Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -31,7 +31,7 @@ namespace Game.Network.Packets
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CritterGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid CritterGUID { get; set; }
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public ObjectGuid CritterGUID;
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}
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class RequestPetInfo : ClientPacket
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@@ -50,7 +50,7 @@ namespace Game.Network.Packets
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Pet = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Pet { get; set; }
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public ObjectGuid Pet;
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}
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class PetStopAttack : ClientPacket
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@@ -62,7 +62,7 @@ namespace Game.Network.Packets
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PetGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid PetGUID { get; set; }
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public ObjectGuid PetGUID;
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}
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class PetSpellAutocast : ClientPacket
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@@ -76,9 +76,9 @@ namespace Game.Network.Packets
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AutocastEnabled = _worldPacket.HasBit();
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}
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public ObjectGuid PetGUID { get; set; }
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public uint SpellID { get; set; }
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public bool AutocastEnabled { get; set; }
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public ObjectGuid PetGUID;
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public uint SpellID;
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public bool AutocastEnabled;
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}
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public class PetSpells : ServerPacket
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@@ -122,19 +122,19 @@ namespace Game.Network.Packets
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}
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}
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public ObjectGuid PetGUID { get; set; }
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public ushort CreatureFamily { get; set; }
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public ushort Specialization { get; set; }
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public uint TimeLimit { get; set; }
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public ReactStates ReactState { get; set; }
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public CommandStates CommandState { get; set; }
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public byte Flag { get; set; }
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public ObjectGuid PetGUID;
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public ushort CreatureFamily;
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public ushort Specialization;
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public uint TimeLimit;
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public ReactStates ReactState;
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public CommandStates CommandState;
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public byte Flag;
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public uint[] ActionButtons { get; set; } = new uint[10];
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public uint[] ActionButtons = new uint[10];
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public List<uint> Actions { get; set; } = new List<uint>();
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public List<PetSpellCooldown> Cooldowns { get; set; } = new List<PetSpellCooldown>();
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public List<PetSpellHistory> SpellHistory { get; set; } = new List<PetSpellHistory>();
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public List<uint> Actions = new List<uint>();
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public List<PetSpellCooldown> Cooldowns = new List<PetSpellCooldown>();
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public List<PetSpellHistory> SpellHistory = new List<PetSpellHistory>();
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}
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class PetStableList : ServerPacket
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@@ -160,8 +160,8 @@ namespace Game.Network.Packets
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}
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}
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public ObjectGuid StableMaster { get; set; }
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public List<PetStableInfo> Pets { get; set; } = new List<PetStableInfo>();
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public ObjectGuid StableMaster;
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public List<PetStableInfo> Pets = new List<PetStableInfo>();
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}
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class PetLearnedSpells : ServerPacket
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@@ -175,7 +175,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(spell);
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}
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public List<uint> Spells { get; set; } = new List<uint>();
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public List<uint> Spells = new List<uint>();
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}
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class PetUnlearnedSpells : ServerPacket
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@@ -189,7 +189,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(spell);
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}
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public List<uint> Spells { get; set; } = new List<uint>();
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public List<uint> Spells = new List<uint>();
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}
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class PetNameInvalid : ServerPacket
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@@ -222,7 +222,7 @@ namespace Game.Network.Packets
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}
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public PetRenameData RenameData;
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public PetNameInvalidReason Result { get; set; }
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public PetNameInvalidReason Result;
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}
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class PetRename : ClientPacket
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@@ -268,10 +268,10 @@ namespace Game.Network.Packets
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ActionPosition = _worldPacket.ReadVector3();
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}
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public ObjectGuid PetGUID { get; set; }
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public uint Action { get; set; }
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public ObjectGuid TargetGUID { get; set; }
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public Vector3 ActionPosition { get; set; }
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public ObjectGuid PetGUID;
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public uint Action;
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public ObjectGuid TargetGUID;
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public Vector3 ActionPosition;
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}
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class PetSetAction : ClientPacket
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@@ -286,9 +286,9 @@ namespace Game.Network.Packets
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Action = _worldPacket.ReadUInt32();
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}
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public ObjectGuid PetGUID { get; set; }
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public uint Index { get; set; }
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public uint Action { get; set; }
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public ObjectGuid PetGUID;
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public uint Index;
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public uint Action;
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}
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class PetActionSound : ServerPacket
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@@ -301,8 +301,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(Action);
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}
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public ObjectGuid UnitGUID { get; set; }
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public PetTalk Action { get; set; }
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public ObjectGuid UnitGUID;
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public PetTalk Action;
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}
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class PetActionFeedback : ServerPacket
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@@ -315,8 +315,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(Response);
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}
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public uint SpellID { get; set; }
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public ActionFeedback Response { get; set; }
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public uint SpellID;
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public ActionFeedback Response;
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}
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class PetCancelAura : ClientPacket
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@@ -329,8 +329,8 @@ namespace Game.Network.Packets
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SpellID = _worldPacket.ReadUInt32();
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}
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public ObjectGuid PetGUID { get; set; }
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public uint SpellID { get; set; }
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public ObjectGuid PetGUID;
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public uint SpellID;
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}
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@@ -346,7 +346,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(Result);
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}
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public byte Result { get; set; }
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public byte Result;
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}
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class SetPetSpecialization : ServerPacket
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@@ -358,44 +358,44 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt16(SpecID);
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}
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public ushort SpecID { get; set; }
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public ushort SpecID;
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}
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//Structs
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public class PetSpellCooldown
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{
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public uint SpellID { get; set; }
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public uint Duration { get; set; }
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public uint CategoryDuration { get; set; }
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public float ModRate { get; set; } = 1.0f;
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public ushort Category { get; set; }
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public uint SpellID;
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public uint Duration;
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public uint CategoryDuration;
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public float ModRate = 1.0f;
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public ushort Category;
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}
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public class PetSpellHistory
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{
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public uint CategoryID { get; set; }
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public uint RecoveryTime { get; set; }
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public float ChargeModRate { get; set; } = 1.0f;
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public sbyte ConsumedCharges { get; set; }
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public uint CategoryID;
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public uint RecoveryTime;
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public float ChargeModRate = 1.0f;
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public sbyte ConsumedCharges;
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}
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struct PetStableInfo
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{
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public uint PetSlot { get; set; }
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public uint PetNumber { get; set; }
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public uint CreatureID { get; set; }
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public uint DisplayID { get; set; }
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public uint ExperienceLevel { get; set; }
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public PetStableinfo PetFlags { get; set; }
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public string PetName { get; set; }
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public uint PetSlot;
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public uint PetNumber;
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public uint CreatureID;
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public uint DisplayID;
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public uint ExperienceLevel;
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public PetStableinfo PetFlags;
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public string PetName;
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}
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struct PetRenameData
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{
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public ObjectGuid PetGUID { get; set; }
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public int PetNumber { get; set; }
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public string NewName { get; set; }
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public bool HasDeclinedNames { get; set; }
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public DeclinedName DeclinedNames { get; set; }
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public ObjectGuid PetGUID;
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public int PetNumber;
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public string NewName;
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public bool HasDeclinedNames;
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public DeclinedName DeclinedNames;
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}
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}
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