; set; }
|
||||
public uint TimeOffset { get; set; }
|
||||
public sbyte EntryType { get; set; }
|
||||
public Optional<ulong> Money { get; set; }
|
||||
public Optional<int> ItemID { get; set; }
|
||||
public Optional<int> Count { get; set; }
|
||||
public Optional<sbyte> OtherTab { get; set; }
|
||||
public ObjectGuid PlayerGUID;
|
||||
public uint TimeOffset;
|
||||
public sbyte EntryType;
|
||||
public Optional<ulong> Money;
|
||||
public Optional<int> ItemID;
|
||||
public Optional<int> Count;
|
||||
public Optional<sbyte> OtherTab;
|
||||
}
|
||||
|
||||
public class GuildNewsEvent
|
||||
@@ -1540,13 +1540,13 @@ namespace Game.Network.Packets
|
||||
Item.Value.Write(data);
|
||||
}
|
||||
|
||||
public int Id { get; set; }
|
||||
public uint CompletedDate { get; set; }
|
||||
public int Type { get; set; }
|
||||
public int Flags { get; set; }
|
||||
public int[] Data { get; set; } = new int[2];
|
||||
public ObjectGuid MemberGuid { get; set; }
|
||||
public List<ObjectGuid> MemberList { get; set; } = new List<ObjectGuid>();
|
||||
public Optional<ItemInstance> Item { get; set; }
|
||||
public int Id;
|
||||
public uint CompletedDate;
|
||||
public int Type;
|
||||
public int Flags;
|
||||
public int[] Data = new int[2];
|
||||
public ObjectGuid MemberGuid;
|
||||
public List<ObjectGuid> MemberList = new List<ObjectGuid>();
|
||||
public Optional<ItemInstance> Item;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user