Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -148,7 +148,7 @@ namespace Game.Network.Packets
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uint int168 = 0;
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data.WriteUInt32(int168);
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/*for (public uint i { get; set; } = 0; i < removeMovementForcesCount; ++i)
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/*for (public uint i = 0; i < removeMovementForcesCount; ++i)
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{
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_worldPacket << ObjectGuid;
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}*/
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@@ -271,7 +271,7 @@ namespace Game.Network.Packets
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Status = MovementExtensions.ReadMovementInfo(_worldPacket);
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}
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public MovementInfo Status { get; set; }
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public MovementInfo Status;
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}
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public class MoveUpdate : ServerPacket
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@@ -283,7 +283,7 @@ namespace Game.Network.Packets
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MovementExtensions.WriteMovementInfo(_worldPacket, Status);
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}
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public MovementInfo Status { get; set; }
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public MovementInfo Status;
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}
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public class MonsterMove : ServerPacket
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@@ -376,9 +376,9 @@ namespace Game.Network.Packets
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SplineData.Write(_worldPacket);
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}
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public MovementMonsterSpline SplineData { get; set; }
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public ObjectGuid MoverGUID { get; set; }
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public Vector3 Pos { get; set; }
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public MovementMonsterSpline SplineData;
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public ObjectGuid MoverGUID;
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public Vector3 Pos;
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}
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public class MoveSplineSetSpeed : ServerPacket
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@@ -391,8 +391,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteFloat(Speed);
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}
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public ObjectGuid MoverGUID { get; set; }
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public float Speed { get; set; } = 1.0f;
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public ObjectGuid MoverGUID;
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public float Speed = 1.0f;
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}
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public class MoveSetSpeed : ServerPacket
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@@ -406,9 +406,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteFloat(Speed);
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}
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public ObjectGuid MoverGUID { get; set; }
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public uint SequenceIndex { get; set; } = 0; // Unit movement packet index, incremented each time
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public float Speed { get; set; } = 1.0f;
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public ObjectGuid MoverGUID;
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public uint SequenceIndex = 0; // Unit movement packet index, incremented each time
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public float Speed = 1.0f;
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}
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public class MoveUpdateSpeed : ServerPacket
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@@ -421,8 +421,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteFloat(Speed);
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}
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public MovementInfo Status { get; set; }
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public float Speed { get; set; } = 1.0f;
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public MovementInfo Status;
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public float Speed = 1.0f;
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}
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public class MoveSplineSetFlag : ServerPacket
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@@ -434,7 +434,7 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(MoverGUID);
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}
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public ObjectGuid MoverGUID { get; set; }
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public ObjectGuid MoverGUID;
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}
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public class MoveSetFlag : ServerPacket
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@@ -447,8 +447,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(SequenceIndex);
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}
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public ObjectGuid MoverGUID { get; set; }
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public uint SequenceIndex { get; set; } = 0; // Unit movement packet index, incremented each time
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public ObjectGuid MoverGUID;
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public uint SequenceIndex = 0; // Unit movement packet index, incremented each time
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}
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public class TransferPending : ServerPacket
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@@ -476,9 +476,9 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public int MapID { get; set; } = -1;
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public int MapID = -1;
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public Optional<ShipTransferPending> Ship;
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public Optional<int> TransferSpellID { get; set; }
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public Optional<int> TransferSpellID;
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public struct ShipTransferPending
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{
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@@ -500,10 +500,10 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public uint MapID { get; set; }
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public byte Arg { get; set; }
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public int MapDifficultyXConditionID { get; set; }
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public TransferAbortReason TransfertAbort { get; set; }
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public uint MapID;
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public byte Arg;
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public int MapDifficultyXConditionID;
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public TransferAbortReason TransfertAbort;
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}
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public class NewWorld : ServerPacket
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@@ -518,9 +518,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteXYZ(MovementOffset);
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}
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public uint MapID { get; set; }
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public uint Reason { get; set; }
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public Position Pos { get; set; }
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public uint MapID;
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public uint Reason;
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public Position Pos;
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public Position MovementOffset; // Adjusts all pending movement events by this offset
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}
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@@ -559,13 +559,13 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(TransportGUID.Value);
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}
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public Position Pos { get; set; }
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public Optional<VehicleTeleport> Vehicle { get; set; }
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public uint SequenceIndex { get; set; }
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public ObjectGuid MoverGUID { get; set; }
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public Optional<ObjectGuid> TransportGUID { get; set; }
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public float Facing { get; set; }
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public byte PreloadWorld { get; set; }
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public Position Pos;
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public Optional<VehicleTeleport> Vehicle;
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public uint SequenceIndex;
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public ObjectGuid MoverGUID;
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public Optional<ObjectGuid> TransportGUID;
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public float Facing;
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public byte PreloadWorld;
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}
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public class MoveUpdateTeleport : ServerPacket
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@@ -619,17 +619,17 @@ namespace Game.Network.Packets
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_worldPacket.WriteFloat(PitchRate.Value);
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}
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public MovementInfo Status { get; set; }
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public List<MovementForce> MovementForces { get; set; } = new List<MovementForce>();
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public Optional<float> SwimBackSpeed { get; set; }
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public Optional<float> FlightSpeed { get; set; }
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public Optional<float> SwimSpeed { get; set; }
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public Optional<float> WalkSpeed { get; set; }
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public Optional<float> TurnRate { get; set; }
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public Optional<float> RunSpeed { get; set; }
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public Optional<float> FlightBackSpeed { get; set; }
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public Optional<float> RunBackSpeed { get; set; }
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public Optional<float> PitchRate { get; set; }
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public MovementInfo Status;
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public List<MovementForce> MovementForces = new List<MovementForce>();
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public Optional<float> SwimBackSpeed;
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public Optional<float> FlightSpeed;
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public Optional<float> SwimSpeed;
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public Optional<float> WalkSpeed;
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public Optional<float> TurnRate;
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public Optional<float> RunSpeed;
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public Optional<float> FlightBackSpeed;
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public Optional<float> RunBackSpeed;
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public Optional<float> PitchRate;
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}
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class MoveUpdateApplyMovementForce : ServerPacket
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@@ -656,8 +656,8 @@ namespace Game.Network.Packets
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_worldPacket.WritePackedGuid(TriggerGUID);
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}
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public MovementInfo movementInfo { get; set; } = new MovementInfo();
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public ObjectGuid TriggerGUID { get; set; }
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MovementInfo movementInfo = new MovementInfo();
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ObjectGuid TriggerGUID;
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}
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class MoveTeleportAck : ClientPacket
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@@ -671,7 +671,7 @@ namespace Game.Network.Packets
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MoveTime = _worldPacket.ReadInt32();
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}
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public ObjectGuid MoverGUID { get; set; }
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public ObjectGuid MoverGUID;
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int AckIndex = 0;
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int MoveTime = 0;
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}
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@@ -685,7 +685,7 @@ namespace Game.Network.Packets
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Ack.Read(_worldPacket);
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}
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public MovementAck Ack { get; set; }
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public MovementAck Ack;
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}
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public class MovementSpeedAck : ClientPacket
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@@ -698,13 +698,13 @@ namespace Game.Network.Packets
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Speed = _worldPacket.ReadFloat();
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}
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public MovementAck Ack { get; set; }
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public float Speed { get; set; }
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public MovementAck Ack;
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public float Speed;
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}
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public class SetActiveMover : ClientPacket
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{
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public ObjectGuid ActiveMover { get; set; }
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public ObjectGuid ActiveMover;
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public SetActiveMover(WorldPacket packet) : base(packet) { }
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@@ -716,7 +716,7 @@ namespace Game.Network.Packets
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public class MoveSetActiveMover : ServerPacket
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{
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public ObjectGuid MoverGUID { get; set; }
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public ObjectGuid MoverGUID;
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public MoveSetActiveMover() : base(ServerOpcodes.MoveSetActiveMover) { }
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@@ -738,10 +738,10 @@ namespace Game.Network.Packets
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Speeds.Write(_worldPacket);
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}
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public ObjectGuid MoverGUID { get; set; }
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public Vector2 Direction { get; set; }
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public ObjectGuid MoverGUID;
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public Vector2 Direction;
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public MoveKnockBackSpeeds Speeds;
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public uint SequenceIndex { get; set; }
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public uint SequenceIndex;
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}
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public class MoveUpdateKnockBack : ServerPacket
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@@ -753,7 +753,7 @@ namespace Game.Network.Packets
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MovementExtensions.WriteMovementInfo(_worldPacket, Status);
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}
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public MovementInfo Status { get; set; }
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public MovementInfo Status;
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}
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class MoveKnockBackAck : ClientPacket
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@@ -770,7 +770,7 @@ namespace Game.Network.Packets
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}
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}
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public MovementAck Ack { get; set; }
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public MovementAck Ack;
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public Optional<MoveKnockBackSpeeds> Speeds;
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}
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@@ -790,13 +790,13 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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public float Scale { get; set; } = 1.0f;
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public ObjectGuid MoverGUID { get; set; }
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public uint MountDisplayID { get; set; }
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public UpdateCollisionHeightReason Reason { get; set; } = UpdateCollisionHeightReason.Mount;
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public uint SequenceIndex { get; set; }
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public int ScaleDuration { get; set; }
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public float Height { get; set; } = 1.0f;
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public float Scale = 1.0f;
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public ObjectGuid MoverGUID;
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public uint MountDisplayID;
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public UpdateCollisionHeightReason Reason = UpdateCollisionHeightReason.Mount;
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public uint SequenceIndex;
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public int ScaleDuration;
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public float Height = 1.0f;
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}
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public class MoveUpdateCollisionHeight : ServerPacket
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@@ -810,9 +810,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteFloat(Scale);
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}
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public MovementInfo Status { get; set; }
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public float Scale { get; set; } = 1.0f;
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public float Height { get; set; } = 1.0f;
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public MovementInfo Status;
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public float Scale = 1.0f;
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public float Height = 1.0f;
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}
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public class MoveSetCollisionHeightAck : ClientPacket
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@@ -827,10 +827,10 @@ namespace Game.Network.Packets
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Reason = (UpdateCollisionHeightReason)_worldPacket.ReadBits<uint>(2);
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}
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public MovementAck Data { get; set; }
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public UpdateCollisionHeightReason Reason { get; set; } = UpdateCollisionHeightReason.Mount;
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public uint MountDisplayID { get; set; }
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public float Height { get; set; } = 1.0f;
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public MovementAck Data;
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public UpdateCollisionHeightReason Reason = UpdateCollisionHeightReason.Mount;
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public uint MountDisplayID;
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public float Height = 1.0f;
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}
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class MoveTimeSkipped : ClientPacket
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@@ -843,8 +843,8 @@ namespace Game.Network.Packets
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TimeSkipped = _worldPacket.ReadUInt32();
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}
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public ObjectGuid MoverGUID { get; set; }
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public uint TimeSkipped { get; set; }
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public ObjectGuid MoverGUID;
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public uint TimeSkipped;
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}
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|
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class SummonResponse : ClientPacket
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@@ -857,8 +857,8 @@ namespace Game.Network.Packets
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Accept = _worldPacket.HasBit();
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}
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public bool Accept { get; set; }
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public ObjectGuid SummonerGUID { get; set; }
|
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public bool Accept;
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public ObjectGuid SummonerGUID;
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}
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|
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public class ControlUpdate : ServerPacket
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@@ -872,8 +872,8 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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|
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public bool On { get; set; }
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public ObjectGuid Guid { get; set; }
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public bool On;
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public ObjectGuid Guid;
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}
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|
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class MoveSplineDone : ClientPacket
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@@ -886,8 +886,8 @@ namespace Game.Network.Packets
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SplineID = _worldPacket.ReadInt32();
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}
|
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|
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public MovementInfo Status { get; set; }
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public int SplineID { get; set; }
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public MovementInfo Status;
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public int SplineID;
|
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}
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|
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class SummonRequest : ServerPacket
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@@ -904,11 +904,11 @@ namespace Game.Network.Packets
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_worldPacket.FlushBits();
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}
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|
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public ObjectGuid SummonerGUID { get; set; }
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public uint SummonerVirtualRealmAddress { get; set; }
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public int AreaID { get; set; }
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public SummonReason Reason { get; set; }
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public bool SkipStartingArea { get; set; }
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public ObjectGuid SummonerGUID;
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public uint SummonerVirtualRealmAddress;
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public int AreaID;
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public SummonReason Reason;
|
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public bool SkipStartingArea;
|
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|
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public enum SummonReason
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{
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@@ -928,8 +928,8 @@ namespace Game.Network.Packets
|
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_worldPacket.FlushBits();
|
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}
|
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|
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public uint SequenceIndex { get; set; } = 1;
|
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public uint Reason { get; set; } = 1;
|
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public uint SequenceIndex = 1;
|
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public uint Reason = 1;
|
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}
|
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|
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class SuspendTokenResponse : ClientPacket
|
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@@ -941,7 +941,7 @@ namespace Game.Network.Packets
|
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SequenceIndex = _worldPacket.ReadUInt32();
|
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}
|
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|
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public uint SequenceIndex { get; set; }
|
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public uint SequenceIndex;
|
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}
|
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|
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class ResumeToken : ServerPacket
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@@ -955,8 +955,8 @@ namespace Game.Network.Packets
|
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_worldPacket.FlushBits();
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}
|
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|
||||
public uint SequenceIndex { get; set; } = 1;
|
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public uint Reason { get; set; } = 1;
|
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public uint SequenceIndex = 1;
|
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public uint Reason = 1;
|
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}
|
||||
|
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class MoveSetCompoundState : ServerPacket
|
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@@ -971,21 +971,21 @@ namespace Game.Network.Packets
|
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stateChange.Write(_worldPacket);
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}
|
||||
|
||||
public ObjectGuid MoverGUID { get; set; }
|
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public List<MoveStateChange> StateChanges { get; set; } = new List<MoveStateChange>();
|
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public ObjectGuid MoverGUID;
|
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public List<MoveStateChange> StateChanges = new List<MoveStateChange>();
|
||||
|
||||
public struct CollisionHeightInfo
|
||||
{
|
||||
public float Height { get; set; }
|
||||
public float Scale { get; set; }
|
||||
public UpdateCollisionHeightReason Reason { get; set; }
|
||||
public float Height;
|
||||
public float Scale;
|
||||
public UpdateCollisionHeightReason Reason;
|
||||
}
|
||||
|
||||
public struct KnockBackInfo
|
||||
{
|
||||
public float HorzSpeed { get; set; }
|
||||
public Vector2 Direction { get; set; }
|
||||
public float InitVertSpeed { get; set; }
|
||||
public float HorzSpeed;
|
||||
public Vector2 Direction;
|
||||
public float InitVertSpeed;
|
||||
}
|
||||
|
||||
public class MoveStateChange
|
||||
@@ -1036,14 +1036,14 @@ namespace Game.Network.Packets
|
||||
MovementForce_.Value.Write(data);
|
||||
}
|
||||
|
||||
public ServerOpcodes MessageID { get; set; }
|
||||
public uint SequenceIndex { get; set; }
|
||||
public Optional<float> Speed { get; set; }
|
||||
public Optional<KnockBackInfo> KnockBack { get; set; }
|
||||
public Optional<int> VehicleRecID { get; set; }
|
||||
public Optional<CollisionHeightInfo> CollisionHeight { get; set; }
|
||||
public Optional<MovementForce> MovementForce_ { get; set; }
|
||||
public Optional<ObjectGuid> Unknown { get; set; }
|
||||
public ServerOpcodes MessageID;
|
||||
public uint SequenceIndex;
|
||||
public Optional<float> Speed;
|
||||
public Optional<KnockBackInfo> KnockBack;
|
||||
public Optional<int> VehicleRecID;
|
||||
public Optional<CollisionHeightInfo> CollisionHeight;
|
||||
public Optional<MovementForce> MovementForce_;
|
||||
public Optional<ObjectGuid> Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1056,8 +1056,8 @@ namespace Game.Network.Packets
|
||||
data.WriteUInt16(Speed);
|
||||
}
|
||||
|
||||
public short Idx { get; set; }
|
||||
public ushort Speed { get; set; }
|
||||
public short Idx;
|
||||
public ushort Speed;
|
||||
}
|
||||
|
||||
public class MonsterSplineFilter
|
||||
@@ -1076,12 +1076,12 @@ namespace Game.Network.Packets
|
||||
data.FlushBits();
|
||||
}
|
||||
|
||||
public List<MonsterSplineFilterKey> FilterKeys { get; set; } = new List<MonsterSplineFilterKey>();
|
||||
public byte FilterFlags { get; set; }
|
||||
public float BaseSpeed { get; set; }
|
||||
public short StartOffset { get; set; }
|
||||
public float DistToPrevFilterKey { get; set; }
|
||||
public short AddedToStart { get; set; }
|
||||
public List<MonsterSplineFilterKey> FilterKeys = new List<MonsterSplineFilterKey>();
|
||||
public byte FilterFlags;
|
||||
public float BaseSpeed;
|
||||
public short StartOffset;
|
||||
public float DistToPrevFilterKey;
|
||||
public short AddedToStart;
|
||||
}
|
||||
|
||||
public struct MonsterSplineSpellEffectExtraData
|
||||
@@ -1094,10 +1094,10 @@ namespace Game.Network.Packets
|
||||
data.WriteUInt32(ParabolicCurveID);
|
||||
}
|
||||
|
||||
public ObjectGuid TargetGuid { get; set; }
|
||||
public uint SpellVisualID { get; set; }
|
||||
public uint ProgressCurveID { get; set; }
|
||||
public uint ParabolicCurveID { get; set; }
|
||||
public ObjectGuid TargetGuid;
|
||||
public uint SpellVisualID;
|
||||
public uint ProgressCurveID;
|
||||
public uint ParabolicCurveID;
|
||||
}
|
||||
|
||||
public class MovementSpline
|
||||
@@ -1151,23 +1151,23 @@ namespace Game.Network.Packets
|
||||
|
||||
public uint Flags; // Spline flags
|
||||
public MonsterMoveType Face; // Movement direction (see MonsterMoveType enum)
|
||||
public byte AnimTier { get; set; }
|
||||
public uint TierTransStartTime { get; set; }
|
||||
public int Elapsed { get; set; }
|
||||
public uint MoveTime { get; set; }
|
||||
public float JumpGravity { get; set; }
|
||||
public uint SpecialTime { get; set; }
|
||||
public List<Vector3> Points { get; set; } = new List<Vector3>(); // Spline path
|
||||
public byte AnimTier;
|
||||
public uint TierTransStartTime;
|
||||
public int Elapsed;
|
||||
public uint MoveTime;
|
||||
public float JumpGravity;
|
||||
public uint SpecialTime;
|
||||
public List<Vector3> Points = new List<Vector3>(); // Spline path
|
||||
public byte Mode; // Spline mode - actually always 0 in this packet - Catmullrom mode appears only in SMSG_UPDATE_OBJECT. In this packet it is determined by flags
|
||||
public byte VehicleExitVoluntary { get; set; }
|
||||
public ObjectGuid TransportGUID { get; set; }
|
||||
public sbyte VehicleSeat { get; set; } = -1;
|
||||
public List<Vector3> PackedDeltas { get; set; } = new List<Vector3>();
|
||||
public Optional<MonsterSplineFilter> SplineFilter { get; set; }
|
||||
public byte VehicleExitVoluntary;
|
||||
public ObjectGuid TransportGUID;
|
||||
public sbyte VehicleSeat = -1;
|
||||
public List<Vector3> PackedDeltas = new List<Vector3>();
|
||||
public Optional<MonsterSplineFilter> SplineFilter;
|
||||
public Optional<MonsterSplineSpellEffectExtraData> SpellEffectExtraData;
|
||||
public float FaceDirection { get; set; }
|
||||
public ObjectGuid FaceGUID { get; set; }
|
||||
public Vector3 FaceSpot { get; set; }
|
||||
public float FaceDirection;
|
||||
public ObjectGuid FaceGUID;
|
||||
public Vector3 FaceSpot;
|
||||
}
|
||||
|
||||
public class MovementMonsterSpline
|
||||
@@ -1187,18 +1187,18 @@ namespace Game.Network.Packets
|
||||
Move.Write(data);
|
||||
}
|
||||
|
||||
public uint ID { get; set; }
|
||||
public Vector3 Destination { get; set; }
|
||||
public bool CrzTeleport { get; set; }
|
||||
public uint ID;
|
||||
public Vector3 Destination;
|
||||
public bool CrzTeleport;
|
||||
public byte StopDistanceTolerance; // Determines how far from spline destination the mover is allowed to stop in place 0, 0, 3.0, 2.76, numeric_limits<float>::max, 1.1, float(INT_MAX); default before this field existed was distance 3.0 (index 2)
|
||||
public MovementSpline Move { get; set; }
|
||||
public MovementSpline Move;
|
||||
}
|
||||
|
||||
public struct VehicleTeleport
|
||||
{
|
||||
public byte VehicleSeatIndex { get; set; }
|
||||
public bool VehicleExitVoluntary { get; set; }
|
||||
public bool VehicleExitTeleport { get; set; }
|
||||
public byte VehicleSeatIndex;
|
||||
public bool VehicleExitVoluntary;
|
||||
public bool VehicleExitTeleport;
|
||||
}
|
||||
|
||||
public struct MovementForce
|
||||
@@ -1214,12 +1214,12 @@ namespace Game.Network.Packets
|
||||
data.FlushBits();
|
||||
}
|
||||
|
||||
public ObjectGuid ID { get; set; }
|
||||
public Vector3 Origin { get; set; }
|
||||
public Vector3 Direction { get; set; }
|
||||
public uint TransportID { get; set; }
|
||||
public float Magnitude { get; set; }
|
||||
public byte Type { get; set; }
|
||||
public ObjectGuid ID;
|
||||
public Vector3 Origin;
|
||||
public Vector3 Direction;
|
||||
public uint TransportID;
|
||||
public float Magnitude;
|
||||
public byte Type;
|
||||
}
|
||||
|
||||
public struct MovementAck
|
||||
@@ -1230,8 +1230,8 @@ namespace Game.Network.Packets
|
||||
AckIndex = data.ReadInt32();
|
||||
}
|
||||
|
||||
public MovementInfo Status { get; set; }
|
||||
public int AckIndex { get; set; }
|
||||
public MovementInfo Status;
|
||||
public int AckIndex;
|
||||
}
|
||||
|
||||
public struct MoveKnockBackSpeeds
|
||||
@@ -1248,7 +1248,7 @@ namespace Game.Network.Packets
|
||||
VertSpeed = data.ReadFloat();
|
||||
}
|
||||
|
||||
public float HorzSpeed { get; set; }
|
||||
public float VertSpeed { get; set; }
|
||||
public float HorzSpeed;
|
||||
public float VertSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user