Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
+35 -35
View File
@@ -30,7 +30,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(MapID);
}
public uint MapID { get; set; }
public uint MapID;
}
class InstanceInfoPkt : ServerPacket
@@ -45,7 +45,7 @@ namespace Game.Network.Packets
lockInfos.Write(_worldPacket);
}
public List<InstanceLockInfos> LockList { get; set; } = new List<InstanceLockInfos>();
public List<InstanceLockInfos> LockList = new List<InstanceLockInfos>();
}
class ResetInstances : ClientPacket
@@ -64,7 +64,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(MapID);
}
public uint MapID { get; set; }
public uint MapID;
}
class InstanceResetFailed : ServerPacket
@@ -78,8 +78,8 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public uint MapID { get; set; }
public ResetFailedReason ResetFailedReason { get; set; }
public uint MapID;
public ResetFailedReason ResetFailedReason;
}
class ResetFailedNotify : ServerPacket
@@ -99,7 +99,7 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public bool Gm { get; set; }
public bool Gm;
}
class InstanceLockResponse : ClientPacket
@@ -111,7 +111,7 @@ namespace Game.Network.Packets
AcceptLock = _worldPacket.HasBit();
}
public bool AcceptLock { get; set; }
public bool AcceptLock;
}
class RaidGroupOnly : ServerPacket
@@ -124,8 +124,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(Reason);
}
public int Delay { get; set; }
public RaidGroupReason Reason { get; set; }
public int Delay;
public RaidGroupReason Reason;
}
class PendingRaidLock : ServerPacket
@@ -141,10 +141,10 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public int TimeUntilLock { get; set; }
public uint CompletedMask { get; set; }
public bool Extending { get; set; }
public bool WarningOnly { get; set; }
public int TimeUntilLock;
public uint CompletedMask;
public bool Extending;
public bool WarningOnly;
}
class RaidInstanceMessage : ServerPacket
@@ -161,11 +161,11 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public InstanceResetWarningType Type { get; set; }
public uint MapID { get; set; }
public Difficulty DifficultyID { get; set; }
public bool Locked { get; set; }
public bool Extended { get; set; }
public InstanceResetWarningType Type;
public uint MapID;
public Difficulty DifficultyID;
public bool Locked;
public bool Extended;
}
class InstanceEncounterEngageUnit : ServerPacket
@@ -178,7 +178,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(TargetFramePriority);
}
public ObjectGuid Unit { get; set; }
public ObjectGuid Unit;
public byte TargetFramePriority; // used to set the initial position of the frame if multiple frames are sent
}
@@ -191,7 +191,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Unit);
}
public ObjectGuid Unit { get; set; }
public ObjectGuid Unit;
}
class InstanceEncounterChangePriority : ServerPacket
@@ -204,7 +204,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(TargetFramePriority);
}
public ObjectGuid Unit { get; set; }
public ObjectGuid Unit;
public byte TargetFramePriority; // used to update the position of the unit's current frame
}
@@ -220,10 +220,10 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(NextCombatResChargeTime);
}
public uint InCombatResCount; // amount of usable battle ressurection.
public uint MaxInCombatResCount { get; set; }
public uint CombatResChargeRecovery { get; set; }
public uint NextCombatResChargeTime { get; set; }
public uint InCombatResCount; // amount of usable battle ressurections
public uint MaxInCombatResCount;
public uint CombatResChargeRecovery;
public uint NextCombatResChargeTime;
}
class InstanceEncounterEnd : ServerPacket
@@ -250,8 +250,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(CombatResChargeRecovery);
}
public int InCombatResCount { get; set; }
public uint CombatResChargeRecovery { get; set; }
public int InCombatResCount;
public uint CombatResChargeRecovery;
}
class BossKillCredit : ServerPacket
@@ -263,7 +263,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(DungeonEncounterID);
}
public uint DungeonEncounterID { get; set; }
public uint DungeonEncounterID;
}
//Structs
@@ -282,13 +282,13 @@ namespace Game.Network.Packets
data.FlushBits();
}
public ulong InstanceID { get; set; }
public uint MapID { get; set; }
public uint DifficultyID { get; set; }
public int TimeRemaining { get; set; }
public uint CompletedMask { get; set; }
public ulong InstanceID;
public uint MapID;
public uint DifficultyID;
public int TimeRemaining;
public uint CompletedMask;
public bool Locked { get; set; }
public bool Extended { get; set; }
public bool Locked;
public bool Extended;
}
}