Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -31,7 +31,7 @@ namespace Game.Network.Packets
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Unit = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Unit { get; set; }
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public ObjectGuid Unit;
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}
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public class LootResponse : ServerPacket
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@@ -66,17 +66,17 @@ namespace Game.Network.Packets
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}
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}
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public ObjectGuid LootObj { get; set; }
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public ObjectGuid Owner { get; set; }
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public byte Threshold { get; set; } = 2; // Most common value, 2 = Uncommon
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public LootMethod LootMethod { get; set; }
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public byte AcquireReason { get; set; }
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public LootError FailureReason { get; set; } = LootError.NoLoot; // Most common value
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public uint Coins { get; set; }
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public List<LootItemData> Items { get; set; } = new List<LootItemData>();
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public List<LootCurrency> Currencies { get; set; } = new List<LootCurrency>();
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public bool Acquired { get; set; }
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public bool AELooting { get; set; }
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public ObjectGuid LootObj;
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public ObjectGuid Owner;
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public byte Threshold = 2; // Most common value, 2 = Uncommon
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public LootMethod LootMethod;
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public byte AcquireReason;
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public LootError FailureReason = LootError.NoLoot; // Most common value
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public uint Coins;
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public List<LootItemData> Items = new List<LootItemData>();
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public List<LootCurrency> Currencies = new List<LootCurrency>();
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public bool Acquired;
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public bool AELooting;
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}
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class LootItemPkt : ClientPacket
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@@ -99,7 +99,7 @@ namespace Game.Network.Packets
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}
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}
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public List<LootRequest> Loot { get; set; } = new List<LootRequest>();
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public List<LootRequest> Loot = new List<LootRequest>();
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}
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class LootRemoved : ServerPacket
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@@ -113,9 +113,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(LootListID);
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}
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public ObjectGuid LootObj { get; set; }
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public ObjectGuid Owner { get; set; }
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public byte LootListID { get; set; }
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public ObjectGuid LootObj;
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public ObjectGuid Owner;
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public byte LootListID;
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}
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class LootRelease : ClientPacket
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@@ -127,7 +127,7 @@ namespace Game.Network.Packets
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Unit = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Unit { get; set; }
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public ObjectGuid Unit;
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}
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class LootMoney : ClientPacket
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@@ -148,8 +148,8 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public uint Money { get; set; }
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public bool SoleLooter { get; set; }
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public uint Money;
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public bool SoleLooter;
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}
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class CoinRemoved : ServerPacket
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@@ -161,7 +161,7 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(LootObj);
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}
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public ObjectGuid LootObj { get; set; }
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public ObjectGuid LootObj;
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}
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class LootRoll : ClientPacket
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@@ -175,9 +175,9 @@ namespace Game.Network.Packets
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RollType = (RollType)_worldPacket.ReadUInt8();
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}
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public ObjectGuid LootObj { get; set; }
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public byte LootListID { get; set; }
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public RollType RollType { get; set; }
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public ObjectGuid LootObj;
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public byte LootListID;
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public RollType RollType;
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}
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class LootReleaseResponse : ServerPacket
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@@ -190,8 +190,8 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(Owner);
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}
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public ObjectGuid LootObj { get; set; }
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public ObjectGuid Owner { get; set; }
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public ObjectGuid LootObj;
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public ObjectGuid Owner;
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}
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class LootReleaseAll : ServerPacket
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@@ -221,10 +221,10 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(RoundRobinWinner.Value);
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}
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public ObjectGuid Owner { get; set; }
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public ObjectGuid LootObj { get; set; }
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public Optional<ObjectGuid> Master { get; set; }
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public Optional<ObjectGuid> RoundRobinWinner { get; set; }
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public ObjectGuid Owner;
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public ObjectGuid LootObj;
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public Optional<ObjectGuid> Master;
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public Optional<ObjectGuid> RoundRobinWinner;
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}
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class SetLootSpecialization : ClientPacket
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@@ -236,7 +236,7 @@ namespace Game.Network.Packets
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SpecID = _worldPacket.ReadUInt32();
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}
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public uint SpecID { get; set; }
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public uint SpecID;
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}
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class StartLootRoll : ServerPacket
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@@ -253,12 +253,12 @@ namespace Game.Network.Packets
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Item.Write(_worldPacket);
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}
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public ObjectGuid LootObj { get; set; }
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public int MapID { get; set; }
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public uint RollTime { get; set; }
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public LootMethod Method { get; set; }
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public RollMask ValidRolls { get; set; }
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public LootItemData Item { get; set; } = new LootItemData();
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public ObjectGuid LootObj;
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public int MapID;
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public uint RollTime;
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public LootMethod Method;
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public RollMask ValidRolls;
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public LootItemData Item = new LootItemData();
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}
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class LootRollBroadcast : ServerPacket
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@@ -276,12 +276,12 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ObjectGuid LootObj { get; set; }
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public ObjectGuid Player { get; set; }
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public ObjectGuid LootObj;
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public ObjectGuid Player;
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public int Roll; // Roll value can be negative, it means that it is an "offspec" roll but only during roll selection broadcast (not when sending the result)
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public RollType RollType { get; set; }
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public LootItemData Item { get; set; } = new LootItemData();
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public bool Autopassed { get; set; } // Triggers message |HlootHistory:%d|h[Loot]|h: You automatically passed on: %s because you cannot loot that item.
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public RollType RollType;
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public LootItemData Item = new LootItemData();
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public bool Autopassed; // Triggers message |HlootHistory:%d|h[Loot]|h: You automatically passed on: %s because you cannot loot that item.
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}
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class LootRollWon : ServerPacket
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@@ -299,12 +299,12 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public ObjectGuid LootObj { get; set; }
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public ObjectGuid Winner { get; set; }
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public int Roll { get; set; }
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public RollType RollType { get; set; }
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public LootItemData Item { get; set; } = new LootItemData();
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public bool MainSpec { get; set; }
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public ObjectGuid LootObj;
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public ObjectGuid Winner;
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public int Roll;
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public RollType RollType;
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public LootItemData Item = new LootItemData();
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public bool MainSpec;
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}
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class LootAllPassed : ServerPacket
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@@ -317,8 +317,8 @@ namespace Game.Network.Packets
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Item.Write(_worldPacket);
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}
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public ObjectGuid LootObj { get; set; }
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public LootItemData Item { get; set; } = new LootItemData();
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public ObjectGuid LootObj;
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public LootItemData Item = new LootItemData();
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}
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class LootRollsComplete : ServerPacket
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@@ -331,8 +331,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(LootListID);
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}
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public ObjectGuid LootObj { get; set; }
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public byte LootListID { get; set; }
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public ObjectGuid LootObj;
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public byte LootListID;
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}
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class AELootTargets : ServerPacket
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@@ -368,8 +368,8 @@ namespace Game.Network.Packets
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Players.ForEach(guid => _worldPacket.WritePackedGuid(guid));
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}
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public List<ObjectGuid> Players { get; set; } = new List<ObjectGuid>();
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public ObjectGuid LootObj { get; set; }
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public List<ObjectGuid> Players = new List<ObjectGuid>();
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public ObjectGuid LootObj;
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}
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//Structs
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@@ -387,26 +387,26 @@ namespace Game.Network.Packets
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data.WriteUInt8(LootListID);
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}
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public byte Type { get; set; }
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public LootSlotType UIType { get; set; }
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public uint Quantity { get; set; }
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public byte LootItemType { get; set; }
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public byte LootListID { get; set; }
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public bool CanTradeToTapList { get; set; }
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public ItemInstance Loot { get; set; }
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public byte Type;
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public LootSlotType UIType;
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public uint Quantity;
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public byte LootItemType;
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public byte LootListID;
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public bool CanTradeToTapList;
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public ItemInstance Loot;
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}
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public struct LootCurrency
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{
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public uint CurrencyID { get; set; }
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public uint Quantity { get; set; }
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public byte LootListID { get; set; }
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public byte UIType { get; set; }
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public uint CurrencyID;
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public uint Quantity;
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public byte LootListID;
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public byte UIType;
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}
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public struct LootRequest
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{
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public ObjectGuid Object { get; set; }
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public byte LootListID { get; set; }
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public ObjectGuid Object;
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public byte LootListID;
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}
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}
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