Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
+63 -63
View File
@@ -38,7 +38,7 @@ namespace Game.Network.Packets
Unit = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Unit { get; set; }
public ObjectGuid Unit;
}
public class GossipMessagePkt : ServerPacket
@@ -86,12 +86,12 @@ namespace Game.Network.Packets
}
}
public List<ClientGossipOptions> GossipOptions { get; set; } = new List<ClientGossipOptions>();
public int FriendshipFactionID { get; set; } = 0;
public ObjectGuid GossipGUID { get; set; }
public List<ClientGossipText> GossipText { get; set; } = new List<ClientGossipText>();
public int TextID { get; set; } = 0;
public int GossipID { get; set; } = 0;
public List<ClientGossipOptions> GossipOptions = new List<ClientGossipOptions>();
public int FriendshipFactionID = 0;
public ObjectGuid GossipGUID;
public List<ClientGossipText> GossipText = new List<ClientGossipText>();
public int TextID = 0;
public int GossipID = 0;
}
public class GossipSelectOption : ClientPacket
@@ -108,10 +108,10 @@ namespace Game.Network.Packets
PromotionCode = _worldPacket.ReadString(length);
}
public ObjectGuid GossipUnit { get; set; }
public uint GossipIndex { get; set; }
public uint GossipID { get; set; }
public string PromotionCode { get; set; }
public ObjectGuid GossipUnit;
public uint GossipIndex;
public uint GossipID;
public string PromotionCode;
}
public class GossipComplete : ServerPacket
@@ -135,9 +135,9 @@ namespace Game.Network.Packets
item.Write(_worldPacket);
}
public byte Reason { get; set; } = 0;
public List<VendorItemPkt> Items { get; set; } = new List<VendorItemPkt>();
public ObjectGuid Vendor { get; set; }
public byte Reason = 0;
public List<VendorItemPkt> Items = new List<VendorItemPkt>();
public ObjectGuid Vendor;
}
public class TrainerList : ServerPacket
@@ -170,11 +170,11 @@ namespace Game.Network.Packets
_worldPacket.WriteString(Greeting);
}
public ObjectGuid TrainerGUID { get; set; }
public int TrainerType { get; set; }
public int TrainerID { get; set; } = 1;
public List<TrainerListSpell> Spells { get; set; } = new List<TrainerListSpell>();
public string Greeting { get; set; }
public ObjectGuid TrainerGUID;
public int TrainerType;
public int TrainerID = 1;
public List<TrainerListSpell> Spells = new List<TrainerListSpell>();
public string Greeting;
}
public class ShowBank : ServerPacket
@@ -186,7 +186,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Guid);
}
public ObjectGuid Guid { get; set; }
public ObjectGuid Guid;
}
public class PlayerTabardVendorActivate : ServerPacket
@@ -198,7 +198,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Vendor);
}
public ObjectGuid Vendor { get; set; }
public ObjectGuid Vendor;
}
class GossipPOI : ServerPacket
@@ -216,10 +216,10 @@ namespace Game.Network.Packets
_worldPacket.WriteString(Name);
}
public uint Flags { get; set; }
public Vector2 Pos { get; set; }
public uint Icon { get; set; }
public uint Importance { get; set; }
public uint Flags;
public Vector2 Pos;
public uint Icon;
public uint Importance;
public string Name;
}
@@ -232,7 +232,7 @@ namespace Game.Network.Packets
Healer = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Healer { get; set; }
public ObjectGuid Healer;
}
public class SpiritHealerConfirm : ServerPacket
@@ -244,7 +244,7 @@ namespace Game.Network.Packets
_worldPacket.WritePackedGuid(Unit);
}
public ObjectGuid Unit { get; set; }
public ObjectGuid Unit;
}
class TrainerBuySpell : ClientPacket
@@ -258,9 +258,9 @@ namespace Game.Network.Packets
SpellID= _worldPacket.ReadUInt32();
}
public ObjectGuid TrainerGUID { get; set; }
public uint TrainerID { get; set; }
public uint SpellID { get; set; }
public ObjectGuid TrainerGUID;
public uint TrainerID;
public uint SpellID;
}
class TrainerBuyFailed : ServerPacket
@@ -274,9 +274,9 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(TrainerFailedReason);
}
public ObjectGuid TrainerGUID { get; set; }
public uint SpellID { get; set; }
public TrainerFailReason TrainerFailedReason { get; set; }
public ObjectGuid TrainerGUID;
public uint SpellID;
public TrainerFailReason TrainerFailedReason;
}
class RequestStabledPets : ClientPacket
@@ -288,29 +288,29 @@ namespace Game.Network.Packets
StableMaster = _worldPacket.ReadPackedGuid();
}
public ObjectGuid StableMaster { get; set; }
public ObjectGuid StableMaster;
}
//Structs
public struct ClientGossipOptions
{
public int ClientOption { get; set; }
public byte OptionNPC { get; set; }
public byte OptionFlags { get; set; }
public int OptionCost { get; set; }
public string Text { get; set; }
public string Confirm { get; set; }
public int ClientOption;
public byte OptionNPC;
public byte OptionFlags;
public int OptionCost;
public string Text;
public string Confirm;
}
public class ClientGossipText
{
public int QuestID { get; set; }
public int QuestType { get; set; }
public int QuestLevel { get; set; }
public bool Repeatable { get; set; }
public int QuestID;
public int QuestType;
public int QuestLevel;
public bool Repeatable;
public string QuestTitle;
public int QuestFlags { get; set; }
public int QuestFlagsEx { get; set; }
public int QuestFlags;
public int QuestFlagsEx;
}
public class VendorItemPkt
@@ -330,26 +330,26 @@ namespace Game.Network.Packets
data.FlushBits();
}
public int MuID { get; set; }
public int Type { get; set; }
public ItemInstance Item { get; set; } = new ItemInstance();
public int Quantity { get; set; } = -1;
public ulong Price { get; set; }
public int Durability { get; set; }
public int StackCount { get; set; }
public int ExtendedCostID { get; set; }
public int PlayerConditionFailed { get; set; }
public bool DoNotFilterOnVendor { get; set; }
public int MuID;
public int Type;
public ItemInstance Item = new ItemInstance();
public int Quantity = -1;
public ulong Price;
public int Durability;
public int StackCount;
public int ExtendedCostID;
public int PlayerConditionFailed;
public bool DoNotFilterOnVendor;
}
public class TrainerListSpell
{
public uint SpellID { get; set; }
public uint MoneyCost { get; set; }
public uint ReqSkillLine { get; set; }
public uint ReqSkillRank { get; set; }
public uint[] ReqAbility { get; set; } = new uint[SharedConst.MaxTrainerspellAbilityReqs];
public TrainerSpellState Usable { get; set; }
public byte ReqLevel { get; set; }
public uint SpellID;
public uint MoneyCost;
public uint ReqSkillLine;
public uint ReqSkillRank;
public uint[] ReqAbility = new uint[SharedConst.MaxTrainerspellAbilityReqs];
public TrainerSpellState Usable;
public byte ReqLevel;
}
}