Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -38,11 +38,11 @@ namespace Game.Network.Packets
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Slots.Add(_worldPacket.ReadUInt32());
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}
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public bool QueueAsGroup { get; set; }
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public bool QueueAsGroup;
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bool Unknown; // Always false in 7.2.5
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public byte PartyIndex { get; set; }
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public LfgRoles Roles { get; set; }
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public List<uint> Slots { get; set; } = new List<uint>();
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public byte PartyIndex;
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public LfgRoles Roles;
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public List<uint> Slots = new List<uint>();
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}
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class DFLeave : ClientPacket
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@@ -54,7 +54,7 @@ namespace Game.Network.Packets
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Ticket.Read(_worldPacket);
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}
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public RideTicket Ticket { get; set; } = new RideTicket();
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public RideTicket Ticket = new RideTicket();
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}
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class DFProposalResponse : ClientPacket
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@@ -69,10 +69,10 @@ namespace Game.Network.Packets
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Accepted = _worldPacket.HasBit();
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}
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public RideTicket Ticket { get; set; } = new RideTicket();
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public ulong InstanceID { get; set; }
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public uint ProposalID { get; set; }
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public bool Accepted { get; set; }
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public RideTicket Ticket = new RideTicket();
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public ulong InstanceID;
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public uint ProposalID;
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public bool Accepted;
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}
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class DFSetRoles : ClientPacket
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@@ -85,8 +85,8 @@ namespace Game.Network.Packets
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PartyIndex = _worldPacket.ReadUInt8();
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}
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public LfgRoles RolesDesired { get; set; }
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public byte PartyIndex { get; set; }
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public LfgRoles RolesDesired;
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public byte PartyIndex;
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}
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class DFBootPlayerVote : ClientPacket
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@@ -98,7 +98,7 @@ namespace Game.Network.Packets
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Vote = _worldPacket.HasBit();
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}
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public bool Vote { get; set; }
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public bool Vote;
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}
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class DFTeleport : ClientPacket
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@@ -110,7 +110,7 @@ namespace Game.Network.Packets
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TeleportOut = _worldPacket.HasBit();
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}
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public bool TeleportOut { get; set; }
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public bool TeleportOut;
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}
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class DFGetSystemInfo : ClientPacket
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@@ -123,8 +123,8 @@ namespace Game.Network.Packets
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PartyIndex = _worldPacket.ReadUInt8();
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}
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public byte PartyIndex { get; set; }
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public bool Player { get; set; }
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public byte PartyIndex;
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public bool Player;
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}
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class DFGetJoinStatus : ClientPacket
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@@ -147,8 +147,8 @@ namespace Game.Network.Packets
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dungeonInfo.Write(_worldPacket);
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}
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public LFGBlackList BlackList { get; set; } = new LFGBlackList();
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public List<LfgPlayerDungeonInfo> Dungeons { get; set; } = new List<LfgPlayerDungeonInfo>();
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public LFGBlackList BlackList = new LFGBlackList();
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public List<LfgPlayerDungeonInfo> Dungeons = new List<LfgPlayerDungeonInfo>();
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}
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class LfgPartyInfo : ServerPacket
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@@ -162,7 +162,7 @@ namespace Game.Network.Packets
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blackList.Write(_worldPacket);
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}
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public List<LFGBlackList> Player { get; set; } = new List<LFGBlackList>();
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public List<LFGBlackList> Player = new List<LFGBlackList>();
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}
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class LFGUpdateStatus : ServerPacket
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@@ -194,18 +194,18 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public RideTicket Ticket { get; set; } = new RideTicket();
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public byte SubType { get; set; }
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public byte Reason { get; set; }
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public List<uint> Slots { get; set; } = new List<uint>();
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public uint RequestedRoles { get; set; }
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public List<ObjectGuid> SuspendedPlayers { get; set; } = new List<ObjectGuid>();
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public bool NotifyUI { get; set; }
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public bool IsParty { get; set; }
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public bool Joined { get; set; }
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public bool LfgJoined { get; set; }
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public bool Queued { get; set; }
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public bool Unused { get; set; }
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public RideTicket Ticket = new RideTicket();
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public byte SubType;
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public byte Reason;
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public List<uint> Slots = new List<uint>();
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public uint RequestedRoles;
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public List<ObjectGuid> SuspendedPlayers = new List<ObjectGuid>();
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public bool NotifyUI;
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public bool IsParty;
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public bool Joined;
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public bool LfgJoined;
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public bool Queued;
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public bool Unused;
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}
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class RoleChosen : ServerPacket
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@@ -220,9 +220,9 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ObjectGuid Player { get; set; }
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public LfgRoles RoleMask { get; set; }
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public bool Accepted { get; set; }
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public ObjectGuid Player;
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public LfgRoles RoleMask;
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public bool Accepted;
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}
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class LFGRoleCheckUpdate : ServerPacket
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@@ -249,14 +249,14 @@ namespace Game.Network.Packets
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member.Write(_worldPacket);
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}
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public byte PartyIndex { get; set; }
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public byte RoleCheckStatus { get; set; }
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public List<uint> JoinSlots { get; set; } = new List<uint>();
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public ulong BgQueueID { get; set; }
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public int GroupFinderActivityID { get; set; } = 0;
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public List<LFGRoleCheckUpdateMember> Members { get; set; } = new List<LFGRoleCheckUpdateMember>();
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public bool IsBeginning { get; set; }
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public bool IsRequeue { get; set; }
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public byte PartyIndex;
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public byte RoleCheckStatus;
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public List<uint> JoinSlots = new List<uint>();
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public ulong BgQueueID;
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public int GroupFinderActivityID = 0;
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public List<LFGRoleCheckUpdateMember> Members = new List<LFGRoleCheckUpdateMember>();
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public bool IsBeginning;
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public bool IsRequeue;
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}
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class LFGJoinResult : ServerPacket
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@@ -275,10 +275,10 @@ namespace Game.Network.Packets
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blackList.Write(_worldPacket);
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}
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public RideTicket Ticket { get; set; }
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public byte Result { get; set; }
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public byte ResultDetail { get; set; }
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public List<LFGJoinBlackList> BlackList { get; set; } = new List<LFGJoinBlackList>();
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public RideTicket Ticket;
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public byte Result;
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public byte ResultDetail;
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public List<LFGJoinBlackList> BlackList = new List<LFGJoinBlackList>();
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}
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class LFGQueueStatus : ServerPacket
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@@ -302,13 +302,13 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(QueuedTime);
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}
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public RideTicket Ticket { get; set; }
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public uint Slot { get; set; }
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public uint AvgWaitTimeMe { get; set; }
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public uint AvgWaitTime { get; set; }
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public uint[] AvgWaitTimeByRole { get; set; } = new uint[3];
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public byte[] LastNeeded { get; set; } = new byte[3];
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public uint QueuedTime { get; set; }
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public RideTicket Ticket;
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public uint Slot;
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public uint AvgWaitTimeMe;
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public uint AvgWaitTime;
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public uint[] AvgWaitTimeByRole = new uint[3];
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public byte[] LastNeeded = new byte[3];
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public uint QueuedTime;
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}
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class LFGPlayerReward : ServerPacket
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@@ -327,11 +327,11 @@ namespace Game.Network.Packets
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reward.Write(_worldPacket);
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}
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public uint QueuedSlot { get; set; }
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public uint ActualSlot { get; set; }
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public uint RewardMoney { get; set; }
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public uint AddedXP { get; set; }
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public List<LFGPlayerRewards> Rewards { get; set; } = new List<LFGPlayerRewards>();
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public uint QueuedSlot;
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public uint ActualSlot;
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public uint RewardMoney;
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public uint AddedXP;
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public List<LFGPlayerRewards> Rewards = new List<LFGPlayerRewards>();
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}
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class LfgBootPlayer : ServerPacket
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@@ -343,7 +343,7 @@ namespace Game.Network.Packets
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Info.Write(_worldPacket);
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}
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public LfgBootInfo Info { get; set; } = new LfgBootInfo();
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public LfgBootInfo Info = new LfgBootInfo();
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}
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class LFGProposalUpdate : ServerPacket
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@@ -370,17 +370,17 @@ namespace Game.Network.Packets
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player.Write(_worldPacket);
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}
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public RideTicket Ticket { get; set; }
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public ulong InstanceID { get; set; }
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public uint ProposalID { get; set; }
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public uint Slot { get; set; }
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public byte State { get; set; }
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public uint CompletedMask { get; set; }
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public byte Unused { get; set; }
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public bool ValidCompletedMask { get; set; }
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public bool ProposalSilent { get; set; }
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public bool IsRequeue { get; set; }
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public List<LFGProposalUpdatePlayer> Players { get; set; } = new List<LFGProposalUpdatePlayer>();
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public RideTicket Ticket;
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public ulong InstanceID;
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public uint ProposalID;
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public uint Slot;
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public byte State;
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public uint CompletedMask;
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public byte Unused;
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public bool ValidCompletedMask;
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public bool ProposalSilent;
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public bool IsRequeue;
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public List<LFGProposalUpdatePlayer> Players = new List<LFGProposalUpdatePlayer>();
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}
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class LfgDisabled : ServerPacket
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@@ -402,7 +402,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(Slot);
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}
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public uint Slot { get; set; }
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public uint Slot;
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}
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class LfgTeleportDenied : ServerPacket
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@@ -418,7 +418,7 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public LfgTeleportResult Reason { get; set; }
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public LfgTeleportResult Reason;
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}
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//Structs
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@@ -456,8 +456,8 @@ namespace Game.Network.Packets
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}
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}
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public Optional<ObjectGuid> PlayerGuid { get; set; }
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public List<LFGBlackListSlot> Slot { get; set; } = new List<LFGBlackListSlot>();
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public Optional<ObjectGuid> PlayerGuid;
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public List<LFGBlackListSlot> Slot = new List<LFGBlackListSlot>();
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}
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public struct LfgPlayerQuestRewardItem
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@@ -468,8 +468,8 @@ namespace Game.Network.Packets
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Quantity = quantity;
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}
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public uint ItemID { get; set; }
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public uint Quantity { get; set; }
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public uint ItemID;
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public uint Quantity;
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}
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public struct LfgPlayerQuestRewardCurrency
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@@ -480,8 +480,8 @@ namespace Game.Network.Packets
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Quantity = quantity;
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}
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public uint CurrencyID { get; set; }
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public uint Quantity { get; set; }
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public uint CurrencyID;
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public uint Quantity;
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}
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public class LfgPlayerQuestReward
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@@ -535,15 +535,15 @@ namespace Game.Network.Packets
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data.WriteInt32(Honor.Value);
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}
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public uint Mask { get; set; }
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public uint RewardMoney { get; set; }
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public uint RewardXP { get; set; }
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public List<LfgPlayerQuestRewardItem> Item { get; set; } = new List<LfgPlayerQuestRewardItem>();
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public List<LfgPlayerQuestRewardCurrency> Currency { get; set; } = new List<LfgPlayerQuestRewardCurrency>();
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public List<LfgPlayerQuestRewardCurrency> BonusCurrency { get; set; } = new List<LfgPlayerQuestRewardCurrency>();
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public uint Mask;
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public uint RewardMoney;
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public uint RewardXP;
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public List<LfgPlayerQuestRewardItem> Item = new List<LfgPlayerQuestRewardItem>();
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public List<LfgPlayerQuestRewardCurrency> Currency = new List<LfgPlayerQuestRewardCurrency>();
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public List<LfgPlayerQuestRewardCurrency> BonusCurrency = new List<LfgPlayerQuestRewardCurrency>();
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public Optional<int> RewardSpellID; // Only used by SMSG_LFG_PLAYER_INFO
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public Optional<int> Unused1 { get; set; }
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public Optional<ulong> Unused2 { get; set; }
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public Optional<int> Unused1;
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public Optional<ulong> Unused2;
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public Optional<int> Honor; // Only used by SMSG_REQUEST_PVP_REWARDS_RESPONSE
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}
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@@ -576,25 +576,25 @@ namespace Game.Network.Packets
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shortageReward.Write(data);
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}
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public uint Slot { get; set; }
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public int CompletionQuantity { get; set; }
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public int CompletionLimit { get; set; }
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public int CompletionCurrencyID { get; set; }
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public int SpecificQuantity { get; set; }
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public int SpecificLimit { get; set; }
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public int OverallQuantity { get; set; }
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public int OverallLimit { get; set; }
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public int PurseWeeklyQuantity { get; set; }
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public int PurseWeeklyLimit { get; set; }
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public int PurseQuantity { get; set; }
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public int PurseLimit { get; set; }
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public int Quantity { get; set; }
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public uint CompletedMask { get; set; }
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public uint EncounterMask { get; set; }
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public bool FirstReward { get; set; }
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public bool ShortageEligible { get; set; }
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public LfgPlayerQuestReward Rewards { get; set; } = new LfgPlayerQuestReward();
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public List<LfgPlayerQuestReward> ShortageReward { get; set; } = new List<LfgPlayerQuestReward>();
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public uint Slot;
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public int CompletionQuantity;
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public int CompletionLimit;
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public int CompletionCurrencyID;
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public int SpecificQuantity;
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public int SpecificLimit;
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public int OverallQuantity;
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public int OverallLimit;
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public int PurseWeeklyQuantity;
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public int PurseWeeklyLimit;
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public int PurseQuantity;
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public int PurseLimit;
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public int Quantity;
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public uint CompletedMask;
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public uint EncounterMask;
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public bool FirstReward;
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public bool ShortageEligible;
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public LfgPlayerQuestReward Rewards = new LfgPlayerQuestReward();
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public List<LfgPlayerQuestReward> ShortageReward = new List<LfgPlayerQuestReward>();
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}
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public class LFGRoleCheckUpdateMember
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@@ -616,10 +616,10 @@ namespace Game.Network.Packets
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data.FlushBits();
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}
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public ObjectGuid Guid { get; set; }
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public uint RolesDesired { get; set; }
|
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public byte Level { get; set; }
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public bool RoleCheckComplete { get; set; }
|
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public ObjectGuid Guid;
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public uint RolesDesired;
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public byte Level;
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public bool RoleCheckComplete;
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}
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|
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public struct LFGJoinBlackListSlot
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@@ -654,8 +654,8 @@ namespace Game.Network.Packets
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}
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}
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public ObjectGuid PlayerGuid { get; set; }
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public List<LFGJoinBlackListSlot> Slots { get; set; } = new List<LFGJoinBlackListSlot>();
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public ObjectGuid PlayerGuid;
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public List<LFGJoinBlackListSlot> Slots = new List<LFGJoinBlackListSlot>();
|
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}
|
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|
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public struct LFGPlayerRewards
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@@ -677,10 +677,10 @@ namespace Game.Network.Packets
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data.FlushBits();
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}
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|
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public uint RewardItem { get; set; }
|
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public uint RewardItemQuantity { get; set; }
|
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public int BonusCurrency { get; set; }
|
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public bool IsCurrency { get; set; }
|
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public uint RewardItem;
|
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public uint RewardItemQuantity;
|
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public int BonusCurrency;
|
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public bool IsCurrency;
|
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}
|
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|
||||
public class LfgBootInfo
|
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@@ -700,16 +700,16 @@ namespace Game.Network.Packets
|
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data.WriteString(Reason);
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}
|
||||
|
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public bool VoteInProgress { get; set; }
|
||||
public bool VotePassed { get; set; }
|
||||
public bool MyVoteCompleted { get; set; }
|
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public bool MyVote { get; set; }
|
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public ObjectGuid Target { get; set; }
|
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public uint TotalVotes { get; set; }
|
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public uint BootVotes { get; set; }
|
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public uint TimeLeft { get; set; }
|
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public uint VotesNeeded { get; set; }
|
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public string Reason { get; set; } = "";
|
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public bool VoteInProgress;
|
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public bool VotePassed;
|
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public bool MyVoteCompleted;
|
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public bool MyVote;
|
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public ObjectGuid Target;
|
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public uint TotalVotes;
|
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public uint BootVotes;
|
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public uint TimeLeft;
|
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public uint VotesNeeded;
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public string Reason = "";
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}
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|
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public struct LFGProposalUpdatePlayer
|
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@@ -725,12 +725,12 @@ namespace Game.Network.Packets
|
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data.FlushBits();
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}
|
||||
|
||||
public uint Roles { get; set; }
|
||||
public bool Me { get; set; }
|
||||
public bool SameParty { get; set; }
|
||||
public bool MyParty { get; set; }
|
||||
public bool Responded { get; set; }
|
||||
public bool Accepted { get; set; }
|
||||
public uint Roles;
|
||||
public bool Me;
|
||||
public bool SameParty;
|
||||
public bool MyParty;
|
||||
public bool Responded;
|
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public bool Accepted;
|
||||
}
|
||||
|
||||
public class RideTicket
|
||||
@@ -751,10 +751,10 @@ namespace Game.Network.Packets
|
||||
data.WriteInt32(Time);
|
||||
}
|
||||
|
||||
public ObjectGuid RequesterGuid { get; set; }
|
||||
public uint Id { get; set; }
|
||||
public RideType Type { get; set; }
|
||||
public int Time { get; set; }
|
||||
public ObjectGuid RequesterGuid;
|
||||
public uint Id;
|
||||
public RideType Type;
|
||||
public int Time;
|
||||
}
|
||||
|
||||
public enum RideType
|
||||
|
||||
Reference in New Issue
Block a user