Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
+64 -64
View File
@@ -32,7 +32,7 @@ namespace Game.Network.Packets
Mailbox = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Mailbox { get; set; }
public ObjectGuid Mailbox;
}
public class MailListResult : ServerPacket
@@ -47,8 +47,8 @@ namespace Game.Network.Packets
Mails.ForEach(p => p.Write(_worldPacket));
}
public int TotalNumRecords { get; set; }
public List<MailListEntry> Mails { get; set; } = new List<MailListEntry>();
public int TotalNumRecords;
public List<MailListEntry> Mails = new List<MailListEntry>();
}
public class MailCreateTextItem : ClientPacket
@@ -61,8 +61,8 @@ namespace Game.Network.Packets
MailID = _worldPacket.ReadUInt32();
}
public ObjectGuid Mailbox { get; set; }
public uint MailID { get; set; }
public ObjectGuid Mailbox;
public uint MailID;
}
public class SendMail : ClientPacket
@@ -101,23 +101,23 @@ namespace Game.Network.Packets
}
}
public StructSendMail Info { get; set; }
public StructSendMail Info;
public class StructSendMail
{
public ObjectGuid Mailbox { get; set; }
public int StationeryID { get; set; }
public long SendMoney { get; set; }
public long Cod { get; set; }
public ObjectGuid Mailbox;
public int StationeryID;
public long SendMoney;
public long Cod;
public string Target;
public string Subject { get; set; }
public string Body { get; set; }
public List<MailAttachment> Attachments { get; set; } = new List<MailAttachment>();
public string Subject;
public string Body;
public List<MailAttachment> Attachments = new List<MailAttachment>();
public struct MailAttachment
{
public byte AttachPosition { get; set; }
public ObjectGuid ItemGUID { get; set; }
public byte AttachPosition;
public ObjectGuid ItemGUID;
}
}
}
@@ -136,12 +136,12 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(QtyInInventory);
}
public uint MailID { get; set; }
public uint Command { get; set; }
public uint ErrorCode { get; set; }
public uint BagResult { get; set; }
public uint AttachID { get; set; }
public uint QtyInInventory { get; set; }
public uint MailID;
public uint Command;
public uint ErrorCode;
public uint BagResult;
public uint AttachID;
public uint QtyInInventory;
}
public class MailReturnToSender : ClientPacket
@@ -154,8 +154,8 @@ namespace Game.Network.Packets
SenderGUID = _worldPacket.ReadPackedGuid();
}
public uint MailID { get; set; }
public ObjectGuid SenderGUID { get; set; }
public uint MailID;
public ObjectGuid SenderGUID;
}
public class MailMarkAsRead : ClientPacket
@@ -169,9 +169,9 @@ namespace Game.Network.Packets
BiReceipt = _worldPacket.HasBit();
}
public ObjectGuid Mailbox { get; set; }
public uint MailID { get; set; }
public bool BiReceipt { get; set; }
public ObjectGuid Mailbox;
public uint MailID;
public bool BiReceipt;
}
public class MailDelete : ClientPacket
@@ -184,8 +184,8 @@ namespace Game.Network.Packets
DeleteReason = _worldPacket.ReadInt32();
}
public uint MailID { get; set; }
public int DeleteReason { get; set; }
public uint MailID;
public int DeleteReason;
}
public class MailTakeItem : ClientPacket
@@ -199,9 +199,9 @@ namespace Game.Network.Packets
AttachID = _worldPacket.ReadUInt32();
}
public ObjectGuid Mailbox { get; set; }
public uint MailID { get; set; }
public uint AttachID { get; set; }
public ObjectGuid Mailbox;
public uint MailID;
public uint AttachID;
}
public class MailTakeMoney : ClientPacket
@@ -215,9 +215,9 @@ namespace Game.Network.Packets
Money = _worldPacket.ReadInt64();
}
public ObjectGuid Mailbox { get; set; }
public uint MailID { get; set; }
public long Money { get; set; }
public ObjectGuid Mailbox;
public uint MailID;
public long Money;
}
public class MailQueryNextMailTime : ClientPacket
@@ -249,8 +249,8 @@ namespace Game.Network.Packets
}
}
public float NextMailTime { get; set; }
public List<MailNextTimeEntry> Next { get; set; }
public float NextMailTime;
public List<MailNextTimeEntry> Next;
public class MailNextTimeEntry
{
@@ -274,11 +274,11 @@ namespace Game.Network.Packets
StationeryID = (int)mail.stationery;
}
public ObjectGuid SenderGuid { get; set; }
public float TimeLeft { get; set; }
public int AltSenderID { get; set; }
public sbyte AltSenderType { get; set; }
public int StationeryID { get; set; }
public ObjectGuid SenderGuid;
public float TimeLeft;
public int AltSenderID;
public sbyte AltSenderType;
public int StationeryID;
}
}
@@ -291,7 +291,7 @@ namespace Game.Network.Packets
_worldPacket.WriteFloat(Delay);
}
public float Delay { get; set; } = 0.0f;
public float Delay = 0.0f;
}
class ShowMailbox : ServerPacket
@@ -303,7 +303,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(PostmasterGUID);
}
public ObjectGuid PostmasterGUID { get; set; }
public ObjectGuid PostmasterGUID;
}
//Structs
@@ -363,14 +363,14 @@ namespace Game.Network.Packets
en.Write(data);
}
public byte Position { get; set; }
public int AttachID { get; set; }
public ItemInstance Item { get; set; }
public uint Count { get; set; }
public int Charges { get; set; }
public uint MaxDurability { get; set; }
public uint Durability { get; set; }
public bool Unlocked { get; set; }
public byte Position;
public int AttachID;
public ItemInstance Item;
public uint Count;
public int Charges;
public uint MaxDurability;
public uint Durability;
public bool Unlocked;
List<ItemEnchantData> Enchants = new List<ItemEnchantData>();
List<ItemGemData> Gems= new List<ItemGemData>();
}
@@ -442,18 +442,18 @@ namespace Game.Network.Packets
data.WriteString(Body);
}
public int MailID { get; set; }
public byte SenderType { get; set; }
public Optional<ObjectGuid> SenderCharacter { get; set; }
public Optional<uint> AltSenderID { get; set; }
public ulong Cod { get; set; }
public int StationeryID { get; set; }
public ulong SentMoney { get; set; }
public int Flags { get; set; }
public float DaysLeft { get; set; }
public int MailTemplateID { get; set; }
public string Subject { get; set; }
public string Body { get; set; }
public List<MailAttachedItem> Attachments { get; set; } = new List<MailAttachedItem>();
public int MailID;
public byte SenderType;
public Optional<ObjectGuid> SenderCharacter;
public Optional<uint> AltSenderID;
public ulong Cod;
public int StationeryID;
public ulong SentMoney;
public int Flags;
public float DaysLeft;
public int MailTemplateID;
public string Subject;
public string Body;
public List<MailAttachedItem> Attachments = new List<MailAttachedItem>();
}
}