Revert "Fixed some (many) "{ get; set; }""

This reverts commit 8393349316.
This commit is contained in:
Fabian
2017-11-05 22:26:25 +01:00
parent 8ed446ae7a
commit facab2dce6
77 changed files with 3697 additions and 3704 deletions
+23 -23
View File
@@ -54,17 +54,17 @@ namespace Game.Network.Packets
spell.Write(_worldPacket);
}
public int ScenarioID { get; set; }
public int CurrentStep { get; set; } = -1;
public uint DifficultyID { get; set; }
public uint WaveCurrent { get; set; }
public uint WaveMax { get; set; }
public uint TimerDuration { get; set; }
public List<CriteriaProgressPkt> CriteriaProgress { get; set; } = new List<CriteriaProgressPkt>();
public List<BonusObjectiveData> BonusObjectives { get; set; } = new List<BonusObjectiveData>();
public List<uint> PickedSteps { get; set; } = new List<uint>();
public List<ScenarioSpellUpdate> Spells { get; set; } = new List<ScenarioSpellUpdate>();
public bool ScenarioComplete { get; set; } = false;
public int ScenarioID;
public int CurrentStep = -1;
public uint DifficultyID;
public uint WaveCurrent;
public uint WaveMax;
public uint TimerDuration;
public List<CriteriaProgressPkt> CriteriaProgress = new List<CriteriaProgressPkt>();
public List<BonusObjectiveData> BonusObjectives = new List<BonusObjectiveData>();
public List<uint> PickedSteps = new List<uint>();
public List<ScenarioSpellUpdate> Spells = new List<ScenarioSpellUpdate>();
public bool ScenarioComplete = false;
}
class ScenarioProgressUpdate : ServerPacket
@@ -91,7 +91,7 @@ namespace Game.Network.Packets
_worldPacket.WriteUInt32(ScenarioID);
}
public uint ScenarioID { get; set; }
public uint ScenarioID;
}
class ScenarioBoot : ServerPacket
@@ -106,9 +106,9 @@ namespace Game.Network.Packets
_worldPacket.FlushBits();
}
public int ScenarioID { get; set; }
public int Unk1 { get; set; }
public byte Unk2 { get; set; }
public int ScenarioID;
public int Unk1;
public byte Unk2;
}
class QueryScenarioPOI : ClientPacket
@@ -122,7 +122,7 @@ namespace Game.Network.Packets
MissingScenarioPOIs.Add(_worldPacket.ReadInt32());
}
public Array<int> MissingScenarioPOIs { get; set; } = new Array<int>(35);
public Array<int> MissingScenarioPOIs = new Array<int>(35);
}
class ScenarioPOIs : ServerPacket
@@ -159,7 +159,7 @@ namespace Game.Network.Packets
}
}
public List<ScenarioPOIData> ScenarioPOIDataStats { get; set; } = new List<ScenarioPOIData>();
public List<ScenarioPOIData> ScenarioPOIDataStats = new List<ScenarioPOIData>();
}
struct BonusObjectiveData
@@ -171,8 +171,8 @@ namespace Game.Network.Packets
data.FlushBits();
}
public int BonusObjectiveID { get; set; }
public bool ObjectiveComplete { get; set; }
public int BonusObjectiveID;
public bool ObjectiveComplete;
}
class ScenarioSpellUpdate
@@ -184,13 +184,13 @@ namespace Game.Network.Packets
data.FlushBits();
}
public uint SpellID { get; set; }
public bool Usable { get; set; } = true;
public uint SpellID;
public bool Usable = true;
}
struct ScenarioPOIData
{
public int CriteriaTreeID { get; set; }
public List<ScenarioPOI> ScenarioPOIs { get; set; }
public int CriteriaTreeID;
public List<ScenarioPOI> ScenarioPOIs;
}
}