Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -33,8 +33,8 @@ namespace Game.Network.Packets
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Slot = _worldPacket.ReadUInt32();
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}
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public ObjectGuid VendorGUID { get; set; }
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public uint Slot { get; set; }
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public ObjectGuid VendorGUID;
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public uint Slot;
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}
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public class BuyItem : ClientPacket
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@@ -55,13 +55,13 @@ namespace Game.Network.Packets
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ItemType = (ItemVendorType)_worldPacket.ReadBits<int>(2);
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}
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public ObjectGuid VendorGUID { get; set; }
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public ItemInstance Item { get; set; }
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public uint Muid { get; set; }
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public uint Slot { get; set; }
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public ItemVendorType ItemType { get; set; }
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public int Quantity { get; set; }
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public ObjectGuid ContainerGUID { get; set; }
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public ObjectGuid VendorGUID;
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public ItemInstance Item;
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public uint Muid;
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public uint Slot;
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public ItemVendorType ItemType;
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public int Quantity;
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public ObjectGuid ContainerGUID;
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}
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public class BuySucceeded : ServerPacket
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@@ -76,10 +76,10 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(QuantityBought);
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}
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public ObjectGuid VendorGUID { get; set; }
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public uint Muid { get; set; }
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public uint QuantityBought { get; set; }
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public uint NewQuantity { get; set; }
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public ObjectGuid VendorGUID;
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public uint Muid;
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public uint QuantityBought;
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public uint NewQuantity;
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}
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public class BuyFailed : ServerPacket
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@@ -93,9 +93,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(Reason);
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}
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public ObjectGuid VendorGUID { get; set; }
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public uint Muid { get; set; }
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public BuyResult Reason { get; set; } = BuyResult.CantFindItem;
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public ObjectGuid VendorGUID;
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public uint Muid;
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public BuyResult Reason = BuyResult.CantFindItem;
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}
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public class GetItemPurchaseData : ClientPacket
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@@ -107,7 +107,7 @@ namespace Game.Network.Packets
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ItemGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid ItemGUID { get; set; }
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public ObjectGuid ItemGUID;
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}
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class SetItemPurchaseData : ServerPacket
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@@ -122,10 +122,10 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(PurchaseTime);
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}
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public uint PurchaseTime { get; set; }
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public uint Flags { get; set; }
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public ItemPurchaseContents Contents { get; set; } = new ItemPurchaseContents();
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public ObjectGuid ItemGUID { get; set; }
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public uint PurchaseTime;
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public uint Flags;
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public ItemPurchaseContents Contents = new ItemPurchaseContents();
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public ObjectGuid ItemGUID;
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}
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class ItemPurchaseRefund : ClientPacket
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@@ -137,7 +137,7 @@ namespace Game.Network.Packets
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ItemGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid ItemGUID { get; set; }
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public ObjectGuid ItemGUID;
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}
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class ItemPurchaseRefundResult : ServerPacket
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@@ -154,8 +154,8 @@ namespace Game.Network.Packets
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Contents.Value.Write(_worldPacket);
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}
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public byte Result { get; set; }
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public ObjectGuid ItemGUID { get; set; }
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public byte Result;
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public ObjectGuid ItemGUID;
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public Optional<ItemPurchaseContents> Contents;
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}
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@@ -168,7 +168,7 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(ItemGUID);
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}
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public ObjectGuid ItemGUID { get; set; }
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public ObjectGuid ItemGUID;
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}
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public class RepairItem : ClientPacket
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@@ -182,9 +182,9 @@ namespace Game.Network.Packets
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UseGuildBank = _worldPacket.HasBit();
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}
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public ObjectGuid NpcGUID { get; set; }
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public ObjectGuid ItemGUID { get; set; }
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public bool UseGuildBank { get; set; }
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public ObjectGuid NpcGUID;
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public ObjectGuid ItemGUID;
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public bool UseGuildBank;
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}
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public class SellItem : ClientPacket
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@@ -198,9 +198,9 @@ namespace Game.Network.Packets
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Amount = _worldPacket.ReadUInt32();
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}
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public ObjectGuid VendorGUID { get; set; }
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public ObjectGuid ItemGUID { get; set; }
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public uint Amount { get; set; }
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public ObjectGuid VendorGUID;
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public ObjectGuid ItemGUID;
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public uint Amount;
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}
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public class ItemTimeUpdate : ServerPacket
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@@ -213,8 +213,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(DurationLeft);
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}
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public ObjectGuid ItemGuid { get; set; }
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public uint DurationLeft { get; set; }
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public ObjectGuid ItemGuid;
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public uint DurationLeft;
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}
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public class SetProficiency : ServerPacket
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@@ -227,8 +227,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(ProficiencyClass);
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}
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public uint ProficiencyMask { get; set; }
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public byte ProficiencyClass { get; set; }
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public uint ProficiencyMask;
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public byte ProficiencyClass;
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}
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public class InventoryChangeFailure : ServerPacket
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@@ -261,14 +261,14 @@ namespace Game.Network.Packets
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}
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}
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public InventoryResult BagResult { get; set; }
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public byte ContainerBSlot { get; set; }
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public ObjectGuid SrcContainer { get; set; }
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public ObjectGuid DstContainer { get; set; }
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public int SrcSlot { get; set; }
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public int LimitCategory { get; set; }
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public int Level { get; set; }
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public ObjectGuid[] Item { get; set; } = new ObjectGuid[2];
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public InventoryResult BagResult;
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public byte ContainerBSlot;
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public ObjectGuid SrcContainer;
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public ObjectGuid DstContainer;
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public int SrcSlot;
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public int LimitCategory;
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public int Level;
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public ObjectGuid[] Item = new ObjectGuid[2];
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}
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public class SplitItem : ClientPacket
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@@ -285,12 +285,12 @@ namespace Game.Network.Packets
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Quantity = _worldPacket.ReadInt32();
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}
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public byte ToSlot { get; set; }
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public byte ToPackSlot { get; set; }
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public byte FromPackSlot { get; set; }
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public int Quantity { get; set; }
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public InvUpdate Inv { get; set; }
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public byte FromSlot { get; set; }
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public byte ToSlot;
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public byte ToPackSlot;
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public byte FromPackSlot;
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public int Quantity;
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public InvUpdate Inv;
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public byte FromSlot;
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}
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public class SwapInvItem : ClientPacket
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@@ -304,7 +304,7 @@ namespace Game.Network.Packets
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Slot1 = _worldPacket.ReadUInt8();
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}
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public InvUpdate Inv { get; set; }
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public InvUpdate Inv;
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public byte Slot1; /// Source Slot
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public byte Slot2; /// Destination Slot
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}
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@@ -322,11 +322,11 @@ namespace Game.Network.Packets
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SlotA = _worldPacket.ReadUInt8();
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}
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public InvUpdate Inv { get; set; }
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public byte SlotA { get; set; }
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public byte ContainerSlotB { get; set; }
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public byte SlotB { get; set; }
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public byte ContainerSlotA { get; set; }
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public InvUpdate Inv;
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public byte SlotA;
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public byte ContainerSlotB;
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public byte SlotB;
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public byte ContainerSlotA;
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}
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public class AutoEquipItem : ClientPacket
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@@ -340,9 +340,9 @@ namespace Game.Network.Packets
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Slot = _worldPacket.ReadUInt8();
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}
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public byte Slot { get; set; }
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public InvUpdate Inv { get; set; }
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public byte PackSlot { get; set; }
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public byte Slot;
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public InvUpdate Inv;
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public byte PackSlot;
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}
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class AutoEquipItemSlot : ClientPacket
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@@ -356,9 +356,9 @@ namespace Game.Network.Packets
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ItemDstSlot = _worldPacket.ReadUInt8();
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}
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public ObjectGuid Item { get; set; }
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public byte ItemDstSlot { get; set; }
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public InvUpdate Inv { get; set; }
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public ObjectGuid Item;
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public byte ItemDstSlot;
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public InvUpdate Inv;
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}
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public class AutoStoreBagItem : ClientPacket
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@@ -373,10 +373,10 @@ namespace Game.Network.Packets
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SlotA = _worldPacket.ReadUInt8();
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}
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public byte ContainerSlotB { get; set; }
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public InvUpdate Inv { get; set; }
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public byte ContainerSlotA { get; set; }
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public byte SlotA { get; set; }
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public byte ContainerSlotB;
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public InvUpdate Inv;
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public byte ContainerSlotA;
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public byte SlotA;
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}
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public class DestroyItem : ClientPacket
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@@ -390,9 +390,9 @@ namespace Game.Network.Packets
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SlotNum = _worldPacket.ReadUInt8();
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}
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public uint Count { get; set; }
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public byte SlotNum { get; set; }
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public byte ContainerId { get; set; }
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public uint Count;
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public byte SlotNum;
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public byte ContainerId;
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}
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public class SellResponse : ServerPacket
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@@ -406,9 +406,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(Reason);
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}
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public ObjectGuid VendorGUID { get; set; }
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public ObjectGuid ItemGUID { get; set; }
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public SellResult Reason { get; set; } = SellResult.Unk;
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public ObjectGuid VendorGUID;
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public ObjectGuid ItemGUID;
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public SellResult Reason = SellResult.Unk;
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}
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class ItemPushResult : ServerPacket
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@@ -439,25 +439,25 @@ namespace Game.Network.Packets
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Item.Write(_worldPacket);
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}
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public ObjectGuid PlayerGUID { get; set; }
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public byte Slot { get; set; }
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public int SlotInBag { get; set; }
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public ItemInstance Item { get; set; }
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public int QuestLogItemID { get; set; } // Item ID used for updating quest progress
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// only set if different than real ID (similar to CreatureTemplate.KillCredit)
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public uint Quantity { get; set; }
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public uint QuantityInInventory { get; set; }
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public int DungeonEncounterID { get; set; }
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public int BattlePetBreedID { get; set; }
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public uint BattlePetBreedQuality { get; set; }
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public int BattlePetSpeciesID { get; set; }
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public int BattlePetLevel { get; set; }
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public ObjectGuid ItemGUID { get; set; }
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public bool Pushed { get; set; }
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public DisplayType DisplayText { get; set; }
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public bool Created { get; set; }
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public bool IsBonusRoll { get; set; }
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public bool IsEncounterLoot { get; set; }
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public ObjectGuid PlayerGUID;
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public byte Slot;
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public int SlotInBag;
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public ItemInstance Item;
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public int QuestLogItemID;// Item ID used for updating quest progress
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// only set if different than real ID (similar to CreatureTemplate.KillCredit)
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public uint Quantity;
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public uint QuantityInInventory;
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public int DungeonEncounterID;
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public int BattlePetBreedID;
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public uint BattlePetBreedQuality;
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public int BattlePetSpeciesID;
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public int BattlePetLevel;
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public ObjectGuid ItemGUID;
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public bool Pushed;
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public DisplayType DisplayText;
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public bool Created;
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public bool IsBonusRoll;
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public bool IsEncounterLoot;
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public enum DisplayType
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@@ -478,8 +478,8 @@ namespace Game.Network.Packets
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Slot = _worldPacket.ReadUInt8();
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}
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public byte PackSlot { get; set; }
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public byte Slot { get; set; }
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public byte PackSlot;
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public byte Slot;
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}
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class ReadItemResultFailed : ServerPacket
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@@ -494,9 +494,9 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ObjectGuid Item { get; set; }
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public byte Subcode { get; set; }
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public uint Delay { get; set; }
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public ObjectGuid Item;
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public byte Subcode;
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public uint Delay;
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}
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class ReadItemResultOK : ServerPacket
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@@ -508,7 +508,7 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(Item);
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}
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public ObjectGuid Item { get; set; }
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public ObjectGuid Item;
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}
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class WrapItem : ClientPacket
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@@ -520,7 +520,7 @@ namespace Game.Network.Packets
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Inv = new InvUpdate(_worldPacket);
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}
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public InvUpdate Inv { get; set; }
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public InvUpdate Inv;
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}
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class EnchantmentLog : ServerPacket
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@@ -537,12 +537,12 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(EnchantSlot);
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}
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public ObjectGuid Caster { get; set; }
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public ObjectGuid Owner { get; set; }
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public ObjectGuid ItemGUID { get; set; }
|
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public uint ItemID { get; set; }
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public uint EnchantSlot { get; set; }
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public uint Enchantment { get; set; }
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public ObjectGuid Caster;
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public ObjectGuid Owner;
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public ObjectGuid ItemGUID;
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public uint ItemID;
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public uint EnchantSlot;
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public uint Enchantment;
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}
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class CancelTempEnchantment : ClientPacket
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@@ -554,7 +554,7 @@ namespace Game.Network.Packets
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Slot = _worldPacket.ReadInt32();
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}
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|
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public int Slot { get; set; }
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public int Slot;
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}
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class ItemCooldown : ServerPacket
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@@ -568,9 +568,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(Cooldown);
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}
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public ObjectGuid ItemGuid { get; set; }
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public uint SpellID { get; set; }
|
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public uint Cooldown { get; set; }
|
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public ObjectGuid ItemGuid;
|
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public uint SpellID;
|
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public uint Cooldown;
|
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}
|
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|
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class ItemEnchantTimeUpdate : ServerPacket
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@@ -585,10 +585,10 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(OwnerGuid);
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}
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public ObjectGuid OwnerGuid { get; set; }
|
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public ObjectGuid ItemGuid { get; set; }
|
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public uint DurationLeft { get; set; }
|
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public uint Slot { get; set; }
|
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public ObjectGuid OwnerGuid;
|
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public ObjectGuid ItemGuid;
|
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public uint DurationLeft;
|
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public uint Slot;
|
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}
|
||||
|
||||
class UseCritterItem : ClientPacket
|
||||
@@ -600,7 +600,7 @@ namespace Game.Network.Packets
|
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ItemGuid = _worldPacket.ReadPackedGuid();
|
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}
|
||||
|
||||
public ObjectGuid ItemGuid { get; set; }
|
||||
public ObjectGuid ItemGuid;
|
||||
}
|
||||
|
||||
class UpgradeItem : ClientPacket
|
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@@ -616,11 +616,11 @@ namespace Game.Network.Packets
|
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Slot = _worldPacket.ReadInt32();
|
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}
|
||||
|
||||
public ObjectGuid ItemMaster { get; set; }
|
||||
public ObjectGuid ItemGUID { get; set; }
|
||||
public int ContainerSlot { get; set; }
|
||||
public int UpgradeID { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public ObjectGuid ItemMaster;
|
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public ObjectGuid ItemGUID;
|
||||
public int ContainerSlot;
|
||||
public int UpgradeID;
|
||||
public int Slot;
|
||||
}
|
||||
|
||||
class ItemUpgradeResult : ServerPacket
|
||||
@@ -633,7 +633,7 @@ namespace Game.Network.Packets
|
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_worldPacket.FlushBits();
|
||||
}
|
||||
|
||||
public bool Success { get; set; }
|
||||
public bool Success;
|
||||
}
|
||||
|
||||
class SocketGems : ClientPacket
|
||||
@@ -647,8 +647,8 @@ namespace Game.Network.Packets
|
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GemItem[i] = _worldPacket.ReadPackedGuid();
|
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}
|
||||
|
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public ObjectGuid ItemGuid { get; set; }
|
||||
public ObjectGuid[] GemItem { get; set; } = new ObjectGuid[ItemConst.MaxGemSockets];
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public ObjectGuid ItemGuid;
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public ObjectGuid[] GemItem = new ObjectGuid[ItemConst.MaxGemSockets];
|
||||
}
|
||||
|
||||
class SocketGemsResult : ServerPacket
|
||||
@@ -660,7 +660,7 @@ namespace Game.Network.Packets
|
||||
_worldPacket.WritePackedGuid(Item);
|
||||
}
|
||||
|
||||
public ObjectGuid Item { get; set; }
|
||||
public ObjectGuid Item;
|
||||
}
|
||||
|
||||
class SortBags : ClientPacket
|
||||
@@ -756,8 +756,8 @@ namespace Game.Network.Packets
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public byte Context { get; set; }
|
||||
public List<uint> BonusListIDs { get; set; } = new List<uint>();
|
||||
public byte Context;
|
||||
public List<uint> BonusListIDs = new List<uint>();
|
||||
}
|
||||
|
||||
public class ItemInstance
|
||||
@@ -921,9 +921,9 @@ namespace Game.Network.Packets
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public uint ItemID { get; set; }
|
||||
public uint RandomPropertiesSeed { get; set; }
|
||||
public uint RandomPropertiesID { get; set; }
|
||||
public uint ItemID;
|
||||
public uint RandomPropertiesSeed;
|
||||
public uint RandomPropertiesID;
|
||||
public Optional<ItemBonusInstanceData> ItemBonus;
|
||||
public Optional<CompactArray> Modifications;
|
||||
}
|
||||
@@ -946,10 +946,10 @@ namespace Game.Network.Packets
|
||||
data.WriteUInt8(Slot);
|
||||
}
|
||||
|
||||
public int ID { get; set; }
|
||||
public uint Expiration { get; set; }
|
||||
public int Charges { get; set; }
|
||||
public byte Slot { get; set; }
|
||||
public int ID;
|
||||
public uint Expiration;
|
||||
public int Charges;
|
||||
public byte Slot;
|
||||
}
|
||||
|
||||
public class ItemGemData
|
||||
@@ -966,8 +966,8 @@ namespace Game.Network.Packets
|
||||
Item.Read(data);
|
||||
}
|
||||
|
||||
public byte Slot { get; set; }
|
||||
public ItemInstance Item { get; set; } = new ItemInstance();
|
||||
public byte Slot;
|
||||
public ItemInstance Item = new ItemInstance();
|
||||
}
|
||||
|
||||
public struct InvUpdate
|
||||
@@ -987,12 +987,12 @@ namespace Game.Network.Packets
|
||||
}
|
||||
}
|
||||
|
||||
public List<InvItem> Items { get; set; }
|
||||
public List<InvItem> Items;
|
||||
|
||||
public struct InvItem
|
||||
{
|
||||
public byte ContainerSlot { get; set; }
|
||||
public byte Slot { get; set; }
|
||||
public byte ContainerSlot;
|
||||
public byte Slot;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1004,8 +1004,8 @@ namespace Game.Network.Packets
|
||||
data.WriteUInt32(ItemCount);
|
||||
}
|
||||
|
||||
public uint ItemID { get; set; }
|
||||
public uint ItemCount { get; set; }
|
||||
public uint ItemID;
|
||||
public uint ItemCount;
|
||||
}
|
||||
|
||||
struct ItemPurchaseRefundCurrency
|
||||
@@ -1016,8 +1016,8 @@ namespace Game.Network.Packets
|
||||
data.WriteUInt32(CurrencyCount);
|
||||
}
|
||||
|
||||
public uint CurrencyID { get; set; }
|
||||
public uint CurrencyCount { get; set; }
|
||||
public uint CurrencyID;
|
||||
public uint CurrencyCount;
|
||||
}
|
||||
|
||||
class ItemPurchaseContents
|
||||
@@ -1032,8 +1032,8 @@ namespace Game.Network.Packets
|
||||
Currencies[i].Write(data);
|
||||
}
|
||||
|
||||
public ulong Money { get; set; }
|
||||
public ItemPurchaseRefundItem[] Items { get; set; } = new ItemPurchaseRefundItem[5];
|
||||
public ItemPurchaseRefundCurrency[] Currencies { get; set; } = new ItemPurchaseRefundCurrency[5];
|
||||
public ulong Money;
|
||||
public ItemPurchaseRefundItem[] Items = new ItemPurchaseRefundItem[5];
|
||||
public ItemPurchaseRefundCurrency[] Currencies = new ItemPurchaseRefundCurrency[5];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user