Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
+15 -15
View File
@@ -38,8 +38,8 @@ namespace Game.Network.Packets
}
}
public uint TableHash { get; set; }
public List<DBQueryRecord> Queries { get; set; } = new List<DBQueryRecord>();
public uint TableHash;
public List<DBQueryRecord> Queries = new List<DBQueryRecord>();
public struct DBQueryRecord
{
@@ -49,8 +49,8 @@ namespace Game.Network.Packets
RecordID = recordId;
}
public ObjectGuid GUID { get; set; }
public uint RecordID { get; set; }
public ObjectGuid GUID;
public uint RecordID;
}
}
@@ -68,12 +68,12 @@ namespace Game.Network.Packets
_worldPacket.WriteBytes(Data.GetData());
}
public uint TableHash { get; set; }
public uint Timestamp { get; set; }
public uint RecordID { get; set; }
public bool Allow { get; set; }
public uint TableHash;
public uint Timestamp;
public uint RecordID;
public bool Allow;
public ByteBuffer Data { get; set; } = new ByteBuffer();
public ByteBuffer Data = new ByteBuffer();
}
class HotfixList : ServerPacket
@@ -93,8 +93,8 @@ namespace Game.Network.Packets
_worldPacket.WriteInt64(hotfixEntry.Key);
}
public int HotfixCacheVersion { get; set; }
public Dictionary<ulong, int> Hotfixes { get; set; } = new Dictionary<ulong, int>();
public int HotfixCacheVersion;
public Dictionary<ulong, int> Hotfixes = new Dictionary<ulong, int>();
}
class HotfixQuery : ClientPacket
@@ -111,7 +111,7 @@ namespace Game.Network.Packets
Hotfixes.Add(_worldPacket.ReadUInt64());
}
public List<ulong> Hotfixes { get; set; } = new List<ulong>();
public List<ulong> Hotfixes = new List<ulong>();
}
class HotfixQueryResponse : ServerPacket
@@ -125,7 +125,7 @@ namespace Game.Network.Packets
hotfix.Write(_worldPacket);
}
public List<HotfixData> Hotfixes { get; set; } = new List<HotfixData>();
public List<HotfixData> Hotfixes = new List<HotfixData>();
public class HotfixData
{
@@ -141,8 +141,8 @@ namespace Game.Network.Packets
}
}
public ulong ID { get; set; }
public int RecordID { get; set; }
public ulong ID;
public int RecordID;
public Optional<ByteBuffer> Data;
}
}