Revert "Fixed some (many) "{ get; set; }""
This reverts commit 8393349316.
This commit is contained in:
@@ -30,7 +30,7 @@ namespace Game.Network.Packets
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QuestGiverGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid QuestGiverGUID { get; set; }
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public ObjectGuid QuestGiverGUID;
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}
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public class QuestGiverStatusMultipleQuery : ClientPacket
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@@ -53,7 +53,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(QuestGiver.Status);
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}
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public QuestGiverInfo QuestGiver { get; set; }
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public QuestGiverInfo QuestGiver;
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}
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public class QuestGiverStatusMultiple : ServerPacket
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@@ -70,7 +70,7 @@ namespace Game.Network.Packets
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}
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}
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public List<QuestGiverInfo> QuestGiver { get; set; } = new List<QuestGiverInfo>();
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public List<QuestGiverInfo> QuestGiver = new List<QuestGiverInfo>();
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}
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public class QuestGiverHello : ClientPacket
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@@ -82,7 +82,7 @@ namespace Game.Network.Packets
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QuestGiverGUID = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid QuestGiverGUID { get; set; }
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public ObjectGuid QuestGiverGUID;
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}
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public class QueryQuestInfo : ClientPacket
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@@ -95,8 +95,8 @@ namespace Game.Network.Packets
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QuestGiver = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid QuestGiver { get; set; }
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public uint QuestID { get; set; }
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public ObjectGuid QuestGiver;
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public uint QuestID;
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}
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public class QueryQuestInfoResponse : ServerPacket
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@@ -240,9 +240,9 @@ namespace Game.Network.Packets
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}
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}
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public bool Allow { get; set; }
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public QuestInfo Info { get; set; } = new QuestInfo();
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public uint QuestID { get; set; }
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public bool Allow;
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public QuestInfo Info = new QuestInfo();
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public uint QuestID;
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}
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public class QuestUpdateAddCredit : ServerPacket
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@@ -259,12 +259,12 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(ObjectiveType);
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}
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public ObjectGuid VictimGUID { get; set; }
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public int ObjectID { get; set; }
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public uint QuestID { get; set; }
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public ushort Count { get; set; }
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public ushort Required { get; set; }
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public byte ObjectiveType { get; set; }
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public ObjectGuid VictimGUID;
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public int ObjectID;
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public uint QuestID;
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public ushort Count;
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public ushort Required;
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public byte ObjectiveType;
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}
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class QuestUpdateAddCreditSimple : ServerPacket
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@@ -278,9 +278,9 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(ObjectiveType);
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}
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public uint QuestID { get; set; }
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public int ObjectID { get; set; }
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public QuestObjectiveType ObjectiveType { get; set; }
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public uint QuestID;
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public int ObjectID;
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public QuestObjectiveType ObjectiveType;
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}
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class QuestUpdateAddPvPCredit : ServerPacket
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@@ -293,8 +293,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt16(Count);
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}
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public uint QuestID { get; set; }
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public ushort Count { get; set; }
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public uint QuestID;
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public ushort Count;
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}
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public class QuestGiverOfferRewardMessage : ServerPacket
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@@ -323,16 +323,16 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(PortraitTurnInName);
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}
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public uint PortraitTurnIn { get; set; }
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public uint PortraitGiver { get; set; }
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public uint PortraitTurnIn;
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public uint PortraitGiver;
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public string QuestTitle = "";
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public string RewardText = "";
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public string PortraitGiverText = "";
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public string PortraitGiverName = "";
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public string PortraitTurnInText = "";
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public string PortraitTurnInName = "";
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public QuestGiverOfferReward QuestData { get; set; }
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public uint QuestPackageID { get; set; }
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public QuestGiverOfferReward QuestData;
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public uint QuestPackageID;
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}
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public class QuestGiverChooseReward : ClientPacket
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@@ -346,9 +346,9 @@ namespace Game.Network.Packets
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ItemChoiceID = _worldPacket.ReadUInt32();
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}
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public ObjectGuid QuestGiverGUID { get; set; }
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public uint QuestID { get; set; }
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public uint ItemChoiceID { get; set; }
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public ObjectGuid QuestGiverGUID;
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public uint QuestID;
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public uint ItemChoiceID;
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}
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public class QuestGiverQuestComplete : ServerPacket
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@@ -371,16 +371,16 @@ namespace Game.Network.Packets
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ItemReward.Write(_worldPacket);
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}
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public uint QuestID { get; set; }
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public uint XPReward { get; set; }
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public long MoneyReward { get; set; }
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public uint SkillLineIDReward { get; set; }
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public uint NumSkillUpsReward { get; set; }
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public bool UseQuestReward { get; set; }
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public bool LaunchGossip { get; set; }
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public bool LaunchQuest { get; set; }
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public bool HideChatMessage { get; set; }
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public ItemInstance ItemReward { get; set; } = new ItemInstance();
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public uint QuestID;
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public uint XPReward;
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public long MoneyReward;
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public uint SkillLineIDReward;
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public uint NumSkillUpsReward;
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public bool UseQuestReward;
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public bool LaunchGossip;
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public bool LaunchQuest;
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public bool HideChatMessage;
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public ItemInstance ItemReward = new ItemInstance();
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}
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public class QuestGiverCompleteQuest : ClientPacket
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@@ -395,7 +395,7 @@ namespace Game.Network.Packets
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}
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public ObjectGuid QuestGiverGUID; // NPC / GameObject guid for normal quest completion. Player guid for self-completed quests
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public uint QuestID { get; set; }
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public uint QuestID;
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public bool FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode
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}
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@@ -459,19 +459,19 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(PortraitTurnInName);
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}
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public ObjectGuid QuestGiverGUID { get; set; }
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public ObjectGuid InformUnit { get; set; }
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public uint QuestID { get; set; }
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public int QuestPackageID { get; set; }
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public uint[] QuestFlags { get; set; } = new uint[2];
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public uint SuggestedPartyMembers { get; set; }
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public QuestRewards Rewards { get; set; } = new QuestRewards();
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public List<QuestObjectiveSimple> Objectives { get; set; } = new List<QuestObjectiveSimple>();
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public List<QuestDescEmote> DescEmotes { get; set; } = new List<QuestDescEmote>();
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public List<uint> LearnSpells { get; set; } = new List<uint>();
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public uint PortraitTurnIn { get; set; }
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public uint PortraitGiver { get; set; }
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public int QuestStartItemID { get; set; }
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public ObjectGuid QuestGiverGUID;
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public ObjectGuid InformUnit;
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public uint QuestID;
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public int QuestPackageID;
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public uint[] QuestFlags = new uint[2];
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public uint SuggestedPartyMembers;
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public QuestRewards Rewards = new QuestRewards();
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public List<QuestObjectiveSimple> Objectives = new List<QuestObjectiveSimple>();
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public List<QuestDescEmote> DescEmotes = new List<QuestDescEmote>();
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public List<uint> LearnSpells = new List<uint>();
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public uint PortraitTurnIn;
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public uint PortraitGiver;
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public int QuestStartItemID;
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public string PortraitGiverText = "";
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public string PortraitGiverName = "";
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public string PortraitTurnInText = "";
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@@ -479,9 +479,9 @@ namespace Game.Network.Packets
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public string QuestTitle = "";
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public string LogDescription = "";
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public string DescriptionText = "";
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public bool DisplayPopup { get; set; }
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public bool StartCheat { get; set; }
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public bool AutoLaunched { get; set; }
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public bool DisplayPopup;
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public bool StartCheat;
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public bool AutoLaunched;
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}
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public class QuestGiverRequestItems : ServerPacket
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@@ -525,18 +525,18 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(CompletionText);
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}
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public ObjectGuid QuestGiverGUID { get; set; }
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public uint QuestGiverCreatureID { get; set; }
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public uint QuestID { get; set; }
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public uint CompEmoteDelay { get; set; }
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public uint CompEmoteType { get; set; }
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public bool AutoLaunched { get; set; }
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public uint SuggestPartyMembers { get; set; }
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public int MoneyToGet { get; set; }
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public List<QuestObjectiveCollect> Collect { get; set; } = new List<QuestObjectiveCollect>();
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public List<QuestCurrency> Currency { get; set; } = new List<QuestCurrency>();
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public int StatusFlags { get; set; }
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public uint[] QuestFlags { get; set; } = new uint[2];
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public ObjectGuid QuestGiverGUID;
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public uint QuestGiverCreatureID;
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public uint QuestID;
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public uint CompEmoteDelay;
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public uint CompEmoteType;
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public bool AutoLaunched;
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public uint SuggestPartyMembers;
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public int MoneyToGet;
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public List<QuestObjectiveCollect> Collect = new List<QuestObjectiveCollect>();
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public List<QuestCurrency> Currency = new List<QuestCurrency>();
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public int StatusFlags;
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public uint[] QuestFlags = new uint[2];
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public string QuestTitle = "";
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public string CompletionText = "";
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}
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@@ -551,8 +551,8 @@ namespace Game.Network.Packets
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QuestID = _worldPacket.ReadUInt32();
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}
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public ObjectGuid QuestGiverGUID { get; set; }
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public uint QuestID { get; set; }
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public ObjectGuid QuestGiverGUID;
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public uint QuestID;
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}
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public class QuestGiverQueryQuest : ClientPacket
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@@ -566,16 +566,16 @@ namespace Game.Network.Packets
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RespondToGiver = _worldPacket.HasBit();
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}
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public ObjectGuid QuestGiverGUID { get; set; }
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public uint QuestID { get; set; }
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public bool RespondToGiver { get; set; }
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public ObjectGuid QuestGiverGUID;
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public uint QuestID;
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public bool RespondToGiver;
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}
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public class QuestGiverAcceptQuest : ClientPacket
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{
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public ObjectGuid QuestGiverGUID { get; set; }
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public uint QuestID { get; set; }
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public bool StartCheat { get; set; }
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public ObjectGuid QuestGiverGUID;
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public uint QuestID;
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public bool StartCheat;
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public QuestGiverAcceptQuest(WorldPacket packet) : base(packet) { }
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@@ -596,7 +596,7 @@ namespace Game.Network.Packets
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Entry = _worldPacket.ReadUInt8();
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}
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public byte Entry { get; set; }
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public byte Entry;
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}
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public class QuestGiverQuestListMessage : ServerPacket
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@@ -630,11 +630,11 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(Greeting);
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}
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public ObjectGuid QuestGiverGUID { get; set; }
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public uint GreetEmoteDelay { get; set; }
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public uint GreetEmoteType { get; set; }
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public List<GossipText> QuestDataText { get; set; } = new List<GossipText>();
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public string Greeting { get; set; } = "";
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public ObjectGuid QuestGiverGUID;
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public uint GreetEmoteDelay;
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public uint GreetEmoteType;
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public List<GossipText> QuestDataText = new List<GossipText>();
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public string Greeting = "";
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}
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class QuestUpdateComplete : ServerPacket
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@@ -646,7 +646,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(QuestID);
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}
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public uint QuestID { get; set; }
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public uint QuestID;
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}
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class QuestConfirmAcceptResponse : ServerPacket
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@@ -662,8 +662,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(QuestTitle);
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}
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public ObjectGuid InitiatedBy { get; set; }
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public uint QuestID { get; set; }
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public ObjectGuid InitiatedBy;
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public uint QuestID;
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public string QuestTitle;
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}
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@@ -676,7 +676,7 @@ namespace Game.Network.Packets
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QuestID = _worldPacket.ReadUInt32();
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}
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public uint QuestID { get; set; }
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public uint QuestID;
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}
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class QuestPushResultResponse : ServerPacket
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@@ -689,8 +689,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt8(Result);
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}
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public ObjectGuid SenderGUID { get; set; }
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public QuestPushReason Result { get; set; }
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public ObjectGuid SenderGUID;
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public QuestPushReason Result;
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}
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class QuestPushResult : ClientPacket
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@@ -704,9 +704,9 @@ namespace Game.Network.Packets
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Result = (QuestPushReason)_worldPacket.ReadUInt8();
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}
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public ObjectGuid SenderGUID { get; set; }
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public uint QuestID { get; set; }
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public QuestPushReason Result { get; set; }
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public ObjectGuid SenderGUID;
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public uint QuestID;
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public QuestPushReason Result;
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}
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class QuestGiverInvalidQuest : ServerPacket
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@@ -725,10 +725,10 @@ namespace Game.Network.Packets
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_worldPacket.WriteString(ReasonText);
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}
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public QuestFailedReasons Reason { get; set; }
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public int ContributionRewardID { get; set; }
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public bool SendErrorMessage { get; set; }
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public string ReasonText { get; set; } = "";
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public QuestFailedReasons Reason;
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public int ContributionRewardID;
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public bool SendErrorMessage;
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public string ReasonText = "";
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}
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class QuestUpdateFailedTimer : ServerPacket
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@@ -740,7 +740,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(QuestID);
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}
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public uint QuestID { get; set; }
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public uint QuestID;
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}
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class QuestGiverQuestFailed : ServerPacket
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@@ -753,8 +753,8 @@ namespace Game.Network.Packets
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_worldPacket.WriteUInt32(Reason);
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}
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public uint QuestID { get; set; }
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public InventoryResult Reason { get; set; }
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public uint QuestID;
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public InventoryResult Reason;
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}
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class PushQuestToParty : ClientPacket
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@@ -766,7 +766,7 @@ namespace Game.Network.Packets
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QuestID = _worldPacket.ReadUInt32();
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}
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|
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public uint QuestID { get; set; }
|
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public uint QuestID;
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}
|
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class DailyQuestsReset : ServerPacket
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@@ -778,7 +778,7 @@ namespace Game.Network.Packets
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_worldPacket.WriteInt32(Count);
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}
|
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|
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public int Count { get; set; }
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public int Count;
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}
|
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|
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class QuestLogFull : ServerPacket
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@@ -826,15 +826,15 @@ namespace Game.Network.Packets
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Status = status;
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}
|
||||
|
||||
public ObjectGuid Guid { get; set; }
|
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public QuestGiverStatus Status { get; set; } = QuestGiverStatus.None;
|
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public ObjectGuid Guid;
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public QuestGiverStatus Status = QuestGiverStatus.None;
|
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}
|
||||
|
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public struct QuestInfoChoiceItem
|
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{
|
||||
public uint ItemID { get; set; }
|
||||
public uint Quantity { get; set; }
|
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public uint DisplayID { get; set; }
|
||||
public uint ItemID;
|
||||
public uint Quantity;
|
||||
public uint DisplayID;
|
||||
}
|
||||
|
||||
public class QuestInfo
|
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@@ -852,76 +852,76 @@ namespace Game.Network.Packets
|
||||
QuestCompletionLog = "";
|
||||
}
|
||||
|
||||
public uint QuestID { get; set; }
|
||||
public uint QuestID;
|
||||
public int QuestType; // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
|
||||
public int QuestLevel; // may be -1, static data, in other cases must be used dynamic level: Player.GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
|
||||
public uint QuestPackageID { get; set; }
|
||||
public int QuestMinLevel { get; set; }
|
||||
public uint QuestPackageID;
|
||||
public int QuestMinLevel;
|
||||
public int QuestSortID; // zone or sort to display in quest log
|
||||
public uint QuestInfoID { get; set; }
|
||||
public uint SuggestedGroupNum { get; set; }
|
||||
public uint RewardNextQuest; // client will request this quest from NPC, if not.
|
||||
public uint QuestInfoID;
|
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public uint SuggestedGroupNum;
|
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public uint RewardNextQuest; // client will request this quest from NPC, if not 0
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public uint RewardXPDifficulty; // used for calculating rewarded experience
|
||||
public float RewardXPMultiplier { get; set; } = 1.0f;
|
||||
public float RewardXPMultiplier = 1.0f;
|
||||
public int RewardMoney; // reward money (below max lvl)
|
||||
public uint RewardMoneyDifficulty { get; set; }
|
||||
public float RewardMoneyMultiplier { get; set; } = 1.0f;
|
||||
public uint RewardBonusMoney { get; set; }
|
||||
public uint[] RewardDisplaySpell { get; set; } = new uint[SharedConst.QuestRewardDisplaySpellCount]; // reward spell, this spell will be displayed (icon)
|
||||
public uint RewardSpell { get; set; }
|
||||
public uint RewardHonor { get; set; }
|
||||
public float RewardKillHonor { get; set; }
|
||||
public int RewardArtifactXPDifficulty { get; set; }
|
||||
public float RewardArtifactXPMultiplier { get; set; }
|
||||
public int RewardArtifactCategoryID { get; set; }
|
||||
public uint StartItem { get; set; }
|
||||
public uint Flags { get; set; }
|
||||
public uint FlagsEx { get; set; }
|
||||
public uint POIContinent { get; set; }
|
||||
public float POIx { get; set; }
|
||||
public float POIy { get; set; }
|
||||
public uint POIPriority { get; set; }
|
||||
public int AllowableRaces { get; set; } = -1;
|
||||
public uint RewardMoneyDifficulty;
|
||||
public float RewardMoneyMultiplier = 1.0f;
|
||||
public uint RewardBonusMoney;
|
||||
public uint[] RewardDisplaySpell = new uint[SharedConst.QuestRewardDisplaySpellCount]; // reward spell, this spell will be displayed (icon)
|
||||
public uint RewardSpell;
|
||||
public uint RewardHonor;
|
||||
public float RewardKillHonor;
|
||||
public int RewardArtifactXPDifficulty;
|
||||
public float RewardArtifactXPMultiplier;
|
||||
public int RewardArtifactCategoryID;
|
||||
public uint StartItem;
|
||||
public uint Flags;
|
||||
public uint FlagsEx;
|
||||
public uint POIContinent;
|
||||
public float POIx;
|
||||
public float POIy;
|
||||
public uint POIPriority;
|
||||
public int AllowableRaces = -1;
|
||||
public string LogTitle;
|
||||
public string LogDescription;
|
||||
public string QuestDescription;
|
||||
public string AreaDescription;
|
||||
public uint RewardTitle; // new 2.4.0, player gets this title (id from CharTitles)
|
||||
public int RewardArenaPoints { get; set; }
|
||||
public int RewardArenaPoints;
|
||||
public uint RewardSkillLineID; // reward skill id
|
||||
public uint RewardNumSkillUps; // reward skill points
|
||||
public uint PortraitGiver; // quest giver entry.
|
||||
public uint PortraitTurnIn; // quest turn in entry.
|
||||
public uint PortraitGiver; // quest giver entry ?
|
||||
public uint PortraitTurnIn; // quest turn in entry ?
|
||||
public string PortraitGiverText;
|
||||
public string PortraitGiverName;
|
||||
public string PortraitTurnInText;
|
||||
public string PortraitTurnInName;
|
||||
public string QuestCompletionLog;
|
||||
public uint RewardFactionFlags; // rep mask (unsure on what it does)
|
||||
public uint AcceptedSoundKitID { get; set; }
|
||||
public uint CompleteSoundKitID { get; set; }
|
||||
public uint AreaGroupID { get; set; }
|
||||
public uint TimeAllowed { get; set; }
|
||||
public int QuestRewardID { get; set; }
|
||||
public int Expansion { get; set; }
|
||||
public List<QuestObjective> Objectives { get; set; } = new List<QuestObjective>();
|
||||
public uint[] RewardItems { get; set; } = new uint[SharedConst.QuestRewardItemCount];
|
||||
public uint[] RewardAmount { get; set; } = new uint[SharedConst.QuestRewardItemCount];
|
||||
public int[] ItemDrop { get; set; } = new int[SharedConst.QuestItemDropCount];
|
||||
public int[] ItemDropQuantity { get; set; } = new int[SharedConst.QuestItemDropCount];
|
||||
public QuestInfoChoiceItem[] UnfilteredChoiceItems { get; set; } = new QuestInfoChoiceItem[SharedConst.QuestRewardChoicesCount];
|
||||
public uint[] RewardFactionID { get; set; } = new uint[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] RewardFactionValue { get; set; } = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] RewardFactionOverride { get; set; } = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] RewardFactionCapIn { get; set; } = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public uint[] RewardCurrencyID { get; set; } = new uint[SharedConst.QuestRewardCurrencyCount];
|
||||
public uint[] RewardCurrencyQty { get; set; } = new uint[SharedConst.QuestRewardCurrencyCount];
|
||||
public uint AcceptedSoundKitID;
|
||||
public uint CompleteSoundKitID;
|
||||
public uint AreaGroupID;
|
||||
public uint TimeAllowed;
|
||||
public int QuestRewardID;
|
||||
public int Expansion;
|
||||
public List<QuestObjective> Objectives = new List<QuestObjective>();
|
||||
public uint[] RewardItems = new uint[SharedConst.QuestRewardItemCount];
|
||||
public uint[] RewardAmount = new uint[SharedConst.QuestRewardItemCount];
|
||||
public int[] ItemDrop = new int[SharedConst.QuestItemDropCount];
|
||||
public int[] ItemDropQuantity = new int[SharedConst.QuestItemDropCount];
|
||||
public QuestInfoChoiceItem[] UnfilteredChoiceItems = new QuestInfoChoiceItem[SharedConst.QuestRewardChoicesCount];
|
||||
public uint[] RewardFactionID = new uint[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] RewardFactionValue = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] RewardFactionOverride = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] RewardFactionCapIn = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public uint[] RewardCurrencyID = new uint[SharedConst.QuestRewardCurrencyCount];
|
||||
public uint[] RewardCurrencyQty = new uint[SharedConst.QuestRewardCurrencyCount];
|
||||
}
|
||||
|
||||
public struct QuestChoiceItem
|
||||
{
|
||||
public uint ItemID { get; set; }
|
||||
public uint Quantity { get; set; }
|
||||
public uint ItemID;
|
||||
public uint Quantity;
|
||||
}
|
||||
|
||||
public class QuestRewards
|
||||
@@ -979,30 +979,30 @@ namespace Game.Network.Packets
|
||||
data.FlushBits();
|
||||
}
|
||||
|
||||
public uint ChoiceItemCount { get; set; }
|
||||
public uint ItemCount { get; set; }
|
||||
public uint Money { get; set; }
|
||||
public uint XP { get; set; }
|
||||
public uint ArtifactXP { get; set; }
|
||||
public uint ArtifactCategoryID { get; set; }
|
||||
public uint Honor { get; set; }
|
||||
public uint Title { get; set; }
|
||||
public uint FactionFlags { get; set; }
|
||||
public int[] SpellCompletionDisplayID { get; set; } = new int[SharedConst.QuestRewardDisplaySpellCount];
|
||||
public uint SpellCompletionID { get; set; }
|
||||
public uint SkillLineID { get; set; }
|
||||
public uint NumSkillUps { get; set; }
|
||||
public uint RewardID { get; set; }
|
||||
public QuestChoiceItem[] ChoiceItems { get; set; } = new QuestChoiceItem[SharedConst.QuestRewardChoicesCount];
|
||||
public uint[] ItemID { get; set; } = new uint[SharedConst.QuestRewardItemCount];
|
||||
public uint[] ItemQty { get; set; } = new uint[SharedConst.QuestRewardItemCount];
|
||||
public uint[] FactionID { get; set; } = new uint[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] FactionValue { get; set; } = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] FactionOverride { get; set; } = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] FactionCapIn { get; set; } = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public uint[] CurrencyID { get; set; } = new uint[SharedConst.QuestRewardCurrencyCount];
|
||||
public uint[] CurrencyQty { get; set; } = new uint[SharedConst.QuestRewardCurrencyCount];
|
||||
public bool IsBoostSpell { get; set; }
|
||||
public uint ChoiceItemCount;
|
||||
public uint ItemCount;
|
||||
public uint Money;
|
||||
public uint XP;
|
||||
public uint ArtifactXP;
|
||||
public uint ArtifactCategoryID;
|
||||
public uint Honor;
|
||||
public uint Title;
|
||||
public uint FactionFlags;
|
||||
public int[] SpellCompletionDisplayID = new int[SharedConst.QuestRewardDisplaySpellCount];
|
||||
public uint SpellCompletionID;
|
||||
public uint SkillLineID;
|
||||
public uint NumSkillUps;
|
||||
public uint RewardID;
|
||||
public QuestChoiceItem[] ChoiceItems = new QuestChoiceItem[SharedConst.QuestRewardChoicesCount];
|
||||
public uint[] ItemID = new uint[SharedConst.QuestRewardItemCount];
|
||||
public uint[] ItemQty = new uint[SharedConst.QuestRewardItemCount];
|
||||
public uint[] FactionID = new uint[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] FactionValue = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] FactionOverride = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public int[] FactionCapIn = new int[SharedConst.QuestRewardReputationsCount];
|
||||
public uint[] CurrencyID = new uint[SharedConst.QuestRewardCurrencyCount];
|
||||
public uint[] CurrencyQty = new uint[SharedConst.QuestRewardCurrencyCount];
|
||||
public bool IsBoostSpell;
|
||||
}
|
||||
|
||||
public struct QuestDescEmote
|
||||
@@ -1013,8 +1013,8 @@ namespace Game.Network.Packets
|
||||
Delay = delay;
|
||||
}
|
||||
|
||||
public uint Type { get; set; }
|
||||
public uint Delay { get; set; }
|
||||
public uint Type;
|
||||
public uint Delay;
|
||||
}
|
||||
|
||||
public class QuestGiverOfferReward
|
||||
@@ -1041,22 +1041,22 @@ namespace Game.Network.Packets
|
||||
Rewards.Write(data);
|
||||
}
|
||||
|
||||
public ObjectGuid QuestGiverGUID { get; set; }
|
||||
public uint QuestGiverCreatureID { get; set; } = 0;
|
||||
public uint QuestID { get; set; } = 0;
|
||||
public bool AutoLaunched { get; set; } = false;
|
||||
public uint SuggestedPartyMembers { get; set; } = 0;
|
||||
public QuestRewards Rewards { get; set; } = new QuestRewards();
|
||||
public List<QuestDescEmote> Emotes { get; set; } = new List<QuestDescEmote>();
|
||||
public uint[] QuestFlags { get; set; } = new uint[2]; // Flags and FlagsEx
|
||||
public ObjectGuid QuestGiverGUID;
|
||||
public uint QuestGiverCreatureID = 0;
|
||||
public uint QuestID = 0;
|
||||
public bool AutoLaunched = false;
|
||||
public uint SuggestedPartyMembers = 0;
|
||||
public QuestRewards Rewards = new QuestRewards();
|
||||
public List<QuestDescEmote> Emotes = new List<QuestDescEmote>();
|
||||
public uint[] QuestFlags = new uint[2]; // Flags and FlagsEx
|
||||
}
|
||||
|
||||
public struct QuestObjectiveSimple
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
public int ObjectID { get; set; }
|
||||
public int Amount { get; set; }
|
||||
public byte Type { get; set; }
|
||||
public uint ID;
|
||||
public int ObjectID;
|
||||
public int Amount;
|
||||
public byte Type;
|
||||
}
|
||||
|
||||
public struct QuestObjectiveCollect
|
||||
@@ -1068,9 +1068,9 @@ namespace Game.Network.Packets
|
||||
Flags = flags;
|
||||
}
|
||||
|
||||
public uint ObjectID { get; set; }
|
||||
public int Amount { get; set; }
|
||||
public uint Flags { get; set; }
|
||||
public uint ObjectID;
|
||||
public int Amount;
|
||||
public uint Flags;
|
||||
}
|
||||
|
||||
public struct QuestCurrency
|
||||
@@ -1081,8 +1081,8 @@ namespace Game.Network.Packets
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public uint CurrencyID { get; set; }
|
||||
public int Amount { get; set; }
|
||||
public uint CurrencyID;
|
||||
public int Amount;
|
||||
}
|
||||
|
||||
public struct GossipText
|
||||
@@ -1098,13 +1098,13 @@ namespace Game.Network.Packets
|
||||
QuestTitle = questTitle;
|
||||
}
|
||||
|
||||
public uint QuestID { get; set; }
|
||||
public uint QuestType { get; set; }
|
||||
public uint QuestLevel { get; set; }
|
||||
public uint QuestFlags { get; set; }
|
||||
public uint QuestFlagsEx { get; set; }
|
||||
public bool Repeatable { get; set; }
|
||||
public string QuestTitle { get; set; }
|
||||
public uint QuestID;
|
||||
public uint QuestType;
|
||||
public uint QuestLevel;
|
||||
public uint QuestFlags;
|
||||
public uint QuestFlagsEx;
|
||||
public bool Repeatable;
|
||||
public string QuestTitle;
|
||||
}
|
||||
|
||||
struct WorldQuestUpdateInfo
|
||||
@@ -1118,11 +1118,11 @@ namespace Game.Network.Packets
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public int LastUpdate { get; set; }
|
||||
public uint QuestID { get; set; }
|
||||
public uint Timer { get; set; }
|
||||
public int LastUpdate;
|
||||
public uint QuestID;
|
||||
public uint Timer;
|
||||
// WorldState
|
||||
public int VariableID { get; set; }
|
||||
public int Value { get; set; }
|
||||
public int VariableID;
|
||||
public int Value;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user