Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -31,7 +31,7 @@ namespace Game.Network.Packets
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Target = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Target { get; set; }
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public ObjectGuid Target;
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}
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public class InspectResult : ServerPacket
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@@ -67,15 +67,15 @@ namespace Game.Network.Packets
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GuildData.Value.Write(_worldPacket);
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}
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public ObjectGuid InspecteeGUID { get; set; }
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public List<InspectItemData> Items { get; set; } = new List<InspectItemData>();
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public List<ushort> Glyphs { get; set; } = new List<ushort>();
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public List<ushort> Talents { get; set; } = new List<ushort>();
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public List<ushort> PvpTalents { get; set; } = new List<ushort>();
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public Class ClassID { get; set; } = Class.None;
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public Gender GenderID { get; set; } = Gender.None;
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public ObjectGuid InspecteeGUID;
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public List<InspectItemData> Items = new List<InspectItemData>();
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public List<ushort> Glyphs = new List<ushort>();
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public List<ushort> Talents = new List<ushort>();
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public List<ushort> PvpTalents = new List<ushort>();
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public Class ClassID = Class.None;
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public Gender GenderID = Gender.None;
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public Optional<InspectGuildData> GuildData = new Optional<InspectGuildData>();
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public int SpecializationID { get; set; }
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public int SpecializationID;
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}
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public class RequestHonorStats : ClientPacket
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@@ -87,7 +87,7 @@ namespace Game.Network.Packets
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TargetGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid TargetGUID { get; set; }
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public ObjectGuid TargetGUID;
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}
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public class InspectHonorStats : ServerPacket
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@@ -103,11 +103,11 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(LifetimeHK);
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}
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public ObjectGuid PlayerGUID { get; set; }
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public uint LifetimeHK { get; set; }
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public ushort YesterdayHK { get; set; }
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public ushort TodayHK { get; set; }
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public byte LifetimeMaxRank { get; set; }
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public ObjectGuid PlayerGUID;
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public uint LifetimeHK;
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public ushort YesterdayHK;
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public ushort TodayHK;
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public byte LifetimeMaxRank;
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}
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public class InspectPVPRequest : ClientPacket
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@@ -120,8 +120,8 @@ namespace Game.Network.Packets
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InspectRealmAddress = _worldPacket.ReadUInt32();
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}
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public ObjectGuid InspectTarget { get; set; }
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public uint InspectRealmAddress { get; set; }
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public ObjectGuid InspectTarget;
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public uint InspectRealmAddress;
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}
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public class InspectPVPResponse : ServerPacket
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@@ -138,8 +138,8 @@ namespace Game.Network.Packets
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Bracket.ForEach(p => p.Write(_worldPacket));
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}
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public List<PVPBracketData> Bracket { get; set; }
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public ObjectGuid ClientGUID { get; set; }
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public List<PVPBracketData> Bracket;
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public ObjectGuid ClientGUID;
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}
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public class QueryInspectAchievements : ClientPacket
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@@ -151,7 +151,7 @@ namespace Game.Network.Packets
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Guid = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Guid { get; set; }
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public ObjectGuid Guid;
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}
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/// RespondInspectAchievements in AchievementPackets
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@@ -172,8 +172,8 @@ namespace Game.Network.Packets
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data.WriteUInt8(Index);
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}
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public uint Id { get; set; }
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public byte Index { get; set; }
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public uint Id;
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public byte Index;
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}
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public class InspectItemData
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@@ -224,12 +224,12 @@ namespace Game.Network.Packets
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Enchants[i].Write(data);
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}
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public ObjectGuid CreatorGUID { get; set; }
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public ItemInstance Item { get; set; }
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public byte Index { get; set; }
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public bool Usable { get; set; }
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public List<InspectEnchantData> Enchants { get; set; } = new List<InspectEnchantData>();
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public List<ItemGemData> Gems { get; set; } = new List<ItemGemData>();
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public ObjectGuid CreatorGUID;
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public ItemInstance Item;
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public byte Index;
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public bool Usable;
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public List<InspectEnchantData> Enchants = new List<InspectEnchantData>();
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public List<ItemGemData> Gems = new List<ItemGemData>();
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}
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public struct InspectGuildData
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@@ -241,9 +241,9 @@ namespace Game.Network.Packets
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data.WriteInt32(AchievementPoints);
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}
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public ObjectGuid GuildGUID { get; set; }
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public int NumGuildMembers { get; set; }
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public int AchievementPoints { get; set; }
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public ObjectGuid GuildGUID;
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public int NumGuildMembers;
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public int AchievementPoints;
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}
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public struct PVPBracketData
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@@ -261,15 +261,15 @@ namespace Game.Network.Packets
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data.WriteUInt8(Bracket);
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}
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public int Rating { get; set; }
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public int Rank { get; set; }
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public int WeeklyPlayed { get; set; }
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public int WeeklyWon { get; set; }
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public int SeasonPlayed { get; set; }
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public int SeasonWon { get; set; }
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public int WeeklyBestRating { get; set; }
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public int Unk710 { get; set; }
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public byte Bracket { get; set; }
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public int Rating;
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public int Rank;
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public int WeeklyPlayed;
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public int WeeklyWon;
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public int SeasonPlayed;
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public int SeasonWon;
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public int WeeklyBestRating;
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public int Unk710;
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public byte Bracket;
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}
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}
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