Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
+128 -128
View File
@@ -34,9 +34,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(BindAreaID);
}
public uint BindMapID { get; set; } = 0xFFFFFFFF;
public uint BindMapID = 0xFFFFFFFF;
public Vector3 BindPosition;
public uint BindAreaID { get; set; }
public uint BindAreaID;
}
public class PlayerBound : ServerPacket
@@ -81,7 +81,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Guid);
}
public ObjectGuid Guid { get; set; }
public ObjectGuid Guid;
}
public class LoginSetTimeSpeed : ServerPacket
@@ -97,11 +97,11 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(GameTimeHolidayOffset);
}
public float NewSpeed { get; set; }
public int ServerTimeHolidayOffset { get; set; }
public uint GameTime { get; set; }
public uint ServerTime { get; set; }
public int GameTimeHolidayOffset { get; set; }
public float NewSpeed;
public int ServerTimeHolidayOffset;
public uint GameTime;
public uint ServerTime;
public int GameTimeHolidayOffset;
}
public class SetCurrency : ServerPacket
@@ -129,13 +129,13 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(MaxQuantity.Value);
}
public uint Type { get; set; }
public int Quantity { get; set; }
public uint Flags { get; set; }
public Optional<int> WeeklyQuantity { get; set; }
public Optional<int> TrackedQuantity { get; set; }
public Optional<int> MaxQuantity { get; set; }
public bool SuppressChatLog { get; set; }
public uint Type;
public int Quantity;
public uint Flags;
public Optional<int> WeeklyQuantity;
public Optional<int> TrackedQuantity;
public Optional<int> MaxQuantity;
public bool SuppressChatLog;
}
public class SetMaxWeeklyQuantity : ServerPacket
@@ -148,8 +148,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32("MaxWeeklyQuantity");
}
public uint MaxWeeklyQuantity { get; set; }
public uint Type { get; set; }
public uint MaxWeeklyQuantity;
public uint Type;
}
public class ResetWeeklyCurrency : ServerPacket
@@ -202,17 +202,17 @@ namespace Game.Network.Packets
}
}
public List<Record> Data { get; set; } = new List<Record>();
public List<Record> Data = new List<Record>();
public struct Record
{
public uint Type { get; set; }
public uint Quantity { get; set; }
public Optional<uint> WeeklyQuantity; // Currency count obtained this Week.
public uint Type;
public uint Quantity;
public Optional<uint> WeeklyQuantity; // Currency count obtained this Week.
public Optional<uint> MaxWeeklyQuantity; // Weekly Currency cap.
public Optional<uint> TrackedQuantity { get; set; }
public Optional<int> MaxQuantity { get; set; }
public byte Flags; // 0 = none
public Optional<uint> TrackedQuantity;
public Optional<int> MaxQuantity;
public byte Flags; // 0 = none,
}
}
@@ -237,7 +237,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(SequenceIndex);
}
public uint SequenceIndex { get; set; }
public uint SequenceIndex;
}
public class TimeSyncResponse : ClientPacket
@@ -263,7 +263,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(CinematicID);
}
public uint CinematicID { get; set; }
public uint CinematicID;
}
public class TriggerMovie : ServerPacket
@@ -275,7 +275,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(MovieID);
}
public uint MovieID { get; set; }
public uint MovieID;
}
public class UITimeRequest : ClientPacket
@@ -294,7 +294,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(Time);
}
public uint Time { get; set; }
public uint Time;
}
public class TutorialFlags : ServerPacket
@@ -307,7 +307,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(TutorialData[i]);
}
public uint[] TutorialData { get; set; } = new uint[(int)Tutorials.Max];
public uint[] TutorialData = new uint[(int)Tutorials.Max];
}
public class TutorialSetFlag : ClientPacket
@@ -321,8 +321,8 @@ namespace Game.Network.Packets
TutorialBit = _worldPacket.ReadUInt32();
}
public TutorialAction Action { get; set; }
public uint TutorialBit { get; set; }
public TutorialAction Action;
public uint TutorialBit;
}
public class WorldServerInfo : ServerPacket
@@ -355,12 +355,12 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(InstanceGroupSize.Value);
}
public uint DifficultyID { get; set; }
public byte IsTournamentRealm { get; set; }
public bool XRealmPvpAlert { get; set; }
public Optional<uint> RestrictedAccountMaxLevel { get; set; }
public Optional<uint> RestrictedAccountMaxMoney { get; set; }
public Optional<uint> InstanceGroupSize { get; set; }
public uint DifficultyID;
public byte IsTournamentRealm;
public bool XRealmPvpAlert;
public Optional<uint> RestrictedAccountMaxLevel;
public Optional<uint> RestrictedAccountMaxMoney;
public Optional<uint> InstanceGroupSize;
}
public class SetDungeonDifficulty : ClientPacket
@@ -372,7 +372,7 @@ namespace Game.Network.Packets
DifficultyID = _worldPacket.ReadInt32();
}
public int DifficultyID { get; set; }
public int DifficultyID;
}
public class SetRaidDifficulty : ClientPacket
@@ -385,8 +385,8 @@ namespace Game.Network.Packets
Legacy = _worldPacket.ReadUInt8();
}
public int DifficultyID { get; set; }
public byte Legacy { get; set; }
public int DifficultyID;
public byte Legacy;
}
public class DungeonDifficultySet : ServerPacket
@@ -398,7 +398,7 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(DifficultyID);
}
public int DifficultyID { get; set; }
public int DifficultyID;
}
public class RaidDifficultySet : ServerPacket
@@ -411,8 +411,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt8(Legacy);
}
public int DifficultyID { get; set; }
public bool Legacy { get; set; }
public int DifficultyID;
public bool Legacy;
}
public class CorpseReclaimDelay : ServerPacket
@@ -424,7 +424,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(Remaining);
}
public uint Remaining { get; set; }
public uint Remaining;
}
public class DeathReleaseLoc : ServerPacket
@@ -437,8 +437,8 @@ namespace Game.Network.Packets
_worldPacket.WriteVector3(Loc);
}
public int MapID { get; set; }
public Vector3 Loc { get; set; }
public int MapID;
public Vector3 Loc;
}
public class PortGraveyard : ClientPacket
@@ -457,7 +457,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(PlayerGUID);
}
public ObjectGuid PlayerGUID { get; set; }
public ObjectGuid PlayerGUID;
}
public class ReclaimCorpse : ClientPacket
@@ -469,7 +469,7 @@ namespace Game.Network.Packets
CorpseGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid CorpseGUID { get; set; }
public ObjectGuid CorpseGUID;
}
public class RepopRequest : ClientPacket
@@ -481,7 +481,7 @@ namespace Game.Network.Packets
CheckInstance = _worldPacket.HasBit();
}
public bool CheckInstance { get; set; }
public bool CheckInstance;
}
public class RequestCemeteryList : ClientPacket
@@ -505,8 +505,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(cemetery);
}
public bool IsGossipTriggered { get; set; }
public List<uint> CemeteryID { get; set; } = new List<uint>();
public bool IsGossipTriggered;
public List<uint> CemeteryID = new List<uint>();
}
public class ResurrectResponse : ClientPacket
@@ -519,8 +519,8 @@ namespace Game.Network.Packets
Response = _worldPacket.ReadUInt32();
}
public ObjectGuid Resurrecter { get; set; }
public uint Response { get; set; }
public ObjectGuid Resurrecter;
public uint Response;
}
public class WeatherPkt : ServerPacket
@@ -555,7 +555,7 @@ namespace Game.Network.Packets
StandState = (UnitStandStateType)_worldPacket.ReadUInt32();
}
public UnitStandStateType StandState { get; set; }
public UnitStandStateType StandState;
}
public class StandStateUpdate : ServerPacket
@@ -599,12 +599,12 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public int Scale { get; set; }
public int MaxValue { get; set; }
public MirrorTimerType Timer { get; set; }
public int SpellID { get; set; }
public int Value { get; set; }
public bool Paused { get; set; }
public int Scale;
public int MaxValue;
public MirrorTimerType Timer;
public int SpellID;
public int Value;
public bool Paused;
}
public class PauseMirrorTimer : ServerPacket
@@ -622,8 +622,8 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public bool Paused { get; set; } = true;
public MirrorTimerType Timer { get; set; }
public bool Paused = true;
public MirrorTimerType Timer;
}
public class StopMirrorTimer : ServerPacket
@@ -638,7 +638,7 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(Timer);
}
public MirrorTimerType Timer { get; set; }
public MirrorTimerType Timer;
}
public class ExplorationExperience : ServerPacket
@@ -655,8 +655,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(Experience);
}
public uint Experience { get; set; }
public uint AreaID { get; set; }
public uint Experience;
public uint AreaID;
}
public class LevelUpInfo : ServerPacket
@@ -677,11 +677,11 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(Cp);
}
public uint Level { get; set; } = 0;
public uint HealthDelta { get; set; } = 0;
public uint[] PowerDelta { get; set; } = new uint[6];
public uint[] StatDelta { get; set; } = new uint[(int)Stats.Max];
public int Cp { get; set; } = 0;
public uint Level = 0;
public uint HealthDelta = 0;
public uint[] PowerDelta = new uint[6];
public uint[] StatDelta = new uint[(int)Stats.Max];
public int Cp = 0;
}
public class PlayMusic : ServerPacket
@@ -710,18 +710,18 @@ namespace Game.Network.Packets
PartyIndex = _worldPacket.ReadUInt8();
}
public uint Min { get; set; }
public uint Max { get; set; }
public byte PartyIndex { get; set; }
public uint Min;
public uint Max;
public byte PartyIndex;
}
public class RandomRoll : ServerPacket
{
public ObjectGuid Roller { get; set; }
public ObjectGuid RollerWowAccount { get; set; }
public int Min { get; set; }
public int Max { get; set; }
public int Result { get; set; }
public ObjectGuid Roller;
public ObjectGuid RollerWowAccount;
public int Min;
public int Max;
public int Result;
public RandomRoll() : base(ServerOpcodes.RandomRoll) { }
@@ -771,12 +771,12 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt16(map); // UI map id, WorldMapArea.dbc, controls map display
}
public ObjectGuid ClientGUID { get; set; }
public ObjectGuid PersonalGUID { get; set; }
public List<uint> PhaseShifts { get; set; } = new List<uint>();
public List<uint> PreloadMapIDs { get; set; } = new List<uint>();
public List<uint> UiWorldMapAreaIDSwaps { get; set; } = new List<uint>();
public List<uint> VisibleMapIDs { get; set; } = new List<uint>();
public ObjectGuid ClientGUID;
public ObjectGuid PersonalGUID;
public List<uint> PhaseShifts = new List<uint>();
public List<uint> PreloadMapIDs = new List<uint>();
public List<uint> UiWorldMapAreaIDSwaps = new List<uint>();
public List<uint> VisibleMapIDs = new List<uint>();
}
public class ZoneUnderAttack : ServerPacket
@@ -788,7 +788,7 @@ namespace Game.Network.Packets
_worldPacket.WriteInt32(AreaID);
}
public int AreaID { get; set; }
public int AreaID;
}
class DurabilityDamageDeath : ServerPacket
@@ -800,7 +800,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(Percent);
}
public uint Percent { get; set; }
public uint Percent;
}
class ObjectUpdateFailed : ClientPacket
@@ -812,7 +812,7 @@ namespace Game.Network.Packets
ObjectGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid ObjectGUID { get; set; }
public ObjectGuid ObjectGUID;
}
class ObjectUpdateRescued : ClientPacket
@@ -824,7 +824,7 @@ namespace Game.Network.Packets
ObjectGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid ObjectGUID { get; set; }
public ObjectGuid ObjectGUID;
}
class PlayObjectSound : ServerPacket
@@ -839,10 +839,10 @@ namespace Game.Network.Packets
_worldPacket.WriteVector3(Position);
}
public ObjectGuid TargetObjectGUID { get; set; }
public ObjectGuid SourceObjectGUID { get; set; }
public uint SoundKitID { get; set; }
public Vector3 Position { get; set; }
ObjectGuid TargetObjectGUID;
ObjectGuid SourceObjectGUID;
uint SoundKitID;
Vector3 Position;
}
class PlaySound : ServerPacket
@@ -877,8 +877,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(SoundKitID);
}
public ObjectGuid SourceObjectGUID { get; set; }
public uint SoundKitID { get; set; }
public ObjectGuid SourceObjectGUID;
public uint SoundKitID;
}
class OpeningCinematic : ClientPacket
@@ -918,7 +918,7 @@ namespace Game.Network.Packets
Enable = _worldPacket.HasBit();
}
public bool Enable { get; set; }
public bool Enable;
}
class Dismount : ServerPacket
@@ -930,7 +930,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Guid);
}
public ObjectGuid Guid { get; set; }
public ObjectGuid Guid;
}
class SaveCUFProfiles : ClientPacket
@@ -971,7 +971,7 @@ namespace Game.Network.Packets
}
}
public List<CUFProfile> CUFProfiles { get; set; } = new List<CUFProfile>();
public List<CUFProfile> CUFProfiles = new List<CUFProfile>();
}
class LoadCUFProfiles : ServerPacket
@@ -1009,7 +1009,7 @@ namespace Game.Network.Packets
}
}
public List<CUFProfile> CUFProfiles { get; set; } = new List<CUFProfile>();
public List<CUFProfile> CUFProfiles = new List<CUFProfile>();
}
class PlayOneShotAnimKit : ServerPacket
@@ -1022,8 +1022,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt16(AnimKitID);
}
public ObjectGuid Unit { get; set; }
public ushort AnimKitID { get; set; }
public ObjectGuid Unit;
public ushort AnimKitID;
}
class SetAIAnimKit : ServerPacket
@@ -1036,8 +1036,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt16(AnimKitID);
}
public ObjectGuid Unit { get; set; }
public ushort AnimKitID { get; set; }
public ObjectGuid Unit;
public ushort AnimKitID;
}
class SetMeleeAnimKit : ServerPacket
@@ -1050,8 +1050,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt16(AnimKitID);
}
public ObjectGuid Unit { get; set; }
public ushort AnimKitID { get; set; }
public ObjectGuid Unit;
public ushort AnimKitID;
}
class SetMovementAnimKit : ServerPacket
@@ -1064,8 +1064,8 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt16(AnimKitID);
}
public ObjectGuid Unit { get; set; }
public ushort AnimKitID { get; set; }
public ObjectGuid Unit;
public ushort AnimKitID;
}
class SetPlayHoverAnim : ServerPacket
@@ -1079,8 +1079,8 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public ObjectGuid UnitGUID { get; set; }
public bool PlayHoverAnim { get; set; }
public ObjectGuid UnitGUID;
public bool PlayHoverAnim;
}
class TogglePvP : ClientPacket
@@ -1099,7 +1099,7 @@ namespace Game.Network.Packets
EnablePVP = _worldPacket.HasBit();
}
public bool EnablePVP { get; set; }
public bool EnablePVP;
}
class AccountHeirloomUpdate : ServerPacket
@@ -1124,9 +1124,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(flags.Value.flags);
}
public bool IsFullUpdate { get; set; }
public Dictionary<uint, HeirloomData> Heirlooms { get; set; } = new Dictionary<uint, HeirloomData>();
public int Unk { get; set; }
public bool IsFullUpdate;
public Dictionary<uint, HeirloomData> Heirlooms = new Dictionary<uint, HeirloomData>();
int Unk;
}
class MountSpecial : ClientPacket
@@ -1145,7 +1145,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(UnitGUID);
}
public ObjectGuid UnitGUID { get; set; }
public ObjectGuid UnitGUID;
}
class CrossedInebriationThreshold : ServerPacket
@@ -1159,9 +1159,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(ItemID);
}
public ObjectGuid Guid { get; set; }
public uint ItemID { get; set; }
public uint Threshold { get; set; }
public ObjectGuid Guid;
public uint ItemID;
public uint Threshold;
}
class SetTaxiBenchmarkMode : ClientPacket
@@ -1173,7 +1173,7 @@ namespace Game.Network.Packets
Enable = _worldPacket.HasBit();
}
public bool Enable { get; set; }
public bool Enable;
}
class OverrideLight : ServerPacket
@@ -1187,9 +1187,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(TransitionMilliseconds);
}
public uint AreaLightID { get; set; }
public uint TransitionMilliseconds { get; set; }
public uint OverrideLightID { get; set; }
public uint AreaLightID;
public uint TransitionMilliseconds;
public uint OverrideLightID;
}
public class StartTimer : ServerPacket
@@ -1203,9 +1203,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(TotalTime);
}
public uint TimeRemaining { get; set; }
public uint TotalTime { get; set; }
public TimerType Type { get; set; }
public uint TimeRemaining;
public uint TotalTime;
public TimerType Type;
}
class DisplayGameError : ServerPacket
@@ -1262,8 +1262,8 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public bool IsFullUpdate { get; set; } = false;
public Dictionary<uint, MountStatusFlags> Mounts { get; set; } = new Dictionary<uint, MountStatusFlags>();
public bool IsFullUpdate = false;
public Dictionary<uint, MountStatusFlags> Mounts = new Dictionary<uint, MountStatusFlags>();
}
class MountSetFavorite : ClientPacket
@@ -1276,8 +1276,8 @@ namespace Game.Network.Packets
IsFavorite = _worldPacket.HasBit();
}
public uint MountSpellID { get; set; }
public bool IsFavorite { get; set; }
public uint MountSpellID;
public bool IsFavorite;
}
class PvpPrestigeRankUp : ClientPacket
@@ -1296,6 +1296,6 @@ namespace Game.Network.Packets
SourceGuid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid SourceGuid { get; set; }
public ObjectGuid SourceGuid;
}
}